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MrYukon

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  1. i had a similar thought myself. Sentinels are an interesting development. if only because they show what is possible just by mixing and matching established sets. here's some ideas i had. of all power sets, 3 stand out as not being shared among other AT's: Mastermind Pets, Blaster Manipulation and Dominator Assaults. Masterminds can keep the pets as their signature. The Catalyst: (aka The Fool, Enabler) concept being Jackie Chan, MrBean, JarJar Binks etc. that hapless individual that is just lucky or klutzy enough to make insane things happen. primary - Assault (Dominator secondary) Secondary - Buff (Defender Primaries, Controller scale) The Ace (aka Jack of all trades): concept being that unique member that always seems to have the right tools to be able to pull off the right move at the right time. also blapper? Primary - Manipulation (blaster secondary) Secondary - Assault (Dominator secondary's) inherent power: Competitive streak - each teammate increases power secondary effects by 2-5%, each other Ace on the team drops acc/dam by 2-5%. this would represent the team synergy that builds with an Ace. Also the mis-coordination and interference when you have two people both trying to be the Ace. The Commander (Aka Bully or action hero): Primary - Melee (buff secondary effects, tanker scale damage) Secondary - Control (reduce damage, duration and secondary effects, leave magnitude as is) what are others ideas and thoughts?
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