I put this together having never played either power set, only reading forum posts. I can't help feeling I'm missing something. Any criticism is welcome. Is this the preferred way to post these builds? Or should I use screenshots?
 
	 
 
	Hero Controller 
	Build plan made with Mids Reborn v3.7.5 rev. 31 
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	Primary powerset: Gravity ControlSecondary powerset: TrapsPool powerset (#1): SpeedPool powerset (#2): TeleportationPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Earth Mastery
 
	──────────────────────────────
 
	Powers taken:
 
	Level 1: Lift 
	A: Cupid's Crush: Damage/Recharge3: Cupid's Crush: Endurance/Recharge3: Cupid's Crush: Accuracy/Damage/Endurance5: Cupid's Crush: Accuracy/Damage/Recharge5: Cupid's Crush: Accuracy/Damage/Endurance/Recharge7: Cupid's Crush: Damage/Chance for Confuse
 
	Level 1: Caltrops 
	A: Ice Mistral's Torment: Damage/Slow
 
	Level 2: Gravity Distortion 
	A: Superior Will of the Controller: Accuracy/Control Duration7: Superior Will of the Controller: Control Duration/Recharge9: Superior Will of the Controller: Endurance/Recharge9: Superior Will of the Controller: Accuracy/Control Duration/Endurance11: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge11: Superior Will of the Controller: Recharge/Chance for Psionic Damage
 
	Level 4: Hasten 
	A: Invention: Recharge Reduction13: Invention: Recharge Reduction
 
	Level 6: Super Speed 
	A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance13: Blessing of the Zephyr: Knockback Reduction (4 points)
 
	Level 8: Triage Beacon 
	A: Invention: Healing
 
	Level 10: Acid Mortar 
	A: Shield Breaker: Defense Debuff15: Shield Breaker: Accuracy/Defense Debuff15: Shield Breaker: Accuracy/Recharge17: Shield Breaker: Defense Debuff/Endurance/Recharge17: Shield Breaker: Accuracy/Endurance/Recharge19: Shield Breaker: Chance for Lethal Damage
 
	Level 12: Teleport Target 
	A: Invention: Recharge Reduction
 
	Level 14: Kick 
	(Empty)
 
	Level 16: Force Field Generator 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense/Recharge21: Luck of the Gambler: Defense
 
	Level 18: Gravity Distortion Field 
	A: Superior Overpowering Presence: Accuracy/Control Duration21: Superior Overpowering Presence: Control Duration/RechargeTime23: Superior Overpowering Presence: Endurance/RechargeTime33: Superior Overpowering Presence: Accuracy/Control Duration/Endurance39: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime42: Superior Overpowering Presence: RechargeTime/Energy Font
 
	Level 20: Tough 
	A: Gladiator's Armor: TP Protection +3% Def (All)23: Steadfast Protection: Resistance/+Def 3%25: Steadfast Protection: Knockback Protection25: Gladiator's Armor: End/Resist
 
	Level 22: Wormhole 
	A: Sudden Acceleration: Knockback to Knockdown27: Stupefy: Accuracy/Stun/Recharge27: Razzle Dazzle: Accuracy/Stun/Recharge
 
	Level 24: Weave 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Shield Wall: +Res (Teleportation), +5% Res (All)29: Kismet: Accuracy +6%31: Kismet: Defense/Endurance
 
	Level 26: Singularity 
	A: Call to Arms: Accuracy/Recharge31: Call to Arms: Accuracy/Damage31: Call to Arms: Damage/Endurance33: Call to Arms: Accuracy/Damage/Recharge33: Call to Arms: Endurance/Damage/Recharge
 
	Level 28: Seeker Drones 
	A: Cloud Senses: Accuracy/ToHitDebuff34: Cloud Senses: Accuracy/Recharge34: Cloud Senses: ToHit Debuff/Endurance/Recharge34: Cloud Senses: ToHit Debuff36: Stupefy: Accuracy/Stun/Recharge36: Stupefy: Stun/Range
 
	Level 30: Temporal Bomb 
	A: Sudden Acceleration: Knockback to Knockdown36: Efficacy Adaptor: EndMod/Recharge37: Efficacy Adaptor: EndMod/Accuracy/Recharge37: Efficacy Adaptor: EndMod/Accuracy
 
	Level 32: Maneuvers 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance/Recharge
 
	Level 35: Fissure 
	A: Sudden Acceleration: Knockback to Knockdown40: Positron's Blast: Chance of Damage(Energy)40: Bombardment: Chance for Fire Damage42: Javelin Volley: Chance of Damage(Lethal)42: Rope A Dope: Accuracy/Stun
 
	Level 38: Tactics 
	A: Adjusted Targeting: To Hit Buff/Endurance43: Adjusted Targeting: To Hit Buff/Endurance/Recharge43: Adjusted Targeting: To Hit Buff43: Adjusted Targeting: Endurance/Recharge
 
	Level 41: Vengeance 
	A: Miracle: +Recovery
 
	Level 44: Rock Armor 
	A: Reactive Defenses: Defense45: Reactive Defenses: Defense/Endurance45: Reactive Defenses: Endurance/RechargeTime45: Reactive Defenses: Defense/RechargeTime46: Reactive Defenses: Defense/Endurance/RechargeTime46: Reactive Defenses: Scaling Resist Damage
 
	Level 47: Seismic Smash 
	A: Basilisk's Gaze: Endurance/Recharge/Hold48: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold48: Basilisk's Gaze: Accuracy/Hold48: Basilisk's Gaze: Recharge/Hold50: Lockdown: Chance for +2 Mag Hold50: Ghost Widow's Embrace: Chance of Damage(Psionic)
 
	Level 49: Earth's Embrace 
	A: Invention: Healing50: Invention: Recharge Reduction
 
	 
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	Inherents:
 
	Level 1: Containment
 
	 
	Level 1: Brawl 
	(Empty)
 
	Level 1: Sprint 
	A: Quickfoot: Endurance/RunSpeed
 
	Level 2: Rest 
	(Empty)
 
	Level 1: Swift 
	A: Invention: Run Speed
 
	Level 1: Hurdle 
	A: Invention: Jumping
 
	Level 1: Health 
	A: Panacea: +Hit Points/Endurance
 
	Level 1: Stamina 
	A: Performance Shifter: Chance for +End37: Power Transfer: Chance to Heal Self46: Performance Shifter: EndMod
 
	Level 6: Speed Phase
 
	 
 
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