First, please donβt laugh at my build π
. I genuinely had zero experience with Masterminds when I made it. I originally created this character a while back with the idea of having a Mastermind whose main focus was healing and team support, mostly through a βmedicβ playstyle.
Honestly, this ended up being my lazy character. I liked not having to button-mash constantly and could just focus on healing while my pets handled the damage.
That said, after playing it again recently (about two years later), Iβve noticed that my pets arenβt putting out the damage Iβd like anymore, and Iβd also like to be a bit more involved in combat myself.
If anyone is willing to help me revamp the entire build, Iβd really appreciate it. What Iβm aiming for is:
Pets that actually do solid damage
The ability to support the team while contributing some damage, with my pets still being the real MVPs
Stronger healing output, if thatβs possible
Any advice or build suggestions would be awesome.
Here is my build:
Hyxter - Villain Mastermind
Build plan made with Mids Reborn v3.7.11 rev. 2
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Primary powerset: Thugs
Secondary powerset: Empathy
Pool powerset (#1): Speed
Pool powerset (#2): Leadership
Pool powerset (#3): Teleportation
Pool powerset (#4): Flight
Ancillary powerset: Mace Mastery
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Powers taken:
Level 1: Call Thugs
A: Edict of the Master: Defense Bonus
3: Expedient Reinforcement: Resist Bonus Aura for Pets
3: Edict of the Master: Damage
5: Expedient Reinforcement: Accuracy/Damage
5: Expedient Reinforcement: Accuracy/Recharge
7: Expedient Reinforcement: Damage/Endurance
Level 1: Healing Aura
A: Preventive Medicine: Heal
7: Preventive Medicine: Heal/Endurance
9: Preventive Medicine: Endurance/RechargeTime
9: Preventive Medicine: Heal/RechargeTime
11: Preventive Medicine: Heal/RechargeTime/Endurance
11: Preventive Medicine: Chance for +Absorb
Level 2: Heal Other
A: Doctored Wounds: Heal/Endurance
13: Doctored Wounds: Endurance/Recharge
13: Doctored Wounds: Heal/Recharge
15: Doctored Wounds: Heal/Endurance/Recharge
15: Doctored Wounds: Heal
17: Doctored Wounds: Recharge
Level 4: Absorb Pain
A: Invention: Recharge Reduction
17: Invention: Endurance Reduction
Level 6: Equip Thugs
A: Invention: Endurance Reduction
Level 8: Super Speed
A: Invention: Run Speed
Level 10: Resurrect
A: Invention: Endurance Reduction
19: Invention: Recharge Reduction
Level 12: Call Enforcer
A: Superior Mark of Supremacy: Damage
19: Superior Mark of Supremacy: Accuracy/Damage
21: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen
21: Superior Mark of Supremacy: Accuracy/Damage/Endurance
23: Superior Mark of Supremacy: Damage/Endurance
23: Achilles' Heel: Chance for Res Debuff
Level 14: Maneuvers
A: Red Fortune: Defense/Endurance
25: Red Fortune: Defense/Recharge
25: Red Fortune: Endurance/Recharge
27: Red Fortune: Defense/Endurance/Recharge
27: Red Fortune: Defense
29: Red Fortune: Endurance
Level 16: Clear Mind
A: Invention: Recharge Reduction
29: Invention: Endurance Reduction
Level 18: Gang War
A: Superior Command of the Mastermind: Accuracy/Damage
31: Superior Command of the Mastermind: Damage/Endurance
31: Superior Command of the Mastermind: Accuracy/Damage/Recharge
31: Superior Command of the Mastermind: Damage/Endurance/Recharge
33: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
33: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura
Level 20: Assault
A: Invention: Endurance Reduction
Level 22: Call Bruiser
A: Soulbound Allegiance: Chance for Build Up
46: Soulbound Allegiance: Damage/Endurance
46: Soulbound Allegiance: Damage
50: Soulbound Allegiance: Damage/Recharge/Accuracy
50: Soulbound Allegiance: Damage/Recharge
50: Sovereign Right: Resistance Bonus
Level 24: Tactics
A: Gaussian's Synchronized Fire-Control: To Hit Buff
33: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
34: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
34: Gaussian's Synchronized Fire-Control: Recharge/Endurance
34: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
36: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 26: Upgrade Equipment
A: Invention: Endurance Reduction
Level 28: Fortitude
A: Red Fortune: Defense/Endurance
36: Red Fortune: Defense/Recharge
36: Red Fortune: Endurance/Recharge
37: Red Fortune: Defense/Endurance/Recharge
37: Red Fortune: Defense
37: Red Fortune: Endurance
Level 30: Recovery Aura
A: Endurance Reduction
39: Recharge Reduction
Level 32: Regeneration Aura
A: Recharge Reduction
39: Recharge Reduction
39: Recharge Reduction
40: Recharge Reduction
40: Recharge Reduction
40: Recharge Reduction
Level 35: Adrenalin Boost
A: Numina's Convalesence: Heal/Endurance
42: Numina's Convalesence: Endurance/Recharge
42: Numina's Convalesence: Heal/Recharge
42: Numina's Convalesence: Heal/Endurance/Recharge
43: Numina's Convalesence: Heal
43: Invention: Recharge Reduction
Level 38: Hasten
A: Invention: Recharge Reduction
43: Invention: Recharge Reduction
Level 41: Teleport Target
A: Invention: Recharge Reduction
Level 44: Fly
A: Invention: Flight Speed
Level 47: Scorpion Shield
A: Luck of the Gambler: Defense/Endurance
48: Luck of the Gambler: Defense/Endurance/Recharge
48: Luck of the Gambler: Defense
48: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 49: Power Boost
A: Invention: Recharge Reduction
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Inherents:
Level 1: Supremacy
Level 1: Brawl
(Empty)
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 1: Swift
(Empty)
Level 1: Hurdle
(Empty)
Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery
45: Panacea: +Hit Points/Endurance
45: Miracle: +Recovery
Level 1: Stamina
A: Performance Shifter: Chance for +End
45: Performance Shifter: EndMod
46: Performance Shifter: EndMod/Recharge
Level 8: Speed Phase
Level 44: Afterburner
Level 22: Bruiser's Fury
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Hyxter - Mastermind (Thugs - Empathy).mbd