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Posts posted by GM Solace
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Looking at the server page (https://forums.homecomingservers.com/status) all of the beta servers are down except Vanguard. I'd guess the Dev team is working on something.
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Setting "Shader Quality" to "Lowest" will get rid of them.
(Options, Graphics and Audio tab, under Advanced Graphics Settings.)
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- Base editor now shows "Search..." as a placeholder text in the search so players know what it is.
- Added base editor Help and Tips to the Options menu.
- Search now takes multiple comma-separated values and searches based on the description of the item, and not its name. A future patch will change the item descriptions to make this more useful, right now it's just being put out there for @Dacy to test.(from Patch Notes on Closed Beta discord)
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I'm going to reply to this. We DO investigate, we DO take action. We DO want to see tickets, ideally with screenshots or chat logs, as the incidents occur. Getting a ticket that says something's been happening 'for months' with no details to go on is difficult to impossible to investigate. Getting a ticket saying "This keeps happening to my friend" when the friend has never reported it is less useful. DO tell the harassing player clearly and out of character to stop, go away and leave you alone. Screenshot that. Send it to us. Give us the data we need to help you. Character names, global handles, whatever details you have will help us.
It may not look like we're doing anything, but we are. The ticket system closes the tickets automatically after a certain amount of time. That doesn't mean we haven't taken action. Offending players get warned, accounts get suspended, usually for a short period at first. We have perma-banned players. Some come back with new accounts, and we play whack-a-mole.
Note: We also gotten tickets showing harassment taking place on private Discords or via email. Those events are out of our scope of support and should be reported to the moderators/admins of those platforms.
I don't want anyone to feel that reporting a problem isn't worth the effort.
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Either adding Dimensional Warder back to Null or applying the new script for the City Badge Tracker will require a patch, which means taking down all the shards. Tuesday is the earliest this could get done. The badge tracker is still working on the smaller shards, if you are really desperate to know which AV you've missed, you could transfer the character to Reunion or Indom, check, and transfer back. I'd advise waiting for Tuesday.
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Mission "Investigate Utopia Complex" by Erin West (KW) - is it WAI or a bug that there is nothing in the map window? Not even "Map not available"? aka "Reveal does NOTHING"
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Just a reminder, please drop feedback for specific issues in the appropriate Focused Feedback thread:
https://forums.homecomingservers.com/forum/139-open-beta-focused-feedback/
Thanks
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There will be a focused testing event on Vanguard on Saturday, 17 May, at 2 PM Eastern. The changes to the Lord Winter's Realm trial need extensive testing with larger groups and a variety of characters.
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Had our casual SG running repeatables, and helped with the GM. Lots of fun! GM was a bit tough, but not TOO tough.
Question for the Dev team: Is there a time out on spawning the Peacekeeper GM? If Vanguard with 25-ish people could spawn him 3 times in just over an hour, I can see Excelsior making it a farm, like the Halloween event GMs unless there's a time out of sorts.
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On 4/20/2025 at 3:57 PM, arcane said:
The GM clearly didn’t know what they were talking about. This is not a bug.
I admit, I was in error. I didn't double check before I answered. I blame a lack of caffeine, and apologize for my error.
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I have just talked to someone in regular contact with him/his family. Hyper is safe, he is being cared for. That's all I can say as his family has requested privacy.
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Manticore and Yin TFs tested the same way as above, level 32 and level 20 characters respectively, plus a GM to check levels and advance missions. Spawns, including bosses and end AVs, were of expected level (32 and 20). No problematic spawns encountered in these missions.
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Signature Task Force Synapse started with a level 17 squishy for testing purposes. Accompanied by a GM toon to check spawn levels and advance missions. There was the expected mix of level 17 and 18 mobs including the Clockwork Lord. The one exception was the Clockwork King, who spawned at level 20. His spawn level is listed as 20 - 20, so he can not spawn lower. This may need to be adjusted.
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Things should be fixed (for real this time!)
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The process is under way over on Vanguard, but I don't know when the next import will be run. In the meantime, you should be able to log in and create new characters, and say Hello to whoever is on. Welcome back!
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Map: Atlas Park Fall Map (Zone/Mission: City_01_01_Fall)
Position: [-310.1 0.0 -371.0]
Problem: "Fallen Leaves" decals are about 2 feet off the ground. This is only a problem on the "Fall" version of AP.
Screenshots from the same position, just the camera angle has changed. Character is right up against the edge of the offending decal.
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Zone/Mission: SewerNetworkEvent_Low Position: [-613.9 -611.3 -3020.9]
DFB Mission, this is a point where mobs regularly get knocked into the wall and need GM assistance popping them back out.
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Zone/Mission: V_Warehouse_60_Layout_11 Position: [184.9 6.0 43.1] - bomb spawned behind closed roll-up door that cannot be opened.
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Regularly scheduled events:
* Thursday 24th: Tanker Thursday all-Melee teaming 8:30 PM Eastern, in King's Row
* Saturday 26th: Labyrinth run - 11 AM Eastern. Master Run (TF tbd) - 2 PM Eastern
* Sunday 27th: MSR - 2 PM Eastern, recruiting starts 30 minutes before. iTrials 3 PM Easstern
* Monday 28th: Glass Cannons (Blasters & Sentinels) teaming, 8:30 PM Eastern, Skyway North Tram
* Wednesday 30th: MSR - 9 PM Eastern, recruiting starts 30 minutes before.
* Thursday 31st: Brutal Thrashing Halloween all-Melee teaming 8:30 PM Eastern, in King's Row
* Saturday 2nd: Labyrinth run - 11 AM Eastern. Master Run (TF tbd) - 2 PM Eastern
Sunday 3rd: TIME ZONE CHANGE for US, UK, Canada but NOT EU. Double check event start times.
* Sunday 3rd : MSR - 2 PM Eastern, recruiting starts 30 minutes before. iTrials 3 PM Easstern
* Monday 4th: Epic Architypes teaming, 8:30 PM Eastern, RWZ near Apex.
* Tuesday 5th: Halloween Event Ends.
If you've just joined Closed Beta, Welcome! Our main chat channel is Paragon Chat, which you can join by typing /chanjoin "Paragon Chat" in your chat box. Our GM team and other players also pay attention to General, LFG, and Help channels.
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The build currently on Brainstorm incorporates the fix. We just have to be patient a little longer, and it'll go live.
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Just a note that the Protector of Paragon city will only award to a blue-aligned character, and Strike Force Commander will only award to a red-aligned character. If you have all the requirements and no badge, go talk to the Gull.
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Kitshicker,
I have checked your Paragon account and it does not show that you have linked it to your homecoming account yet. You will need to go to https://forums.cohcb.com/account and click the button to link the two accounts before your Paragon characters can be queued for import to Vanguard.
Please feel free to reach out to me directly, or to Mender Lithy on the Paragon forums.
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Migration completed. Players with migration-related problems please report them on the Paragon / Vanguard forums at https://forums.cohcb.com
Protester Badge
in Bug Reports
Posted
All of that information IS in the ticket automagically, and I was able to verify by checking the database that the character does not have the badge. I am not able to award the badge myself. I was hoping the Dev team could take a look at things to see if they can find out why that one character isn't getting the badge. Does the badge hate Kheldians or something strange like that?