Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Alexvrb

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Alexvrb

  1. Agreed. I would also add that if you do an XP incentive, it could be per character on the team, with a cap. Like 2-3% per team member, to encourage groups. If you have it "swap back" it should only do so once the imbalance is >15% or something so it's not like a see-saw. Further, the buff should have a 1 hr timer and refresh if the conditions are met. That way you don't form a group on the lower population side and then have your buff yanked away after 5 minutes. Actually I agree with you. Alternatively I also wouldn't mind restricting (some) powersets or offering hero/villain variants of powersets. But at this point I don't think anything like that is ever going to materialize, for a number of reasons. Villains are heroes are villains. I like this suggestion as well! Though I don't think this will change things much, I still like it conceptually. Honestly I feel like Null just exacerbates the issue. Not enough villains? Join blueside and reduce redside population further! Uh, did that fix the problem yet??!? ADD MORE GULLS! It's well-intentioned but it doesn't address the imbalance. Gull should be used to help people play a particular character (which they feel like playing or fits a role needed) with whichever side their buddies are on at the moment, rather than as some sort of population imbalance panacea. Might as well just delete redside.
×
×
  • Create New...