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BigBadCat

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Everything posted by BigBadCat

  1. I see how reactive is more consistently good and easier to manage for most regen builds. I had a regen brute on live that played in a way that very much optimized a very active and clicky playstyle, that I enjoyed, and frankly yielded amazing results. It depended on more than just Instant healing though. I see now that many powersets that I used on this toon have been overhauled in a way that doesn't allow my playstyle on that toon to function anymore. These powersets have been changed in ways to favor a more uniform playing experience to other power sets. Have toggles on, be tough. and away from micromanaging or "inconsistent" powers with very long recharges that I assume most people dont like or see the value in. And honestly, I'm fine with it. If it makes more people happy and keeps the community engaged and heard thats so cool. I'm just mourning my old build as I reapproach this game. I feel the individuality of what I loved about my highly optimized build is gone and I wanted to get some of that back by asking why not allow more choices like these when there's opportunity for it like in regen.
  2. I hope I'm using the forums right and requesting this in the correct place. I'm seeing that regeneration got a bit of a rework. There's the new toggle "reactive healing" being offered as a counterpart to instant healing and all the original ATs that had access to the regeneration set have a choice between the two. Now Tanks can use the regen set as well which is great! Love having more options and more ways to play this great game! but in that same spirit, can Tanks please be provided this same opportunity of choice that these other ATs have? Thanks in advance for any comments, critiques, or efforts regarding this request. I'm interested in knowing if anyone else would appreciate having the choice, and why this option isn't provided for tankers in particular. edit: I see now how much has changed since I last played, and frankly, have to accept that my main toon is dead. With the changes to several power sets since I’ve last played, all affecting my favorite, most unkillable character, he is now quite killable. I’ll just have to find a new concept. Still very excited to play and that there’s a community making fixes and keeping the game alive.
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