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bustaboom

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Everything posted by bustaboom

  1. After playing these 2 i have noticed that they feel a bit off in comparison to the other powers available to blasters. Archery - This set for the most part feels good aside from activation times, especially on fire arrow, I don't thin the damage needs adjusting just that the majority of the abilities in this set could use a good amount less of power activation times to fit in to how the set should feel. It feels good when using the first 3 powers of this set but when using the the rest which have much longer activation times it seems slower and ends up not feeling as impactful as other power sets for blasters overall. Note, that the snipe in this set is ok but the in combat version seems like It could do with only around a 20% activation time reduction. Tactical Arrow - This set overall feels decent, the only part of it that feels off is the fact that all of the shot ranges do not feel comfortable to use along side archery because most of them are around 60 range as where most of the Archery set powers are 80 so it feels really awkward to use with longer ranged sets. If those were addressed these would feel so much better.
  2. @Rudra evasive maneuvers was the example that was brought up
  3. But alot of arguments here kind of make my point. Saying that the sets are are themed. So I would be choosing the same few sets regardless of the character I am trying to them because I want a specific power in the travel sets. I think in the name of theme it would be a better idea. And someone mentioned evasive maneuvers, so why would they be against someone with mystic flight and hover instead of flight and hover? I don't understand how that would be much different, you are still required to have other pre reqs from that set for it. And some are mentioning power sets outside of the movenemt sets, those would not be included in this.
  4. It would be nice if you weren't strapped to choosing a travel power just because you want something deeper in a travel power set. Is there a way to make ANY travel power (flight, superspeed, etc) count as one of the chosen abilities across all travel sets regardless of which actual travel power you choose. EX. Let's say I want Burnout from superspeed powerset, but I want Flight as my travel power. In this case, I would be allowed to choose Flight which would count as the first, then hasten or flurry and something else to get down to Burnout. Since a travel power is almost always taken as one of these abilities, I think it would be fair. The only argument that could be made against it if it is feasible from a coding standpoint would be that this could count across multiple travel sets and act as multiple powers across additional travel power sets but i don't think that would even be worth considering for most
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