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Gyffes

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Posts posted by Gyffes

  1. Waterspout has it's uses but I've found with Elec/Shield I like to run Body since I have enough AoE and extra endurance is always nice. I went a little different route with my build but I attached it for reference. M/R/A defense soft cap and capped S/L resists with decent recharge. It's served me well through incarnates.

    ElecShieldStalker.mxd

    • Like 1
  2. I've been running a pure Bane for a couple months now over on Everlasting, once you get used to rotating your weapons and leveraging the redraw it is quite abit of fun. It's slowly been turning into my most played alt even over my main Stalker. I would not complain at all about getting the venom nade in the mace though, at that point I'd be an even happier little murdermachine.

    • Like 2
  3. Keep in mind that Mind Link on Mids is showing a 1.6 scalar instead of a 1 scalar. So it is showing base DEF at 16 instead of 10 as it should so your defense numbers might be lower than you think. I would also recommend looking into either Aid Self or some slotting for S/L resistances as Night Widows have quite low Defense Debuff resistance. I attached my build as reference for something a little different from your own.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

     

     

  4. A little something I put together today since I was asking myself the same exact question. Should run smoothly, 2 end/sec recovered even with super speed toggled, almost ranged soft cap and good S/L resists. Perma AM and almost Perma Hasten with it perma due to FF being in your attack chain enough to proc it. I'm a little rusty on Corruptors but something you can start from.

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
    Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(37), NmnCnv-Heal(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Regen/Rcvry+(42)
    Level 2: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(3), StnoftheM-Acc/Dmg(5), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dmg/ActRdx/Rchg(19), Apc-Dam%(34)
    Level 4: Radiation Infection -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(7), DmpSpr-Rchg/EndRdx(39), DmpSpr-ToHitDeb/Rchg/EndRdx(40)
    Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(11), EffAdp-EndMod/EndRdx(43)
    Level 8: Telekinetic Blast -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg(9), SprScrBls-Acc/Dmg/Rchg(9), Thn-Acc/Dmg(17), FrcFdb-Rechg%(25), Thn-Dmg/EndRdx(46)
    Level 10: Enervating Field -- EndRdx-I(A)
    Level 12: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(39)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Boxing -- Empty(A)
    Level 18: Tough -- TtnCtn-ResDam/EndRdx(A), RctArm-ResDam/EndRdx(19)
    Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A), RechRdx-I(21)
    Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(36), RedFrt-EndRdx(50)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37)
    Level 26: Psychic Scream -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(27), Rgn-Acc/Rchg(27), Rgn-Acc/Dmg/Rchg(31), Rgn-Dmg/Rchg(31)
    Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(50)
    Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)
    Level 32: Psychic Wail -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(33), Arm-Dam%(33), Obl-%Dam(34), ScrDrv-Dam%(34)
    Level 35: Dark Consumption -- EffAdp-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(36)
    Level 38: Fallout -- Dtn-Acc/Dmg/EndRdx(A)
    Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), TtnCtn-ResDam/EndRdx(42), RctArm-ResDam/EndRdx(43)
    Level 44: Soul Drain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(46), AdjTrg-ToHit/Rchg(46)
    Level 47: Soul Transfer -- Heal-I(A)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(39), Prv-Absorb%(43), Prv-Heal(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 50: Musculature Radial Paragon
    Level 50: Clarion Partial Core Invocation
    ------------

     

     

  5. I have actually since switched over to Primal myself, found myself needing another attack since I am soloing more and might as well grab Power Boost while I was at it. Previous build I had been using was part of a dedicated group that has since stopped running.

  6. Aye, I ran a heavy proc build and did want to do more with Farsight but I've been doing more solo content pushing, so shoring up all avenues was the name of the game. I team for Incarnate but by that point so many buffs are thrown around Farsight is just icing on the cake.

     

    All told it's been a fun little journey on this combination and one that I did not expect to like as much. Concept was a pissed off nature goddess so I felt I captured it pretty well while still leveraging performance.

  7. While taking a break from my typical Stalkers and Villain Epics I decided to put together a little project build, I had heard alot of hubbub about the Controller not being relevant to the game. So I give you a build that I devised to have a damned good time doing it at all levels. You have Perma Hasten, Farsight and Carrion Creepers. You have close to Perma Chrono Shift and almost 2/3s up time on Water Spout for shenanigans. Melee and AoE defense are almost soft capped and Ranged is above soft cap with capped S/L Resists, this is not including Time's Juncture.

     

    Play aggressive and mow into combat like a freight train, you will tear up the field with Slowed Response on perma to tear mobs defenses with stacked Distortion Fields to keep confused enemies in place and doing nothing.

     

    (Tested and Approved for all your Controller needs)

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    MotherNature: Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Time Manipulation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Strangler -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg/Rchg(5), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(19), Lck-%Hold(19)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Temporal Mending -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(3)
    Level 4: Time's Juncture -- DmpSpr-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(5)
    Level 6: Roots -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/EndRdx(7), EnfOpr-Immob/Rng(13), EnfOpr-Acc/Immob/Rchg(13), EnfOpr-Acc/Immob(21)
    Level 8: Seeds of Confusion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(50)
    Level 10: Kick -- FrcFdb-Rechg%(A)
    Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A)
    Level 14: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(15), GldArm-ResDam(15), TtnCtn-ResDam/EndRdx(50)
    Level 16: Distortion Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(17), BslGaz-EndRdx/Rchg/Hold(17), BslGaz-Acc/Rchg(46)
    Level 18: Temporal Selection -- DctWnd-EndRdx/Rchg(A)
    Level 20: Time Stop -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(21)
    Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(40), LucoftheG-Def/Rchg+(48)
    Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def(43), RedFrt-EndRdx(46)
    Level 26: Carrion Creepers -- PstBls-Acc/Dmg/EndRdx(A), Dtn-Acc/Dmg/EndRdx(27), SprOvrPrs-Rchg/Energy Font(27), PstBls-Dam%(31), Ann-ResDeb%(48)
    Level 28: Farsight -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(48)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Fly Trap -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)
    Level 35: Slowed Response -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36), ShlBrk-Acc/Rchg(36), ShlBrk-DefDeb/EndRdx/Rchg(36), ShlBrk-Acc/EndRdx/Rchg(37), ShlBrk-%Dam(37)
    Level 38: Chrono Shift -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
    Level 41: Water Spout -- PstBls-Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(42), PstBls-Dam%(42), OvrFrc-Dmg/End/Rech(42), UndDfn-Rchg/EndRdx(43), AchHee-ResDeb%(43)
    Level 44: Shark Skin -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(45), UnbGrd-Max HP%(45), EndRdx-I(45), TtnCtn-ResDam/EndRdx(46)
    Level 47: Hibernate -- DctWnd-Heal/Rchg(A)
    Level 49: Super Jump -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
    Level 50: Agility Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Clarion Partial Core Invocation
    Level 50: Control Core Embodiment
    ------------

     

     

     

     

    • Like 1
  8. I am noticing a distinct lack of slotting for S/L resistances but that might just be a personal preference of my own. Smoke grenade is entirely skippable if you don't need it for set bonuses as is Mental Blast. For reference, attached is the build I am running incarnate level at the moment.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed

    Villain Profile:
    Level 1: Poison Dart -- Dcm-Build%(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg(43), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43)
    Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46), LucoftheG-Def/Rchg+(48)
    Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(3), SprDmnofA-Acc/Dmg/Rchg(5), SprDmnofA-Dmg/EndRdx/Rchg(7), SprDmnofA-Acc/Dmg/EndRdx/Rchg(7)
    Level 4: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(33), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(42)
    Level 6: Boxing -- Empty(A)
    Level 8: Follow Up -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Dmg/EndRdx/Rchg(9), CrsImp-Acc/Dmg(9), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(17), Empty(46)
    Level 10: Indomitable Will -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(42), TtnCtn-EndRdx(46), UnbGrd-Max HP%(48)
    Level 12: Spin -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(13), Mlt-Acc/Dmg/EndRdx(13), Mlt-Dmg/EndRdx(15), FuroftheG-ResDeb%(17), Arm-Dam%(29)
    Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), TtnCtn-ResDam/EndRdx(23), TtnCtn-ResDam(37), TtnCtn-EndRdx(40), TtnCtn-ResDam/EndRdx/Rchg(40)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Slash -- EndRdx-I(A), Hct-Acc/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Dmg/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(33)
    Level 20: Mask Presence -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(34)
    Level 22: Foresight -- DefBuff-I(A), DefBuff-I(50)
    Level 24: Mind Link -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(33), LucoftheG-Def/Rchg(34)
    Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(34), LucoftheG-Def/Rchg+(37)
    Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 30: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(50)
    Level 32: Mental Training -- Run-I(A)
    Level 35: Placate -- RechRdx-I(A)
    Level 38: Eviscerate -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(39), SprSpdBit-Acc/Dmg(39), SprSpdBit-Dmg/EndRdx/Rchg(39)
    Level 41: Injection -- Empty(A)
    Level 44: Aid Self -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(45), Mrc-Heal/EndRdx(45), Mrc-Heal/Rchg(45)
    Level 47: Field Medic -- EndRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(36), Prv-Heal(36), Prv-Absorb%(40), Pnc-Heal/+End(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(29)
    Level 50: Musculature Core Paragon
    ------------
    ------------

     

     

  9. Elec Melee is one of the better performers with proper slotting in end game. I constantly keep things bouncing with KD and slotting Chain Induction with KD along with the Procs making Assassins Shock great ST damage.

  10. I had a pretty easy time leveling my Elec/Energy mostly solo. Was a breeze the whole way through, Stalkers usually do pretty well solo because you can decide how you want to tackle a mission. Doing either the stealth or rampage methods works depending on how much time you want to spend on a map.

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