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San Q

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  1. San Q

    Psi melee

    Hi peeps, I made a psi melee/ice scrapper because these were sets I hadn’t tried out before. Looking over the forums, it seems people are pretty meh on psi. I get that robots resist the dmg a lot. Is that the main thing? Is it more or less procable than other sets? Just curious.
  2. San Q

    SS/Rad help

    Thanks for the feedback! I went for softcapped melee s/l defense on mine, so it's not as proced out as yours is. Seems to be working well so far but you've definitely given me food for thought.
  3. San Q

    SS/Rad help

    Yeah I went ahead and rolled a tank version. Way easier to hit the res caps and it's sad how much better the ATOs for the tank seem to be in comparison to the brute version. I don't think I'll really be losing much if any damage either.
  4. San Q

    SS/Rad help

    Hello everyone, I made a ss/rad brute with the intention of procing it out as much as I could. My res values weren't great, but I thought with high recharge and a few force feedback recharge proc and the rchg toggle I would be able to keep meltdown up most of the time, which seems to be the case. I'm not slotted for incarnates yet. Just running the build at +3/+8 it melts stuff. What I didn't take into account is that meltdown doesn't just lose some end when it drops, it looks like it slaps on a 10 second recovery debuff. So I'm having these severe end drops every second or third group of enemies. Any advice for addressing this issue? The options that occur to me off the top of my head: 1. Ageless destiny 2. Cardiac alpha 3. reroll as a tank to get the high res without meltdown
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