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Zeronthe

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  1. Really selling me on ice here, sounds pretty cool. I'll give it a go, worst case scenario i just fall back to stone. Thanks all.
  2. Oh nice, i just took the stats at face value on the skill, guess i should know better lol. Now that their range is showing up on the tooltip on the test server does that mean the max targets are going down? or is that part still part of gauntlet? Seems like an interesting pairing. Does the -recharge for spines and ice make a pretty big difference? seems like it'd be easy to get 50%+ recharge reduction on enemies with ice/spines as most spines abilities also reduce recharge.
  3. The PBAoEs have standard caps as well which never did seem to increase for tankers in both target count and range(as much as i'd love for them to be higher, thankfully range is going up next patch) so realistically if i was looking for damage brute would be the play. They just play better with passive auras in my opinion. I more or less just wanted something that could get and keep aggro, do a bit of damage, while also not dying in the vast majority of small group content. How does Ice/Spines fare compared to Stone? I've noticed it has comparable defense values to stone, albeit less resists.
  4. Thanks for the suggestions@Psyonico @Maelwys. I tried a rad/bio brute a while ago to maybe 30 but really wasn't vibing with it. I think it was how slow the set felt while still being largely single target for most things, perhaps i'll need to give it another go. I don't mind the cast times on spines because the long times usually have a pretty big payoff, whereas rad just didn't feel like that to me. I also didn't really care much for irradiated ground being a placed ground AoE, rather than emanating from your character. But maybe i wasn't playing it right. Seems like stone is the way to go here then. Would stone/spines work, you think? I'll have to spin up a character on the test server to see if radiation feels better than when i last played it.
  5. Yeah, i know. I just find them fun, is all. I personally enjoy the concept of passive AoE damage, even if it isn't doing all the damage in the world. Bare minimum i want at least one, for flavor anyways.
  6. Hmm, not seeing any auras for fire. I was more referencing things like Quills/genetic contamination/mud pots/etc which are toggle PBAoEs. Interesting food for thought though, thanks.
  7. Been playing a spines/fire brute while farming AE and am liking the playstyle. However i'm aware it can be pretty difficult/expensive to get that particular combination to be a "general" kit for content like SF/TF/etc, would anybody be so kind as to recommend a tanker that plays similarly but is easier to get general defense/resists on? Thinking at least S/L/E capped and two damage auras(cause those are fun.) I tried bio/rad for a while and wasn't really enamored with rad unfortunately. Perhaps bio/spines? I'm open to ideas.
  8. Odd, because i was pulling packs of 10-20 dudes, and with each application of the targeted AoE it was becoming *significantly* easier to survive until it was impossible to die. There's no way it only applies to one target in such a scenario. Then again, perhaps it was the cone? I'd have to test more i guess.
  9. If you LoS enemies to group them dark does fine in my testing, about the same amount of clumping required to get the most out of axe. It has a pretty wide cone and a targeted AoE on a low cooldown which seems to work well enough.
  10. The goal for me is largely just to hold aggro and stay alive against impossible odds, it's what i find fun in tankers. If i want damage i usually go for other ATs. /Axe and /Dark definitely have some promise, at least playing around with them on the test server. I wasn't a huge fan of relying on sets like /katana, /staff, or /martial arts for defense buffs to be honest. Anything i might have missed? Spines mentioned above sounds interesting but i'll need to test it a bit. /Energy seems interesting, but i've never used it before.
  11. What do you to guys think will pair well regen now that tankers can use it? Both thematically and mechanically, of course.
  12. Bummer, Could have been a pretty neat interaction. Ah well. Thanks.
  13. Title. Does this work? Mids seems to let me slot it, if it does work, does it give the absorb shield to all affected pets? Or does it give it to the caster? Thanks.
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