floppy
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Thanks! I got the newer version and found the KB->KD IOs. The newer version is still preventing me from raising my resistances. Even though I tack on more bonuses, it's sticking at 76% now (was 78% before). Anyone ever heard of this? Am I doing something wrong?
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Here's a rough draft of a Shield/SS build for this concept. I just wanted to keep it as cheap as possible but also try to cap directional defenses and pile on resistances. I am having a few issues with Pines, though: 1. Smashing and Lethal resistance won't display above 78% and 2. I can't seem to find the KB to KD sets. Do I need a newer version? Anyway, let me know your thoughts: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ GT: Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Deflection LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), UnbGrd-Max HP%(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7) Level 1: Jab CrsImp-Dmg/Rchg(A), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Dmg/EndRdx/Rchg(34) Level 2: Battle Agility Rct-ResDam%(A), Rct-Def(7), Rct-Def/EndRdx(9), LucoftheG-Rchg+(9) Level 4: True Grit ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx/Rchg(13), Prv-Heal(13), Prv-Heal/EndRdx(15) Level 6: Haymaker Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Acc/EndRdx/Rchg(36) Level 8: Active Defense RechRdx-I(A) Level 10: Against All Odds EndRdx-I(A), Taunt-I(15) Level 12: Taunt MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(17), MckBrt-Taunt/Rng(17) Level 14: Phalanx Fighting LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(21), ShlWal-EndRdx/Rchg(21) Level 16: Hand Clap Empty(A), Empty(25), Empty(29) Level 18: Super Jump BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 20: Knockout Blow Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 22: Combat Jumping LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27) Level 24: Spring Attack Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(40), Mlt-Dmg/Rchg(40), Obl-%Dam(42), Mlt-Acc/EndRdx(43) Level 26: Shield Charge Obl-Dmg(A), Obl-Dmg/Rchg(39), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Taunt/Rng(43) Level 28: Kick CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(42) Level 30: Tough StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(31), GldArm-ResDam(31), StdPrt-ResDam/EndRdx(33) Level 32: Weave LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33), LucoftheG-Def/EndRdx(42) Level 35: Hurl Tmp-Acc/Dmg(A), Tmp-EndDrn%(37), Tmp-Dmg/EndRdx(48), Tmp-Dmg/Rchg(48) Level 38: Foot Stomp Obl-Dmg(A), Obl-Dmg/Rchg(43), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rng(46), Obl-%Dam(46) Level 41: Conserve Power RechRdx-I(A) Level 44: Laser Beam Eyes ShlBrk-DefDeb(A), ShlBrk-DefDeb/EndRdx/Rchg(45), ShlBrk-%Dam(45) Level 47: Physical Perfection Prv-Heal(A), Prv-Heal/EndRdx(48), EffAdp-EndMod(50), EffAdp-EndMod/EndRdx(50) Level 49: Hasten RechRdx-I(A), RechRdx-I(50) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(25) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;667;1334;HEX;| |78DA65944D4F13511486EF74066A4B0B05FA05A550B0947ED06947D8BB90520C342| |129BA6D6AB9B403CDD0746A224B177E2CDCE8C6A571EBC21F64FC01BA104CD48531| |5A4FE7BC56CD4C609E7BCFBDE79EF39E7BA6B5073B81B7D587378512B8D56DDA76E| |3A8699DC9BEB7DE32A5D592821E4FF5C84B48F24A63479E48CB967ABD63CAEEF19F| |6902AB35D995B476BF47E3FAA02FADF6A0230287E7E75DFD40367BA6D50E3A935DB| |3DD19D0CCEFCCEA3D298F03581858D2B6E72B3DB3A5572CD96F5F346A4D7B20FB17| |71CA629DFE7782F45246A90D2744840686263C6130C4D4BEABCCAFCCC96FCC4DBFC| |033F4887BC2B12DB598AB9259A1F3153E5F55BEC0FF9279ED0A44DC5DDAAB221735| |47830D4DF8D3609619D8003FB0EFF447A64EB94C702EDAC409723805CF98D7DBA0C| |9AC523C2FC713DE02DBF6C8E673121E2ABE55B64D1BCC12C59882DEA98EC7B1854E| |C12EF336F907F94C2D883ACEA18E73D019DEE79CC37BCC329D3B83736786F488B8F| |35E72DE316A98595E5566DF7394E83BA6419EF3503D7FF2BFCA3454A651850CAA10| |A5F3229CA127828C1671238BB811252A440CE7C67E71AC8D9F609FCFC909DE9BB77| |9BE4FCA17E0B3F083F766E09331E18B6AE5512D0FE59280B6043A2677CC54692D89| |4A266334486A62390EDEE0D8CB25662ACA768D7C56D06D2BD09682B614B4E5701B5| |B54BB358EADAE3D128E7FFA29B3F4187CC2DCF6F3D732EACC7568CB43DB26B415A1| |AD086D45D4E71521CBBE228B2E7B4DB6026EBCA0A84E8C4D0D9C64BEA17AEAD0A2A| |3DB4BE876E319EEFF39738D749751C7326218E09236FE4AE96FD451396DFCCD0FF3| |AED5B2CB62B82C5B2ECBB6CB72E0B21C6A084B16C5B1F84262542527934FFEF12F0| |556AFFE5A14E52EDF5AF40EF3D2B5FBF3BFBB5F725DE22F98BF01D80AE8D5| |-------------------------------------------------------------------| thanks
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Gonna throw a few builds together and start leveling. So is Sudden Acceleration Knockback to Knockdown IO the one to use for Clap? Are there other options? Right now he's leaning towards a shield/elec and I'm looking at shield/ss.
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This actually sounds amazing, I want to try it on my rad/ss tanker! Do you have a build for him that you wouldn't mind sharing with me? (sorry i know this is off-topic)
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Is there any decent primary with KD abilities besides shield? I can't recall anything. Maybe I could load up fire with KD proc IOs?
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I feel like ss would be effective enough considering I'd be playing with another guy doing the same thing. I don't need EVERY attack to do KD but the more the merrier. Then again, stone has multiple KD moves too, but I've never played a stone melee tank, so no idea if they're good
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I 50-ed a bio/stj. Haven't finished IOing him yet but at the very least, the animations are a blast. It never feels like I'm moving too slow. It's really satisfying to stack up attack combos and then blow someone away with a finisher.
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What up tanker bros My brother and I like to play fun duos and recently we've been brainstorming up a dual-melee-knockdown concept. He wants to do shield/electric (I played a shield/elec on ncsoft live, liked it), I'm considering either shield/ss or stone melee... Anyone ever try shield with either ss or stone? What can I expect? We just want to basically be AoE-knocking fools down 24/7. Anyone have any other combo ideas involving tanker powersets?
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This is my first pines attempt at anything bio or street justice. The only real goals I had in mind were decent health / regen and recovery. I almost hit the s/l hard cap but my defenses are what seem lacking. My character in-game is only level 20 as of now, so I'm still getting to know the powers/playstyle. Please help by offering any tips! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Radish: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Street Justice Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5) Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 2: Inexhaustible -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13) Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21) Level 12: Adaptation Level 14: Ablative Carapace -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(21), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(23) Level 16: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(37), RctArm-EndRdx(37) Level 18: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Taunt/Rchg(27) Level 20: Rib Cracker -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(29), PndSlg-Dmg/Rchg(29), PndSlg-Stun%(31) Level 22: Kick -- KBDist-I(A) Level 24: DNA Siphon -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(31), DctWnd-EndRdx/Rchg(31) Level 26: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50) Level 28: Spinning Strike -- Ann-ResDeb%(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg(33) Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), StdPrt-ResKB(36) Level 32: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 35: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 38: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Parasitic Aura -- Prv-Absorb%(A), Prv-Heal/Rchg(45), Prv-Heal(45) Level 47: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-Heal/Rchg(48) Level 49: Laser Beam Eyes -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), NmnCnv-Heal/EndRdx(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(43), EffAdp-EndMod/Acc(43) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;697;1394;HEX;| |78DA6594C95313511087DF2C613391252401D91320990402293DB996CA269232807| |A4D4DC11046E2249544013D79F7E0CDA3E5D583FF9096550A0A94C522B82F3576E6| |D705A9CA54CD7CFDBAFBBDEED7FDDE24D7C6DCAF279F5C1192FB7A562F16D3B7756| |BC528D4251F94F49299B3043D3573FAA2595CAE25B117E6F498B1645845237ECDCC| |A56F1532BA652EA4AF16EEE70A3E76481A5983CC057D356B5A19E14EE572D9F88CA| |1E769D4E00CE6F386B1E871C40933B35C2203464963D15C302DC33B9E3717E2E396| |51C8ACA7937AB16414D6DB288718BD8721FA48E5E46C556824845521F733C3A01A6| |10E80EFFC821FDB2596080955D46498CB609DC95C0147EE8147144FE278D27912BA| |54D170817911745F625E06BFD21C05735CCA9EE2AC737A9F79000E7D01870F9947A| |09F8AEDC25CD9E5931C5D532BB3090C904F2DF623D5BE951D5DCB1B3048867AD8E4| |FA18F6D0C26C657EA3FC4E2186FD8B640F64C5338D7AB58E83FE49E614F89B7C1BB| |9168DDDD86B5B0FB30FEC0FC2B73F04BEA7DA37733ECD45E47826CFCC811BE4E385| |8FE29D12CE3A9D3798D360F74D50A6FDF9E02B7C1AC1AB8A3F945780630452A8517| |7923903FE259F76EE49FB43ACD5B7CA5C0387D7519FC423E6637093F2EBE0FC3AB6| |D0A7DE0DE626F303A8507E5DDCBF2E3F6AD21700436DA04A3E3DECD3C33D0E718F4| |3DCE38F1433C831832942906A3A0B0ECE31E7C14FE43BC0E77B6010351D0C83E108| |536346412D06BEA0B4237C96227C3E34E6BF10EE5C39CFD8AEE2F473E8339FDF6DF| |095478838EF25CEBA911D26FBBE248C728C5159716A9050C04EF5F86E968FA36D0B| |4D3DBEE176B4CA3A5AA5495469CE5669CE556966AA342995C392467234F54D748FA| |1B1771B8EFF036CDD3FD1C8D25D744DBB034667C1BDAA590795B39EA307D1A7CC67| |E0D6C9FFCADEAE90772AE41FE53BCCF2F70AF96785FC1F478CF787| |-------------------------------------------------------------------|
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Hi, this is my first attempt a mids build for a rad/rad defender. I only did IO enhancements as I have never started any incarnate content, and I dont' really know where I'm going with that. My goals in this build are perma-hasten / AM and end recovery. Let me know your thoughts? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Gamma: Level 50 Science Defender Primary Power Set: Radiation Emission Secondary Power Set: Radiation Blast Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: Level 1: Radiant Aura (A) Doctored Wounds - Recharge (3) Doctored Wounds - Heal/Endurance (5) Doctored Wounds - Endurance/Recharge (50) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 1: Neutrino Bolt (A) Shield Breaker - Chance for Lethal Damage (3) Shield Breaker - Defense Debuff (5) Shield Breaker - Defense Debuff/Endurance/Recharge (17) Shield Breaker - Accuracy/Endurance/Recharge Level 2: Accelerate Metabolism (A) Efficacy Adaptor - EndMod (9) Efficacy Adaptor - EndMod/Recharge (9) Efficacy Adaptor - EndMod/Accuracy/Recharge (11) Efficacy Adaptor - EndMod/Endurance (11) Efficacy Adaptor - Accuracy/Recharge (42) Efficacy Adaptor - EndMod/Accuracy Level 4: Irradiate (A) Obliteration - Accuracy/Recharge (13) Obliteration - Damage (17) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 6: Radiation Infection (A) Achilles' Heel - Defense Debuff (21) Achilles' Heel - Defense Debuff/Recharge (23) Achilles' Heel - Chance for Res Debuff Level 8: Enervating Field (A) Recharge Reduction IO (21) Endurance Reduction IO (23) Endurance Reduction IO Level 10: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO (25) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense Level 16: Lingering Radiation (A) Tempered Readiness - Damage/Slow (27) Tempered Readiness - Accuracy/Endurance (27) Tempered Readiness - Range/Slow (29) Tempered Readiness - Endurance/Recharge/Slow (29) Tempered Readiness - Accuracy/Damage/Slow Level 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Assault (A) Endurance Reduction IO (31) Endurance Reduction IO Level 22: Boxing (A) Stupefy - Chance of Knockback (40) Stupefy - Accuracy/Stun/Recharge Level 24: Tough (A) Steadfast Protection - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 26: Weave (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge Level 28: Fallout (A) Dark Watcher's Despair - Recharge/Endurance (33) Dark Watcher's Despair - To Hit Debuff/Recharge (34) Dark Watcher's Despair - To Hit Debuff/Endurance (43) Dark Watcher's Despair - Chance for Recharge Slow Level 30: Cosmic Burst (A) Thunderstrike - Accuracy/Damage (34) Thunderstrike - Damage/Recharge (34) Thunderstrike - Damage/Endurance/Recharge Level 32: EM Pulse (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (36) Basilisk's Gaze - Accuracy/Recharge (36) Basilisk's Gaze - Recharge/Hold (36) Basilisk's Gaze - Endurance/Recharge/Hold Level 35: Neutron Bomb (A) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Endurance (37) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (39) Positron's Blast - Accuracy/Damage/Endurance (39) Positron's Blast - Chance of Damage(Energy) Level 38: Dark Consumption (A) Eradication - Damage/Recharge (39) Eradication - Chance for Energy Damage (40) Eradication - Accuracy/Recharge (40) Eradication - Accuracy/Damage/Recharge Level 41: Atomic Blast (A) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Accuracy/Recharge (43) Obliteration - Damage Level 44: Dark Embrace (A) Impervious Skin - Status Resistance (45) Impervious Skin - Resistance/Endurance (45) Impervious Skin - Endurance/Recharge (45) Impervious Skin - Resistance/Endurance/Recharge (46) Impervious Skin - Resistance/Recharge Level 47: Soul Transfer (A) Stupefy - Chance of Knockback (48) Stupefy - Accuracy/Stun/Recharge (48) Stupefy - Stun/Range (48) Stupefy - Accuracy/Recharge (50) Stupefy - Endurance/Stun Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;672;1344;HEX;| |78DA6594CB4F135114C6EFB4532AD0424B4B5B1EE5A5BCA5D0E8DE044116022110D| |D36133AC044280DC508C608A84BDF1B57C6C4153EE2C6073E16CA9F608CA2D1BFC0| |07BA07AD87F93E0AC94CDAFCE69EF39D73EFB9E7DE195AE8F33D195839A6B4B2E3D| |3462E97EA3327CC4CDA9CF38E8D5B6666DC54F278068C9919C32B6F0DBBEE54EFD9| |8989C4A891B68C796B3693EA9FB1723979A92F08468DCCA499DE27E995FCF3CA373| |23B3B9D18348DAC95992CB1076359D34C97EFDA2536376565FDF6F8843539352FC2| |607FD61A4FF4197367524392C59C5B8CC96A9AE57FCEA5F8E47535A22995D495EBA| |4B05557FA20981C823D390CBEDF8B71AB22B7527189D1405D07031E7051B49A666B| |3DDA55971D7FE01A791D2CB945DE00DB6F821F046EAECDBD0D9B6F0B0CFC05BBFE9| |1797041E0418CCBF35606215D85DF819175F0BCC04B8DB753D971E1463042464550| |0C8D56FC0DB9635FC126F195A2265729E37D648C8C88C64F8DBF12FB561620C3E00| |54957CEFACA57357BBFAA1F900FC1DA47E46330287983CC1B64DE0AE6AD0891A209| |41A385584F1DA989AF9275555E81BEF532E8165F94B9A311CC57172563A02E9A2A6| |AAA387F03E76FE0FC17A5AE1A9E8F9A5732088B6F0D6C7C0D76BCC15E6E08E2EC45| |FC2ED6D8788FBC0F2E89A69EF9EA3FBBEC751CFC487E2237C01D7713B49EA6A7883| |FF48C7C4EBE005BD6C897E0B27BE74E68F63CCD3F90AF65136CFD4EFE04BF08DAD8| |BB369EC5769EC5F63C341DDBE416B822F93BB1777A671CFB79B88AAC216BC1AE6A7| |0D5AF5482F324D8AF6EF6ABFB12B9C4FBB90C86A5473D88513DEC51AD5EB8B3F293| |4775382C3D0E4BD26139E2B01C7558061D96E11D0B2ACF8FE87C15AF667B8B03857| |B9EFF5552F85ED0FB7BCFA269A7514DD12970D3A1FEB35F7D07FD28BA0DFE076388| |EA6A| |-------------------------------------------------------------------|
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I thought IOs cost the same on the market, regardless of level now?
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I've played tankers before but never either of these sets. Does anyone with experience have an opinion? I'm worried that the combo system in Street Justice will be demanding and make it hard to manage the Biological Armor. Is it really that click-intensive, or do you think it would be possible? I'd appreciate any feedback. Have not had a chance to play around in Pines with this concept.