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Archmonoth

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Posts posted by Archmonoth

  1. 3 hours ago, @Ghost said:

     

    Yeah, that's true, though I don't think the intent behind the changes was to nerf any of the defense armor sets. A few sets got additional toxic/psionic defense and resistance to likely ensure they're still strong after the changes, and as mentioned -- none of it impacts positional sets. That leaves resist sets and squishies building out s/l/e def, where all of the changes are centered around making that strategy less all encompassing.

     

    Melee defense isn't quite as convenient for those resist sets, especially with the aggro changes making it more likely than ever you'll get peppered with ranged attacks a lot of the time. But ranged defense and hoverblasting I think would be the predominant strat going forward (until someone decides that's also a problem.)

     I think you are correct about hover blasting. 

     

     

  2. As far as the meta goes, positional defense might move up in priority.

     

    I see the issue, not with nerf/buff what with the choices that people make on what mobs to fight. 

    Have high s/l then do freaks/council.

    High aoe/fire? fire mobs (farms)

    High energy? then do rikti. 

     

    People will gravitate towards what they are strongest against, or what they built for, like with farms. I see positional defense becoming more of the preference for generalists, and s/l still being very useful since it is a very common damage source. 

     

    For the record I would also be in favor of a steeper defense curve, perhaps by an addition 5% for soft cap, it would be a smoother transition to incarnate soft cap of 59%

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