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baratacom

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Everything posted by baratacom

  1. /Dark is strong, particularly good for teaming up with people; it's a fairly active set, though less than traps, requiring smart positioning and your capstone is a rather troublemaker seventh pet. Pair it with flight (actually hover) for a way to stay close to the action but still rather detached. /FF is also pretty good, back when I stopped playing it was troublesome getting everyone bubbled up, but other than that, it was very hands-off, which can be both a blessing and a curse as the bots are also fairly hands off, so FF does allow the option for tighter microing and use the bots knock effects more effectively and even their hitboxes as a form of control, but can easily become stale; it also lacks debuffing options. /Traps as you noticed is very strong, although I find it a fair bit busier than most secondaries, still, it's effective and not as busy as stuff like storm or trick arrow. /Time seems strong at a glance, but I lack actual knowledge with it to comment much beyond that.
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