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FarceMajeure

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  1. That might have been intentional in the pay to play days, making players invest as much time as possible in their product, but why keep it that way with this indie version? It's a bit repetitive to beat up the same mobsters dozens of times and find the flashy object to click on. Spending 20+ hours in game to progress from one level to the next and to know that the next 14 levels are going to take increasingly more time is a bit much.
  2. I've barely been able to budge my level 25 and level 36 character in spite of putting a lot of time into it. Hours of doing missions, dozens of missions, with the XP boost of not playing for a while for the same frustration, and it's not enough to get from 36, to 37. I only got like 3 bubbles filled on the level after a lot of grinding. Am I missing something that's throttling my progress, or is this how it always was in the original recipe?
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