Sheriffen
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Posts posted by Sheriffen
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Its the way it works, and its freaking awsome! DP/Fire with fire bullets and hover 3-slotted with speed = hovering angel of fire and death! 8)
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I like this alot!
Thank you so very much Marcus ;D
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Heya folks,
I've started thinking of a Staff poking Bio armor brutus. I've placed the skills in the order i think would work but for the bubbles i could realy need some help here, how many bubbles go where and what to slot with.
I like 2 weeks game time into the game and i know there are some solid experts out here that could maybe assist me with my little project ::)
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Staff - Bio Armor: Level 49 Science Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Precise Strike
- (A) Empty
Level 1: Hardened Carapace
- (A) Empty
Level 2: Inexhaustible
- (A) Empty
Level 4: Guarded Spin
- (A) Empty
Level 6: Environmental Modification
- (A) Empty
Level 8: Staff Mastery
Level 10: Adaptation
Level 12: Eye of the Storm
- (A) Empty
Level 14: Combat Jumping
- (A) Empty
Level 16: Ablative Carapace
- (A) Empty
Level 18: Serpent's Reach
- (A) Empty
Level 20: Evolving Armor
- (A) Empty
Level 22: Boxing
- (A) Empty
Level 24: Tough
- (A) Empty
Level 26: Innocuous Strikes
- (A) Empty
Level 28: DNA Siphon
- (A) Empty
Level 30: Weave
- (A) Empty
Level 32: Sky Splitter
- (A) Empty
Level 35: Focused Accuracy
- (A) Empty
Level 38: Parasitic Aura
- (A) Empty
Level 41: Genetic Contamination
- (A) Empty
Level 44: Physical Perfection
- (A) Empty
Level 47: Hasten
- (A) Empty
Level 49: Maneuvers
- (A) Empty
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Fury
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Empty
- (3) Empty
- (5) Empty
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Empty
- (3) Empty
- (5) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 12: Form of the Body
Level 12: Form of the Mind
Level 12: Form of the Soul
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1013;454;908;HEX;| |78DA7DD2E94A0251140770470D71C30669B105CD08A46830EA7BB41324093EC030E| |851076C949909F2632FD497F6F511DAA9DEA0FAD0F206D3F1CC510707BAE870E677| |FFE772997B737BAB91838DFD458F105EA92986212FEBBB26040A4515B4227870880| |553299753B3A965B59E5AD277EA7A00758472720E6A001225E475B5523555AD92B4| |A756A10C9A0112B6C9DB7A45D1D4A24CEDE2A656051D34536A17917CBD5E93B6406| |9607B945EDA8B85E8ADD00028C5DAA912E846556D24D61A6A515AD340AF34E59C62| |98A037EDED0FE30625FCDF4E787858F8C3E1399CC417C1294728028B4072875D3EE| |EF2911C63A68F337D240F9809D8629DE06C90EB7BF430F7862939885F2BCA1225B9| |C07C8C2546F2825D228B48728999384B9C44C075065806487C2843BCAB2192575C2| |7C19904C915AE33CA324AE2C7AE71EE1A2779C3AE2467922421DC4C9A254D7283EB| |4CB14C915CA36458322411EC9AE1956748D201FB1C5A2291882859962CC998BFF78| |CA65D9275C99C4BE65DB2E092757FE7F4AD2DD76CDECF939D9B10ECEFDC04EB2BD4| |7B4F7EBAE2B5C56B7F617A7EBBF2BFFFE6DF073BFBB13E1CF5A7A33E6BDD34AE4F1| |DF5B9A37EECDE40EBC9513F3BEA3F30183ED2| |-------------------------------------------------------------------|
Big thank you in advance even you just dropped by and had a look :)
- (A) Empty
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You might want to consider taking Proton armor at 4 and delay combat jumping until much later. Ninja run is a great almost travel power, and you start running into energy and neg energy damage pretty early, also, the benefit from CJ defense isn't stacking with anything so the benefit is minimal.
Thank you Clancy for your feedback.
Rearanged some skills as per advice, but now my question is, is there somthing to fill out or better instead of Combat Jumping then? Like Tactics maybe?
Hero Profile:
Level 1: Radioactive Smash -- (A)
Level 1: Alpha Barrier -- (A)
Level 2: Gamma Boost -- (A)
Level 4: Proton Armor -- (A)
Level 6: Fusion -- (A)
Level 8: Radiation Siphon -- (A)
Level 10: Boxing -- (A)
Level 12: Fallout Shelter -- (A)
Level 14: Tough -- (A)
Level 16: Radiation Therapy -- (A)
Level 18: Irradiated Ground -- (A)
Level 20: Beta Decay -- (A)
Level 22: Weave -- (A)
Level 24: Maneuvers -- (A)
Level 26: Devastating Blow -- (A)
Level 28: Particle Shielding -- (A)
Level 30: Hasten -- (A)
Level 32: Atom Smasher -- (A)
Level 35: Dark Blast -- (A)
Level 38: Ground Zero -- (A)
Level 41: Shadow Meld -- (A)
Level 44: Summon Widow -- (A)
Level 47: Meltdown -- (A)
Level 49: [Filler slot for somthing]
Level 1: Brawl -- (A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- (A)
Level 1: Prestige Power Slide -- (A)
Level 1: Prestige Power Quick -- (A)
Level 1: Prestige Power Rush -- (A)
Level 1: Prestige Power Surge -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Health -- (A)
Level 2: Hurdle -- (A)
Level 2: Stamina -- (A)
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Any ideas on this build, i have not placed any power slots as very new to the game and realy dont know anything about min/max yet, but looking at the skills and the defence it brings it could work out maybe?
I might be over my head here and have no clue on what i'm doing but i picked up my ideas from some offensive radio build and som info from builds using radio armor and slapped them together in a blender and this is what came out ::)
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Radio Scrapper NO power slots: Level 49 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Radioactive Smash -- (A)
Level 1: Alpha Barrier -- (A)
Level 2: Gamma Boost -- (A)
Level 4: Combat Jumping -- (A)
Level 6: Proton Armor -- (A)
Level 8: Radiation Siphon -- (A)
Level 10: Boxing -- (A)
Level 12: Fallout Shelter -- (A)
Level 14: Tough -- (A)
Level 16: Radiation Therapy -- (A)
Level 18: Irradiated Ground -- (A)
Level 20: Beta Decay -- (A)
Level 22: Fusion -- (A)
Level 24: Weave -- (A)
Level 26: Devastating Blow -- (A)
Level 28: Particle Shielding -- (A)
Level 30: Maneuvers -- (A)
Level 32: Atom Smasher -- (A)
Level 35: Dark Blast -- (A)
Level 38: Ground Zero -- (A)
Level 41: Shadow Meld -- (A)
Level 44: Summon Widow -- (A)
Level 47: Meltdown -- (A)
Level 49: Hasten -- (A)
Level 1: Brawl -- (A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- (A)
Level 1: Prestige Power Slide -- (A)
Level 1: Prestige Power Quick -- (A)
Level 1: Prestige Power Rush -- (A)
Level 1: Prestige Power Surge -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Health -- (A)
Level 2: Hurdle -- (A)
Level 2: Stamina -- (A)
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Thank you very much for your insight :)
Helped alot to clear up info regarding how things work.
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Hi all :)
New player here,
I have never played CoH before but got the link on discord to check it out, so far i'm having a great time but hot darn its confusing :)
Anyways i heard scrappers are a good place to start for newb so i've taking but rerolling alot of scrappers trying to figure out whats what, reading reddit posts and checked discord.
I have no idea what IO's and all the abbreviations means but i downloaded Pines to read up on some skills, and i think i came up with an ok plan. I skipped Shadow Maul as i've seen alot of people sayint to stay away from that skill.
Any advice or input would be greatly appriciated.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Scrapper MD/Fire : Level 49 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Flight
Power Pool: Gadgetry
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Shadow Punch -- Empty(A)
Level 1: Fire Shield -- Empty(A)
Level 2: Blazing Aura -- Empty(A)
Level 4: Healing Flames -- Empty(A)
Level 6: Smite -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Siphon Life -- Empty(A)
Level 12: Hover -- Empty(A)
Level 14: Temperature Protection -- Empty(A)
Level 16: Plasma Shield -- Empty(A)
Level 18: Dark Consumption -- Empty(A)
Level 20: Consume -- Empty(A)
Level 22: Nano Net -- Empty(A)
Level 24: Blaster Drone -- Empty(A)
Level 26: Soul Drain -- Empty(A)
Level 28: Burn -- Empty(A)
Level 30: Drone Barrage -- Empty(A)
Level 32: Midnight Grasp -- Empty(A)
Level 35: Fiery Embrace -- Empty(A)
Level 38: Jump Kick -- Empty(A)
Level 41: Acrobatics -- Empty(A), Empty(42)
Level 44: Ring of Fire -- Empty(A)
Level 47: Fire Blast -- Empty(A)
Level 49: Fire Ball -- Empty(A)
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Thanks in advance ;)
Weird (convenient) Opportunity bug?
in Sentinel
Posted
That sounds pretty cool :)