I tried to crank up the fire resistance up as high as I could get it, but I'm sure there are plenty of folks with a better idea of how to build a fire farm brute than I do. I have a fire farmer on Resurgence, but that build was handed to me, including powersets. This is my draft, tear it (not me) apart as much as you need to.
(ETA: Cross Punch is fun, don't take that away from meee)
Yeitletl - Arsonist Brute
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────
Primary powerset: Fiery Melee
Secondary powerset: Fiery Aura
Pool powerset (#1): Fighting
Pool powerset (#2): Fighting
Pool powerset (#3): Experimentation
Pool powerset (#4): Flight
Ancillary powerset: Fire Mastery
──────────────────────────────
Powers taken:
Level 1: Scorch
A: Superior Unrelenting Fury: Accuracy/Damage
3: Superior Unrelenting Fury: Damage/RechargeTime
3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
7: Superior Unrelenting Fury: RechargeTime/+Regen/+End
Level 1: Blazing Aura
A: Obliteration: Damage
46: Obliteration: Accuracy/Damage/Recharge
46: Obliteration: Chance for Smashing Damage
Level 2: Fire Shield
A: Unbreakable Guard: Resistance
17: Unbreakable Guard: Resistance/Endurance
19: Unbreakable Guard: Endurance/RechargeTime
19: Unbreakable Guard: RechargeTime/Resistance
21: Unbreakable Guard: Resistance/Endurance/RechargeTime
21: Unbreakable Guard: +Max HP
Level 4: Cremate
A: Superior Brute's Fury: Accuracy/Damage
9: Superior Brute's Fury: Accuracy/Damage/Recharge
9: Superior Brute's Fury: Damage/Endurance/RechargeTime
11: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
11: Superior Brute's Fury: Recharge/Fury Bonus
Level 6: Healing Flames
A: Doctored Wounds: Heal/Endurance
36: Doctored Wounds: Endurance/Recharge
36: Doctored Wounds: Heal/Endurance/Recharge
37: Doctored Wounds: Heal
37: Doctored Wounds: Recharge
Level 8: Build Up
A: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 10: Incinerate
A: Hecatomb: Damage/Recharge
13: Hecatomb: Damage/Recharge/Accuracy
15: Hecatomb: Recharge/Accuracy
15: Hecatomb: Damage/Endurance
17: Hecatomb: Chance of Damage(Negative)
Level 12: Temperature Protection
A: Reactive Armor: Resistance/Endurance
43: Reactive Armor: Resistance/Endurance/Recharge
45: Reactive Armor: Resistance
Level 14: Taunt
A: Triumphant Insult: Chance to Disorient
47: Perfect Zinger: Chance for Psi Damage
Level 16: Plasma Shield
A: Gladiator's Armor: End/Resist
37: Gladiator's Armor: Recharge/Resist
39: Gladiator's Armor: Recharge/Endurance
39: Gladiator's Armor: Resistance/Rech/End
39: Gladiator's Armor: TP Protection +3% Def (All)
Level 18: Breath of Fire
A: Bombardment: Accuracy/Recharge/Endurance
33: Bombardment: Damage/Recharge
34: Bombardment: Accuracy/Damage/Recharge
34: Bombardment: Accuracy/Damage/Recharge/Endurance
34: Bombardment: Chance for Fire Damage
Level 20: Consume
A: Power Transfer: EndMod
29: Power Transfer: Damage/Recharge
31: Power Transfer: Damage/EndMod
31: Power Transfer: Damage/Accuracy/Endurance
31: Power Transfer: Damage/Accuracy/Recharge/Endurance
33: Power Transfer: Chance to Heal Self
Level 22: Boxing
A: Mako's Bite: Chance of Damage(Lethal)
Level 24: Burn
A: Armageddon: Damage/Recharge
40: Armageddon: Damage/Recharge/Accuracy
42: Armageddon: Recharge/Accuracy
42: Armageddon: Damage/Endurance
42: Armageddon: Chance for Fire Damage
Level 26: Kick
A: Pounding Slugfest: Accuracy/Damage
36: Pounding Slugfest: Disorient Bonus
Level 28: Fiery Embrace
A: Invention: Recharge Reduction
46: Invention: Recharge Reduction
Level 30: Phoenix Rising
A: Energy Manipulator: Chance to Stun
Level 32: Tough
A: Steadfast Protection: Resistance/Endurance
33: Steadfast Protection: Resistance/+Def 3%
40: Steadfast Protection: Knockback Protection
Level 35: Weave
A: Luck of the Gambler: Defense
40: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 38: Cross Punch
A: Razzle Dazzle: Chance of Immobilize
Level 41: Char
A: Lockdown: Accuracy/Hold
43: Lockdown: Recharge/Hold
43: Lockdown: Accuracy/Endurance/Recharge/Hold
47: Lockdown: Chance for +2 Mag Hold
Level 44: Melt Armor
A: Shield Breaker: Defense Debuff
45: Shield Breaker: Accuracy/Defense Debuff
45: Shield Breaker: Chance for Lethal Damage
Level 47: Ring of Fire
A: Gravitational Anchor: Immobilize
48: Gravitational Anchor: Immobilize/Recharge
48: Gravitational Anchor: Immobilize/Recharge/Accuracy
48: Gravitational Anchor: Immobilize/Endurance
50: Gravitational Anchor: Chance for Hold
Level 49: Fire Blast
A: Salvo: Accuracy/Damage
50: Salvo: Damage/Endurance/Recharge
50: Salvo: Accuracy/Damage/Endurance/Range
──────────────────────────────
Inherents:
Level 1: Fury
Level 1: Brawl
A: Mako's Bite: Chance of Damage(Lethal)
Level 1: Sprint
A: Invention: Run Speed
Level 2: Rest
A: Invention: Endurance Modification
Level 1: Swift
A: Invention: Run Speed
Level 1: Hurdle
A: Invention: Jumping
Level 1: Health
A: Regenerative Tissue: +Regeneration
23: Miracle: +Recovery
23: Numina's Convalesence: +Regeneration/+Recovery
25: Panacea: +Hit Points/Endurance
25: Preventive Medicine: Chance for +Absorb
Level 1: Stamina
A: Performance Shifter: EndMod
27: Performance Shifter: Chance for +End
27: Power Transfer: EndMod
29: Power Transfer: Chance to Heal Self