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Rugiel

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Everything posted by Rugiel

  1. Wow,this is very thorough and enlightening! I really appreciate you taking the time to lay this all out, and for the build file. 🙇‍♂️
  2. Much obliged! Thank you! 😊
  3. Oh yeah, I Probaby! This is why I asked for help; pretending I know what I'm talking about is comedy gold. Yeah. I shoulda thought of that. Here ya go! Yeitlatl.mbd
  4. Oh, I assure you the Medicine pool is entirely for theme. 😝 Thank you kindly! (Why my bard was the party's healer and not the cleric of Corellon Larethian is a topic for an entirely separate thread …)
  5. I tried to crank up the fire resistance up as high as I could get it, but I'm sure there are plenty of folks with a better idea of how to build a fire farm brute than I do. I have a fire farmer on Resurgence, but that build was handed to me, including powersets. This is my draft, tear it (not me) apart as much as you need to. (ETA: Cross Punch is fun, don't take that away from meee) Yeitletl - Arsonist Brute Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Fiery Melee Secondary powerset: Fiery Aura Pool powerset (#1): Fighting Pool powerset (#2): Fighting Pool powerset (#3): Experimentation Pool powerset (#4): Flight Ancillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Scorch A: Superior Unrelenting Fury: Accuracy/Damage 3: Superior Unrelenting Fury: Damage/RechargeTime 3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 7: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: Blazing Aura A: Obliteration: Damage 46: Obliteration: Accuracy/Damage/Recharge 46: Obliteration: Chance for Smashing Damage Level 2: Fire Shield A: Unbreakable Guard: Resistance 17: Unbreakable Guard: Resistance/Endurance 19: Unbreakable Guard: Endurance/RechargeTime 19: Unbreakable Guard: RechargeTime/Resistance 21: Unbreakable Guard: Resistance/Endurance/RechargeTime 21: Unbreakable Guard: +Max HP Level 4: Cremate A: Superior Brute's Fury: Accuracy/Damage 9: Superior Brute's Fury: Accuracy/Damage/Recharge 9: Superior Brute's Fury: Damage/Endurance/RechargeTime 11: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 11: Superior Brute's Fury: Recharge/Fury Bonus Level 6: Healing Flames A: Doctored Wounds: Heal/Endurance 36: Doctored Wounds: Endurance/Recharge 36: Doctored Wounds: Heal/Endurance/Recharge 37: Doctored Wounds: Heal 37: Doctored Wounds: Recharge Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Incinerate A: Hecatomb: Damage/Recharge 13: Hecatomb: Damage/Recharge/Accuracy 15: Hecatomb: Recharge/Accuracy 15: Hecatomb: Damage/Endurance 17: Hecatomb: Chance of Damage(Negative) Level 12: Temperature Protection A: Reactive Armor: Resistance/Endurance 43: Reactive Armor: Resistance/Endurance/Recharge 45: Reactive Armor: Resistance Level 14: Taunt A: Triumphant Insult: Chance to Disorient 47: Perfect Zinger: Chance for Psi Damage Level 16: Plasma Shield A: Gladiator's Armor: End/Resist 37: Gladiator's Armor: Recharge/Resist 39: Gladiator's Armor: Recharge/Endurance 39: Gladiator's Armor: Resistance/Rech/End 39: Gladiator's Armor: TP Protection +3% Def (All) Level 18: Breath of Fire A: Bombardment: Accuracy/Recharge/Endurance 33: Bombardment: Damage/Recharge 34: Bombardment: Accuracy/Damage/Recharge 34: Bombardment: Accuracy/Damage/Recharge/Endurance 34: Bombardment: Chance for Fire Damage Level 20: Consume A: Power Transfer: EndMod 29: Power Transfer: Damage/Recharge 31: Power Transfer: Damage/EndMod 31: Power Transfer: Damage/Accuracy/Endurance 31: Power Transfer: Damage/Accuracy/Recharge/Endurance 33: Power Transfer: Chance to Heal Self Level 22: Boxing A: Mako's Bite: Chance of Damage(Lethal) Level 24: Burn A: Armageddon: Damage/Recharge 40: Armageddon: Damage/Recharge/Accuracy 42: Armageddon: Recharge/Accuracy 42: Armageddon: Damage/Endurance 42: Armageddon: Chance for Fire Damage Level 26: Kick A: Pounding Slugfest: Accuracy/Damage 36: Pounding Slugfest: Disorient Bonus Level 28: Fiery Embrace A: Invention: Recharge Reduction 46: Invention: Recharge Reduction Level 30: Phoenix Rising A: Energy Manipulator: Chance to Stun Level 32: Tough A: Steadfast Protection: Resistance/Endurance 33: Steadfast Protection: Resistance/+Def 3% 40: Steadfast Protection: Knockback Protection Level 35: Weave A: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Cross Punch A: Razzle Dazzle: Chance of Immobilize Level 41: Char A: Lockdown: Accuracy/Hold 43: Lockdown: Recharge/Hold 43: Lockdown: Accuracy/Endurance/Recharge/Hold 47: Lockdown: Chance for +2 Mag Hold Level 44: Melt Armor A: Shield Breaker: Defense Debuff 45: Shield Breaker: Accuracy/Defense Debuff 45: Shield Breaker: Chance for Lethal Damage Level 47: Ring of Fire A: Gravitational Anchor: Immobilize 48: Gravitational Anchor: Immobilize/Recharge 48: Gravitational Anchor: Immobilize/Recharge/Accuracy 48: Gravitational Anchor: Immobilize/Endurance 50: Gravitational Anchor: Chance for Hold Level 49: Fire Blast A: Salvo: Accuracy/Damage 50: Salvo: Damage/Endurance/Recharge 50: Salvo: Accuracy/Damage/Endurance/Range ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl A: Mako's Bite: Chance of Damage(Lethal) Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration 23: Miracle: +Recovery 23: Numina's Convalesence: +Regeneration/+Recovery 25: Panacea: +Hit Points/Endurance 25: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: EndMod 27: Performance Shifter: Chance for +End 27: Power Transfer: EndMod 29: Power Transfer: Chance to Heal Self
  6. It doesn't have to be perfect, but I have no idea how to get Phantom Army to perma status. It may not be possible, given the power choices. In that case, close enough is fine. Thank you in advance. Rainbow Daydream - TN Controller Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Sonic ResonancePool powerset (#1): MedicinePool powerset (#2): SpeedPool powerset (#3): PresencePool powerset (#4): FlightEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Unbreakable Constraint: Hold3: Unbreakable Constraint: Hold/Recharge3: Unbreakable Constraint: Hold/Recharge/Accuracy9: Unbreakable Constraint: Recharge/Accuracy11: Unbreakable Constraint: Hold/Endurance11: Unbreakable Constraint: Chance for Smashing Damage Level 1: Sonic Siphon A: Invention: Accuracy19: Invention: Endurance Reduction21: Invention: Recharge Reduction Level 2: Sonic Barrier A: Unbreakable Guard: Resistance13: Unbreakable Guard: Resistance/Endurance13: Unbreakable Guard: +Max HP Level 4: Deceive A: Coercive Persuasion : Confused5: Coercive Persuasion : Confused/Recharge5: Coercive Persuasion : Confused/Recharge/Accuracy7: Coercive Persuasion : Recharge/Accuracy7: Coercive Persuasion : Confused/Endurance9: Coercive Persuasion : Contagious Confusion Level 6: Sonic Haven A: Aegis: Resistance/Endurance15: Aegis: Resistance15: Aegis: Psionic/Status Resistance Level 8: Aid Other A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance33: Preventive Medicine: Endurance/RechargeTime33: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance34: Preventive Medicine: Chance for +Absorb Level 10: Superior Invisibility A: Red Fortune: Defense/Endurance17: Red Fortune: Defense/Recharge17: Red Fortune: Endurance/Recharge19: Red Fortune: Defense/Endurance/Recharge31: Red Fortune: Defense Level 12: Injection A: Siphon Insight: Chance for +ToHit Level 14: Group Invisibility A: Reactive Defenses: Defense31: Reactive Defenses: Defense/Endurance34: Reactive Defenses: Endurance/RechargeTime36: Reactive Defenses: Defense/RechargeTime36: Reactive Defenses: Defense/Endurance/RechargeTime36: Reactive Defenses: Scaling Resist Damage Level 16: Disruption Field A: Invention: Endurance Reduction29: Invention: Endurance Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge25: Expedient Reinforcement: Accuracy/Damage25: Expedient Reinforcement: Damage/Endurance27: Expedient Reinforcement: Accuracy/Damage/Recharge27: Expedient Reinforcement: Endurance/Damage/Recharge29: Expedient Reinforcement: Resist Bonus Aura for Pets Level 20: Sonic Dispersion A: Impervium Armor: Resistance/Endurance21: Impervium Armor: Resistance/Recharge23: Impervium Armor: Resistance23: Impervium Armor: Psionic Resistance Level 22: Aid Self A: Panacea: Heal/Endurance37: Panacea: Endurance/Recharge37: Panacea: Heal/Recharge37: Panacea: Heal/Endurance/Recharge39: Panacea: Heal39: Panacea: +Hit Points/Endurance Level 24: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 26: Hasten A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 28: Field Medic A: Invention: Recharge Reduction Level 30: Resuscitate A: Regenerative Tissue: Heal/Endurance42: Regenerative Tissue: Endurance/Recharge42: Regenerative Tissue: Heal/Recharge42: Regenerative Tissue: Heal/Endurance/Recharge43: Regenerative Tissue: +Regeneration Level 32: Phantasm A: Sovereign Right: Accuracy/Damage43: Sovereign Right: Damage/Endurance43: Sovereign Right: Accuracy/Endurance45: Sovereign Right: Accuracy/Damage/Endurance45: Sovereign Right: Accuracy45: Sovereign Right: Resistance Bonus Level 35: Clarity A: Invention: Recharge Reduction Level 38: Hibernate A: Power Transfer: EndMod39: Power Transfer: Chance to Heal Self Level 41: Frozen Armor A: Luck of the Gambler: Defense/Endurance46: Luck of the Gambler: Defense/Endurance/Recharge46: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Liquefy A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime50: Superior Frozen Blast: Recharge/Chance for Immobilize Level 47: Ice Storm A: Positron's Blast: Accuracy/Damage48: Positron's Blast: Damage/Endurance48: Positron's Blast: Damage/Recharge48: Positron's Blast: Accuracy/Damage/Endurance50: Positron's Blast: Chance of Damage(Energy) Level 49: Pacify A: Invention: Accuracy ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl A: Mako's Bite: Chance of Damage(Lethal) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: Heal40: Miracle: +Recovery40: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: EndMod40: Performance Shifter: EndMod/Accuracy46: Performance Shifter: Chance for +End Level 24: Speed Phase
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