Jump to content

Grozlam

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Was messing around in the costume creator today and really liked the way Energy Blast looked with my costume. I don't know much about the powerset aside from that has a bad reputation for either sending mobs flying all over the place or taking an enhancement penalty by dropping KB to KD in everything. Is there a secondary that either helps mitigate the knockback issue or can kind of do its work regardless of whether you randomly send some poor mook flying across the map? Mainly asking about secondaries that affect mobs since I guess I can sidestep the issue a bit with powersets that focus more on my teammates. For context I'm mostly playing either solo or super casually with some friends (leveling TFs and just random whatever missions) so it's not the end of the world if the answer is "none of them." Would just like to mitigate my obnoxiousness if possible, especially if I end up liking the build and start subjecting PUGs to it 🙂 Also not against a different AT if Energy Blast/Assault has a better synergy on Blaster or Dominator. I'm just usually playing the defender/corruptor role in my friend group. Thanks in advance.
  2. Thanks both! Tried out Poison for a little bit and yeah, that tiny AoE radius is rough. Giving TA another shot now, so far so good 👍
  3. Howdy Folks, I've been playing through some TFs, Trials, and just general missions with a few friends fairly casually on a Rad/Beam Defender (Full group makeup is me with one Tanker, one-two Dominators, and a Blaster). Currently up to level 26. I'm enjoying it overall and from some reading understand that Radiation Emission is one of the stronger Defender primaries, though there are a few annoyances I have with it- I drop my debuffs on a target I don't think my teammates will focus on; I have misjudged, and one of them punts him off to the moon, debuff falls off the group, and the tank gets shredded. Debuffs are up and working normally, but I get CC'd or End Drained or something and the debuff toggles get turned off and we start getting wrecked. So, while I'm liking the debuffs themselves and, particularly solo, feel like an god when they're all up and running smoothly, what I'm seeing as the central mechanic of Rad debuffs (toggle on a body) is kind of bugging me. Is there another powerset that offers a similar style of debuffs in more of a fire-and-forget style, as in you don't need to worry about an unfortunately timed corpse despawn or accidental mob punting suddenly wiping a make-or-break debuff? Or am I just kind of looking a gift horse in the mouth here, and I should instead just focus on playing around this? I've messed around a little bit with Trick Arrow and read about Traps and Poison, and they all sound interesting, but I don't have any real experience with how they work in groups (particularly small groups). Do you think any of those would scratch a similar itch, or maybe there's some other primary I'm overlooking that'd be a better option for what I'm looking for? TL;DR- Love the power of Rad Emission, don't love the toggle-on-body mechanics of some of the debuffs. Looking for recommendations on a similar debuff primary without that toggle mechanic. Thanks!
×
×
  • Create New...