Jump to content

TG BrainFog

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by TG BrainFog

  1. 11 minutes ago, Vinceq98 said:

     

    Oh thats my video, thanks for watching!! Im not that good with submitting a build link but try these https://api.midsreborn.com/build/download/FgVKTqw6SVplqnki

     

    FgVKTqw6SVplqnki.png

     

    mrb://FgVKTqw6SVplqnki

     

     

    Mastermind (Ninjas - Trick Arrow).mbd 45.08 kB · 0 downloads

    Thank you for doing this. Now, if someone could open this link and then export it in long-form to this thread, that would be wonderful. I really wish I could actually use Mids, but that's a rabbit hole I fell into long ago without success. 

  2.  

    On 6/27/2024 at 8:35 AM, Jacke said:

    @TG BrainFog, I decided to update my old build for a Ninjas/TA Mastermind.  I'm not planning to make this Toon anytime soon as I have many existing Toons that need work.  I also confirm a build while levelling the Toon, so it's likely I would revise this build in light of my experience with it.  Posting it here so you can look at it and perhaps get some ideas from it.

     

    Mastermind Ninjas-TA.20240627.MaceM Stealth CJ Maneu Weave GI - Jacke Ninjamaster.mbd 46.34 kB · 4 downloads

     

    On 6/28/2024 at 3:19 AM, brasilgringo said:

    This is what I'm currently running.  Was getting 1:10 on Pylons with T3 musc, need to go back and test with T4.  Burnout taken early to maximize 2x Oil Slicks & EMPs.  Slotting was to cap MM HP.

     

    Ninja Looter - Mastermind (Ninjas - TA) v6.mbd 44.31 kB · 0 downloads

     

    I thank you both for trying to help, but I can't use Mids, so I can't see anything but the expanded exports. The files don't help me. 

  3. On 6/27/2024 at 5:51 AM, tidge said:

     

    A recent post I made about Fold Space, and why to not take it.

     

     

    For the TL;DR crowd: The opportunity cost (i.e. three powers must be taken to get Fold Space) is too high for most characters, it is definitely too high for a MM, yielding not enough in return.

    I appreciate the feedback, but the intended use for this character is solo work. The video I mentioned shows its purpose, and it appeals to me. It's not something I generally use, but it is a decent way to get a single group into my debuff area and away from other groups. 

  4.  

    3 hours ago, Frozen Burn said:

     

    I tried to copy the data chunk, but for some reason, it will not paste into Mids.  Sorry.  

     

    Perhaps you have an old laptop or tablet around that you can download Mids on for building your own?  Sorry, I don't really have any other alternate suggestions to help.

     

     

     

    I really appreciate you making the effort. That is disappointing. I'd been looking a good while to try to find something that was doing what I had in my brain with the bow attacks and fold space. But without Mids, it's difficult for me to math out the resistance/defense numbers and such. I tripped on a youtube video of someone doing it, and figured I'd try to get their build to work from. 

     

    Here's the video: 

     

  5. I've been on the dischord channel, but I don't think it's worth their while putting effort into such a niche issue like mine. I am generally able to find what I'm after if I dig long enough. In this particular case, I thought it would be pretty quick and easy for someone to post the translation for me. I'm kind of surprised no one has done it. 

  6. Hi folks! I've been looking to make a Ninja/Trick Arrow Mastermind that makes use of Fold Space to pull mobs away from other mobs to help prevent the ninjas chasing and getting the attention of other groups. Unfortunately, my Linux machine doesn't display Mids properly, so I'm restricted to using long-form exports in documents as my planners. 

     

    Recently, I tripped on a Youtube video of someone running a very similar setup to what I've been looking for, and thought I had finally found something useful to work from. Unfortunately, all there was to work with was the data chunk for Mids. Without being able to use it, I couldn't translate the build into something I could actually see. I'm hoping someone will be willing to assist me. 

     

    All I need is for someone to take this data chunk, put it into Mids, and then do the long-form export back into the thread. Then I'll at least be able to read it and make adjustments from there. 

     

    Thank you in advance. 

     

     

     

    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

     
     
  7. I was afraid that might be the case. I appreciate the responses. 

     

    I often put myself into odd projects in the game to keep myself interested. For example, I did one set where I took a combination of the least used powersets for primary and secondary for all of the main ATs in the game to 50 just to see if I could make something viable. Currently I'm doing core elemental pairings. Like Ice/Cold or Fire/Thermal, etc, for all of the ATs where they are available. 

     

    With some of these, it's somewhat possible to find an existing build that I can tweak to my preferences, and in other cases I find nothing, or just click links to builds I can never view. 

     

    I may just have to break down and use some other computer exclusively for Mid's, but it's going to be getting into Windows installations I was hoping to avoid. Thank you all. 

  8. Hi folks. 

     

    I run CoH on Linux mint, and have not been able to use Mid's on the machine. I play over an 85 inch monster TV, and that is part of the issue. Essentially, I'm technically able to install Mid's, but unable to see anything. I'm not able to scale up the window at all, and the size of the icons and such make it so that there is no remaining space for the actual build to appear. 

     

    I had seen a couple of different browser based alternatives in the works, but haven't been able to find any recent information regarding these projects. What I have tried out doesn't appear to work for viewing builds. 

     

    Is there something I'm missing, or are there just not any viable alternatives to running Mid's? As it is, I can't really plan builds, and the only builds I am able to make any kind of use of are the long-form forum exports that others occasionally post. 

     

    Any suggestions would be welcome. Thank you. 

    • Thanks 1
  9. Hey everybody. A character name popped into my head, which then lead to a powerset combination. I don't want to give away the name, but the powers involved would be gravity and pain domination. I'm also wanting to use the character as an extension of the idea of the old taxibots. So I want to squeeze recall into the build, enough pain domination to be a sensible healer, but at least make some contribution offensively to the team I'm on. For character reasons the chosen travels should be flight. I dug through the forums and the old 3500 builds in hopes that I might find some kind of jumping off point, but to no avail. 

     

    Would anyone be willing to throw something together for me to start from? I'm god-awful at build creations, I always end up with a build that is both weak dps and defensively. It's a skill, I guess. Any input would be appreciated. 

  10. Does anyone know if any of the sounds mods deals with crystal armor in the stone set with the constant tone cycle? I drives me a little batty. I didn't see anything specific, but maybe in the "less annoying" mod? If not, does anyone know of another way to kill that sound?

  11. Hi folks! I don't know if I'm the only one (I doubt it), but I often have a hard time hearing very specific things in-game. First is the sound of glowies in missions. I can walk right past them half of the time, depending on what powerset my character happens to have that makes noise. The second is the "chirp" of chat messages in groups and leagues. There are explosions happening all over the place, and it can be really hard to hear that little tone over all of the chaos. 

     

    I don't know if it's possible, but it would be nice to be able to make adjustments to more specific audio elements in the game. Maybe to be able to turn power effect audio down or turn chat audio or objective audio up. I know there are some ways to replace specific audio files to make them more audible, but I'd rather be able to keep the elements as they are, and just adjust their volume more specifically. 

     

    Maybe not at the top of anyone's priority list, but is a QoL change that would really be a big help to a lot of players. Thanks for the time!

  12. So far I have this toon at 40, and he's actually pretty good. He's got a lot of AOE damage output, and nukes single targets pretty well. He's mostly set with standard IOs, and I'm working in the sets as I can get them without dumping a ton of inf into him from another toon. So far so fun. 

  13. Hi everyone. I have a stupid amount of time on my hands, and had an experiment I wanted to try out. I basically never see anyone using fire powers with a stalker, so I thought I'd give it a shot. My goal is to make a viable fire/fire stalker. I'm pretty terrible with making Mids builds from scratch (the global name is no accident), so I tried looking for builds to use as a starting point to elaborate on. I found none. So I thought maybe I'd compare with a scrapper build along similar lines, and had similar results. 

     

    I know the stalker set is pretty different because of hide being included, and the healing toggle existing. I know I'll have to worry about kb/kd like I would with other fiery aura types. 

     

    What I was hoping was that someone might be willing to help give me a starting point with a build for me to bat around a bit, and I could make adjustments and test things and see how it goes. I don't expect it to be the toughest most amazing character ever, but I'd like to give a shot and see how well I can do with it. When I see underused build types, it feeds my desire to try to play one and do well with it. 

     

    Any input would be appreciated, thanks. 

  14. 4 hours ago, Darkir said:

    I would do something like this. I tried to use mostly lvl 50 basic IOs as I assume people are poor until 50. I did slot in the endurance helping IOs in health and stamina (let me know if you need money for those). I would also slot the LoTGs absolutely last. If money is not a problem I will make a completely different build for her.

     

    I have some health problems too and so I hope she is able to make it out of the land of the unwell soon. 

     

    I really appreciate that. I think this is probably a really good place to start with her, while she's leveling along the way. All of the sets and stuff can get pretty confusing, especially with her being so new to the game. Long term, I intend to help with influence and such to help her flesh things out some. If you do have the inclination, a build with sets worked in would be appreciated. No rush or anything, she's still in the late teens on the build atm. I intend to help her with a respec and slotting some base IOs once we make our way to 22. 

     

    Thanks!

     

  15. Hi folks. I have a friend that is starting the game right now. She's not only never played CoH before, but never played an MMO (or likely any PC game) before, either. She's been looking for some build advice from me, as I've been playing the game for a long time. Unfortunately I am not great with figuring out builds, and I tend to seek out existing builds for the combination I'm running, and make a few tweaks here and there. I want to be able to offer some help, but I'm not really up to the task. 

     

    I was hoping that someone with a better brain for such things might be willing to help me help her. She's playing a Sonic attack/Rad corrupter. She has a lot of trouble with navigation, so I would like to work in the flight pool for her, and I think stealth of some kind is probably a good idea (she tends to kind of bump into mobs that she can't see until it's too late). Also, her awareness when it comes to knockback isn't the greatest. So either working a kb to kd enh in or skipping shockwave entirely would be a good idea. 

     

    At the moment she's just playing the character with her boyfriend and I, but we will eventually be working into running some of the lower TFs and stuff when it seems she's ready for that kind of thing. We're not looking to maker her uber, we just want her to feel like she's able to contribute and that her build isn't broken. So maybe valuing the state of her endurance and survivability over damage output would make sense for her. 

     

    I would really appreciate any help you could offer. She has a lot of health problems, and having something that she can do with friends and other helpful people is kind of a big deal for her. Thank you in advance. 

  16. 5 hours ago, Rylas said:

    Its arranged that way in Mids so the slotting can fit. In game you can place slots however you like during a respec. You can't six-slot a lvl 50 power in mids.

    Thanks for the response. I had always thought that the way you could slot while leveling was the only way you could slot. It hadn't occurred to me that you could add more slots to the 49 power after a respec. That changes a lot. 

  17. On 9/2/2019 at 12:51 PM, Rylas said:

    I built my Rad/Fire for both farming and playing content. She's soft-capped for Melee, has perma-hasten, and does solid single-target and AoE damage. She'll clear a +4/x8 Comic Con map in 4 minutes and she's made me plenty of Inf for my other toons. And she's contributed quite well on teams. It's a pricey build, but it's been a blast to play.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Thorium Thighs: Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(9), SprBrtFur-Acc/Dmg(40)
    Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7)
    Level 2: Blazing Aura -- SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15), SprUnrFur-Acc/Dmg(23)
    Level 4: Boxing -- Empty(A)
    Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
    Level 8: Radiation Siphon -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(11), Rct-ResDam%(11)
    Level 12: Super Jump -- BlsoftheZ-ResKB(A)
    Level 14: Taunt -- Empty(A)
    Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
    Level 18: Irradiated Ground -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37)
    Level 20: Consume -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(21), PrfShf-EndMod/Rchg(21)
    Level 22: Fusion -- RechRdx-I(A), RechRdx-I(50)
    Level 24: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), StdPrt-ResKB(42)
    Level 26: Devastating Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46)
    Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(36)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
    Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)
    Level 47: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(48), ShlBrk-Acc/Rchg(48), ShlBrk-DefDeb/EndRdx/Rchg(48), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-%Dam(50)
    Level 49: Char -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Spiritual Core Paragon
    ------------

     

     

    I don't understand how the end of the build works. In game, you have to take char before you are able to take Fire Ball or Melt Armor. Is there some way around this that I don't know about? 

  18. Whenever I attempt to export a build to Discord, the message pops up that it's unable to reach the remote server. I've done the setup for our Discord in the configuration menu. Does this version not support it, or have I just derped the setup somehow?

  19. Hello folks!

     

    I'm a longtime CoH player, and have generally made my way by piggybacking on builds and advice from folks in the community. Even on my best day, I was never very good at assessing builds myself, so I would put things together based on what others had done, and then maybe make adjustments based on my experience playing them. I've tried a few times to come up with builds myself, but I really lose track of what's what when it comes to set bonuses and what I'm shooting for. 

     

    Over the last couple of years I've developed a sleep disorder (that still hasn't completely been figured out), and my short-term memory and ability to focus have really taken a hit. The BrainFog thing really comes from that. I've tried to put together a build for a fire/dark tanker, but I'm not sure if I'm even really in the right ballpark. I know that knockdown/back is a pain, so I put some enh in there to combat that. I think mystic flight would be a nice touch, just for the vibe of it. Other than that, I just want to be able to tank things and not feel like I'm wearing tissue paper armor. I figure the heals and consumes are important, but that's just me guessing. I was trying to shore up defense some with it being a resistance based set, but I'm not sure if I did it very well. 

     

    If anyone would be willing to offer some thoughts on the build and maybe offer some suggestion of things I should consider changing, I would really appreciate it. 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Dark Melee
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield -- StdPrt-ResKB(A), GldArm-3defTpProc(3), Ags-ResDam(3), Ags-Psi/Status(5), ImpArm-ResPsi(29), GldArm-End/Res(39)
    Level 1: Shadow Punch -- Acc-I(A)
    Level 2: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(27)
    Level 4: Healing Flames -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(27), DctWnd-Rchg(29)
    Level 6: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)
    Level 8: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-EndMod/Acc/Rchg(11), PrfShf-Acc/Rchg(15), PrfShf-EndMod/Acc(34), PrfShf-End%(36)
    Level 10: Boxing -- Acc-I(A)
    Level 12: Plasma Shield -- ResDam-I(A)
    Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-EndRdx/Rchg(17), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(42), RctArm-EndRdx(48)
    Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(48)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), LucoftheG-Def/EndRdx(21), LucoftheG-Def(23), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(43)
    Level 20: Burn -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(46)
    Level 22: Temperature Protection -- ResDam-I(A)
    Level 24: Shadow Maul -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/EndRdx(42), DarWtcDsp-Slow%(43)
    Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 28: Soul Drain -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)
    Level 30: Touch of Fear -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(50), PrfZng-Dam%(50), PrfZng-Taunt/Rchg/Rng(50)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 35: Dark Consumption -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37)
    Level 38: Midnight Grasp -- DblAct-Acc/Immob/Rchg(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
    Level 47: Taunt -- PrfZng-Taunt/Rchg/Rng(A)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
    ------------

  20. On 8/17/2019 at 5:49 AM, Marshal_General said:

    If you are asking what I think you are, you can hover your mouse over the edge of the UI and drag it into a bigger size. I tend to drag the bottom to get everything in the window without needing to scroll.

    I didn't really explain it very well. What I'm talking about is that I'm able to expand the window itself to be larger, and I can get the text to be larger in a couple of spots, but can't have the elements within the window be larger. Like the circle areas where the enhancements go, and the bars representing the powers themselves. When I maximize the window, more than half of my screen is just black, blank space.  

    • Like 1
  21. I play on a pretty huge monitor, and have not-so-great eyesight. I've seen where I'm able to increase text size within the info tab and the powers, but is there a way to scale the UI larger to be able to see the build and enhancement icons and such better? I realize this might not exactly be a priority, but it could just be something I missed that is already there. Someone else had mentioned it earlier in the thread, and I was just looking to clarify. 

×
×
  • Create New...