Gargoyle42
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Thanks in advance! I get that Regen is quite a click-heavy powerset, so I'm perfectly cool with still using the clickies. And the minmax is more what I'm looking for (I believe that's 2000% on Scrappers?) but I guess after a certain point, that would become pretty surplus, so I'm always open to a little durability of course! And if we're talking travels, I'd probably look to avoid SS or TP, or any powers that are too flashy I guess? Thanks again!
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So, long story short, I'm looking for a build that pushes for as much Regen as possible, but I wouldn't know how to go about that. After messing around with Mids, I'm genuinely not sure where I start trading off other uses like mitigation and damage... Any suggestions/builds?
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Did not know that there was a limit to LotGs! My bad! Changes made: -Removed the 3 Concealment skills. Replaced with Assault (-End), Hover (+Def), Tashibishi (Impeded Swiftness: %SmashDam). Unsure how much that will proc, but still. -Switched Aim from 6 Gaussian to 1Gaussian/5Adjust Targeting. Left out +Rech because I think that affects how likely it is to proc. -Dropped Gladiator's Armor (+Def) from Bo Ryaku and put it into Tough. Put the spare slot on Health for Panacea (+MaxHP) -Unsure what the Hard Cap is for Def? If I slot Kuji-In Retsu for anything except Def, they end up at 89.4/88.1/89.4. If I do slot it for Def, ends up at over 100% on all! -Took Hover over Combat Jumping because CJ deactivates Ninja Run, makes me actually a lot slower. In playing, I'll see how uncontrollable his movement actually is and might take CJ for combat and NR for movement. Edit: Nope, taking CJ. 0.44 End/sec from NR is actually a pretty huge difference XD Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Test: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Charged Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(27) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3) Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(5) Level 4: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), TchofLadG-%Dam(39) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), BlsoftheZ-Travel/EndRdx(9), BlsoftheZ-Travel(9), BlsoftheZ-ResKB(11) Level 8: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Rchg/+Opportunity(23) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Lancer Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17) Level 14: Aim -- GssSynFr--Build%(A), AdjTrg-ToHit(40), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(48) Level 16: Seishinteki Kyoyo -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(31), PrfShf-Acc/Rchg(40), PrfShf-EndMod/Acc(42), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(46) Level 18: Refractor Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), TchofLadG-%Dam(39) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), Ann-ResDeb%(39) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A) Level 30: Boxing -- Empty(A) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), AchHee-ResDeb%(34) Level 35: Tough -- GldArm-3defTpProc(A) Level 38: Kuji-In Retsu -- DefBuff-I(A) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 44: Hover -- DefBuff-I(A) Level 47: Assault -- EndRdx-I(A) Level 49: Tashibishi -- ImpSwf-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Pnc-Heal/+End(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
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Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Test: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Hero Profile: Level 1: Charged Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(27) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3) Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(5) Level 4: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), TchofLadG-%Dam(39) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), BlsoftheZ-Travel/EndRdx(9), BlsoftheZ-Travel(9), BlsoftheZ-ResKB(11) Level 8: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Rchg/+Opportunity(23) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Lancer Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17) Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--ToHit/Rchg/EndRdx(48) Level 16: Seishinteki Kyoyo -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(31), PrfShf-Acc/Rchg(40), PrfShf-EndMod/Acc(42), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(46) Level 18: Refractor Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), TchofLadG-%Dam(39) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), Ann-ResDeb%(39) Level 28: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 30: Boxing -- Empty(A) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), AchHee-ResDeb%(34) Level 35: Tough -- UnbGrd-Max HP%(A) Level 38: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 44: Grant Invisibility -- Empty(A) Level 47: Stealth -- Empty(A) Level 49: Invisibility -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------ So I've looked at the advice given. Ended up taking the 3 concealment powers for stacking LotG, as I don't know if there's a way to set the +Rech's in Hasten to +3, so I've got no way of seeing at which point I've hit 120s recharge for it. The same reason for the LotG in Kuji-In Retsu. If I end up hitting Perma without it, then I'll put the Gladiator's Armor from Bo Ryaku into it, and move that spare point over to Health for Panacea. I think Softcap is 45%, I've got poisitional defenses at 47.5/46.3/47.5. I didn't look at Combat Jumping/Hover as defenses are there, and CJ would have actively slowed me down from Ninja Run/Shinobi-Iri Any other glaring mistakes that leap out at anyone?
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This has been a great help, thank you! I've settled on Ninjutsu, due to both the fact that it has clicky heal/end skills, and an off-handed comment I saw someone make that with Shinobi-Iri and Ninja Run, you can almost skip travel powers because they add up to make something somewhat akin to Acrobatics from Champions Online. I've tried putting something together in Mids, but I'm not sure how good it is. I've definitely followed advice put forth in the Sticky, but that's left me a little dry on slots. Also, with the exception of Hasten (Permahasten is constantly a goal for me in Mids) and Maneuvers, I'm not too sure on what pool skills are a good choice to make. I've gone down Fighting to take Weave, but I feel like if I'm going 3 powers deep to take that, I'm using a DEF-based powerset wrong. Any criticism is welcome, of course! Edit: It's 3am, so some things go unnoticed. The two slots in Health have Numina's: +Regen/+Recovery and Miracle: +Recovery in them Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Test: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Charged Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(27) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), LucoftheG-Def/EndRdx/Rchg(40) Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(42) Level 4: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), TchofLadG-%Dam(39) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), BlsoftheZ-Travel/EndRdx(9), BlsoftheZ-Travel(9), BlsoftheZ-ResKB(11) Level 8: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Rchg/+Opportunity(23) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Lancer Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17) Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42) Level 16: Seishinteki Kyoyo -- PrfShf-End%(A), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(46) Level 18: Refractor Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), TchofLadG-%Dam(39) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), Ann-ResDeb%(39) Level 28: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 30: Boxing -- Empty(A) Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), AchHee-ResDeb%(34) Level 35: Tough -- Empty(A) Level 38: Kuji-In Retsu -- Empty(A) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Empty(A), Empty(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
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So, I've been looking at BR for a while now, and I think this is the direction I'm looking at going in. But I honestly can't decide between either set, and I'm looking for a good build to guide me. Has anyone played either of these combinations and can make a suggestion?