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I did some extensive testing yesterday and landed on this as a potential final build. My only concern is that it is not S/L Resistance capped without the proc in Punch. However, 88% is pretty close to 90% and the proc is up almost constantly. Let me know if this a bigger problem than I may realize. Otherwise, the v7 build I posted here should incorporate even more of the advice given. I hope you guys like it, but if not then I will keep hammering it into perfection. @Uncle Shags In all high level content the knockBACK functions the same as knockDOWN. I only see knockback when I am fighting enemies under level 50, and they just die immediately. Now that I have Hand Clap, there is no reason to use Energy Torrent on anything that is low enough to get pushed away. I take the six slots for the tox/psy resistance, which I assume I need all that I can get. The same is true for taking six slots in Focused Accuracy, it is all about the defense bonus there. One of the things I really hated about v3 was my lack of melee defense. I wonder if that is the reason "nothing kills me", so I beefed it back up in v7 with Touch of Death and other set bonuses. @Warshades If you wouldn't mind taking one more look at my v7 build posted here then I would really appreciate it. I am worried you might be most concerned with the lack of fire/cold defense, but with the resistances so high I'm not aware of content where this would be a problem. If you can think of any please let me know so I can go run and test it. Otherwise, I took most of your suggestions here and the build feels like it is playing especially well. I just want to make sure there aren't any blind spots that I might be ignorant of. Let me just give another massive thank you to everyone that has given me feedback so far. I have learned a ton. In the end I decided to drop Rage because I can technically just get there with inspirations, while Hand Clap is offering actual group utility. I haven't needed to slot it in order for it to be useful, so I put the slots elsewhere to be more effective. Edit: Tried my best to answer my own questions. Unless I get any other feedback this v8 should be the "final" version. Barkumo v8.mbd
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Barkumo changed their profile photo
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Here is my attempt at a hybrid build where I have attempted to incorporate everyone's ideas while still trying to maintain some of my own. It is by no means "final", but I hope people will share their thoughts one more time before I finalize it. Please give me one more round of critique. If you have already made a point against what I have here, please bring up the point again. Some of these choices that I made are just to see if it will pass opinions here. Notable oddities are mostly around the Energy Mastery Epic Pool: Trying to make 6-slot Gaussian work in Focused Accuracy, taking Physical Perfection, and of course, insisting on Energy Torrent. I am very torn on my decision to replace Rage with Hand Clap, but people here have made some extremely convincing arguments against Rage that I completely agree with. @Warshades I think you're right about me not knowing how to toggle Gaussian properly. I don't know how to click off the yellow dot only in Mids. I can see that you clearly prefer Laser Beam Eyes, but I tested this for about a week and just couldn't get it to feel right. I am hoping that I can replace it with Cross Punch, and still have enough accuracy so I won't need Rage. @Uncle Shags Thank you for your argument against the Leadership pool, I am 100% no longer worried about taking it anymore. The game is crazy, but I appreciate you helping guide me through the crazier math. I guess in the end when I had to choose between defense and "proc bombing" I still preferred the defense. Thanks for sticking with me through this, I know I am close to making the build better over all. @Psyonico & @Jacke I hear you both loud and clear on Rage's crash. Thematically, I still want to take it, but I can't stand the damage crash more than the endurance or defense penalty. When I solo I notice myself hitting the button often, especially for bosses at the end of a mission. However, I hate my choice every time the crash happens and I am back to hitting like a wet noodle. Barkumo v3.mbd
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@Uncle Shags I don't see why there is a need for anyone to be grumpy. I have no need to be defensive, and I especially want feedback. I didn't post here because I thought I had the best build ever, I want people to poke holes in it so that I can improve it. I said that I appreciated @Warshades effort and asked questions about what I didn't understand. I am not being disrespectful toward him or to you. In order for me to improve my build I need to understand why changes are being proposed. I asked if there was a way to improve damage, threat, or add 3 leadership abilities, but instead his feedback addressed next to none of what I asked. That's fine because maybe in his opinion those things are irrelevant for a tanker, and he feels I can get greater value by increasing defense, so I just admitted my confusion and asked why. I'd like to respond to your thoughts one by one. • I see everywhere the people don't want to put the 3rd slot in Hasten. I know I am getting very little but I always thought getting it back ASAP was worth it. What does 50+5 mean? • In the leveling process accuracy was one of my biggest issues. Obviously if I can't hit things then I'm just being useless, but maybe you're right and I have far overdone it. If I am at 95% is it safe to assume that I will hit everything that I am supposed to? I want to run 54 content and never miss. • You're right, I am missing the Shield Wall unique! This was a bizarre oversight and even Captain Citatel's build has it but I totally missed it. Thank you for pointing that out. • You are also right that something has to give. Maybe trying to shove Leadership in there somewhere was a bad idea. How do you feel about dropping Rage for Hand Clap? I feel like I might get more use out of the CC than I would the extra damage, especially the accuracy bonus if you feel I am too far beyond the cap. • I am absolutely certain that nothing kills me that I have encountered. I can play around with +4/8 Arachnos and see if that challenges my defense. I often doubt if I should take Dull Pain because I almost never need to press it. I have some additional questions if you don't mind. Can you explain your IO Medley in Knockout Blow, Foot Stomp, and Dark Obliteration? I'm also curious about fold space, I have heard a lot of tanks swear by it, but I haven't tested it out myself. Again, I want to stress how much I appreciate the feedback. I know this takes time and I am thankful for it. I am here to learn and understand. Reading the forums has only taken me so far, I am trying to engage and ask questions to learn about the parts that I don't know.
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@Warshades I appreciate the effort you went through, I am just confused by some of the choices. You made the build more defensive for sure, but I am having a hard time understanding why. I know that my existing build doesn't hit all of the defensive caps, but if nothing kills me then why would I sacrifice so much to be even more defensive? Sacrifices include no longer being able to fly, Recovery drops by 50%, ToHit drops by 51%, damage is nerfed across the board, and I only get 1 of 3 leadership powers in exchange for all of that. I did mention that one of the major things I wanted "was to incorporate Energy Torrent" but also losing Cross Punch feels like far less damage output. Either I am just missing the aim of your changes, or this is an entirely different playstyle with the goal of maximizing defenses at the cost of everything else. One thing I like is that you demonstrated how taking all of Superior Might of the Tanker is probably unnecessary. I'm not a fan of boxing/kick so using those slots for something else like Hand Clap or Luck of the Gambler's recharge speed is probably more useful than what I am doing now.
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Howdy all! I wanted to post my Super Strength/Invulnerability tank that I have been using non-stop for about a month and a half. The build feels "perfect" to me, but I would love to get some additional feedback in case I am missing something. I started with Captain Citadel's build and then made various adjustments. A major difference was to incorporate Energy Torrent, which combined with Foot Stomp keeps high level enemy groups bouncing in place for almost constant crowd control. Also makes grabbing aggro more consistent. I'm currently at 1274 badges with all iTrials done, so there doesn't seem to be anything in the game that I can't tank or can't survive. Downsides to the build would be a lack of the Leadership pool. I wish I could fit in those 3 to make a team stronger. It doesn't "feel" like I need more recharge, but I see a lot of builds with Luck of the Gambler slotted and I currently have zero. I dislike the crash from Rage, but there doesn't seem to be any way to get around it. In a perfect world I'd like to deal even more damage and generate even more threat, but I'm not sure if that is possible. Anyway, I am sure I have a blind spot somewhere. I would love to hear any suggestions so that I can make this character as solid as possible. ────────────────────────────── Barkumo Ardentguard.mbd