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Sin_Stalker

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Posts posted by Sin_Stalker

  1. On 2/25/2024 at 12:23 PM, Mr. Apocalypse said:

    Yes those, but,  I was thinking more along the lines of the Cimeroran content.  Not necessarily as large in scale but more than a side note. New villain group (incorporating said new costume pieces) and story lines with some unique maps at least.

     

    It would be nice if the time travel organization, Ouroboros, went to more than just two eras and geographical areas. 

  2. Wanted to add that I found hieroglyphics in the game, just incase anyone else searches for it and finds this thread. 

     

    Under Cityscape there is "Giza Obelisk". The majority of it is covered in Egyptian looking hieroglyphics. I sunk it under the floor, tilted it at about a 1 degree angle and placed it in the wall.

    Also found if you use the "Carved Stone Table" on its side and the "Book Podium" tiled so you can only see the top, it works pretty well.screenshot_220602-05-04-07.thumb.jpg.e1a06f2b83e2e9dc90d18d6cdc4a37cb.jpg 

    • Like 8
    • Thumbs Up 2
  3. On 3/9/2022 at 7:49 AM, Cancrusher said:

    Not sure if you could pull that off convincingly.  Certainly, we have some nice obelisks you could use.  And you could stack blocks to make Aztec-style ziggurats.  Actual Egyptian tetrahedron shaped pyramids are a different matter.

     

    Hieroglyphics and color schemes (limestone, sandstone, lapis, gold, etc.) are the keys to really making it have that Egyptian feel that everyone thinks of when you say Egyptian.  And I don't know that we have any way to make compelling sand dunes- or tents that don't look like something from a modern circus.

     

    Creative base builders continue to surprise me, though, so we'll see what people come up with.

    It doesn't have to be the tetrahedron shape. A block-step pyramid is actually preferred cause of the early Egyptian dynasty era I am going with.

     

    Hieroglyphics are the big issue right now. Not sure how I can do it. I may need to photoshop them in after the images are taken but not sure how I'd do that yet.

     

    I am not sure I need sand dunes either. The climate may have been a bit more green then. I should probably look that up more. Thanks.

    • Like 1
    • Thumbs Up 1
  4. On 2/26/2022 at 7:00 AM, Luminara said:

     

    It's okay to go with other light colors, the Egyptians did have various dyes from sources such as berries, roots and minerals ground into powder and mixed with fats.  What's important is how the dyed fabric would interact with sunlight.  Light colors reflect more sunlight and absorb less heat, and that's crucial in a desert climate.  A deep brown or red, on the other hand, would absorb heat, cause the wearer to sweat more and lead to dehydration and exhaustion.

     

    11 is definitely closer to true linen than 10, but 10 wouldn't be physically debilitating, so if you like the yellow, use it.

     

     

    I'm poking around in the costume creator, and I'm seeing that the Black Knight 1 belt (Clean) completely covers the pouch (as long as you're not taking up-skirt shots), and is metallic, so it'll take a fairly golden color in one channel and allow you to add a splash of color in the other channel.  There's a little clipping in combat stance, but not a horrific amount.

     

    I also played around a bit with Chest Details and noticed that the Imperial Dynasty detail has a great look on bare chests.  I think that would work for pharaonic adornment, or an acceptable substitute for the scale chest armor I mentioned charioteers using earlier.

     

     

    That looks fantastic.  The belt really adds an excellent touch.

     

     

    Something similar to that actually happened several times.  At various points between Dynasties, power vacuums occurred.  A pharaoh would die without an heir, or the heir would be too young to rule, or lack the ability to retain power, or just die before reaching maturity, and being so close to the throne, a high priest would step in as regent, or take the throne him/herself.

     

    And at least once, a pharaoh turned the tables on the priesthood.  Akhenaten packed up all of his stuff, ordered the people of Thebes to follow him into the desert, and built a new capitol from which to rule, Amarna.  He cast down the entire pantheon and proclaimed a single god, the Aten, and left the priesthoods of the other gods standing with their dicks in their hands in Thebes.


    They were, understandably, furious.  Wealth in ancient Egypt was measured in arable, fertile land and the people to farm on it, so when Akhenaten turned his back on the old gods, he was also denying the priesthoods the people needed to plant, tend and harvest crops in their nomes, effectively rendering them paupers.

     

    After he died, worship of the Aten declined, and his son, the new pharaoh, was convinced to return to Thebes and re-institute worship of the old gods.  Amarna was abandoned, Akhenaten's works torn down and recycled into other projects, and almost everything bearing his name destroyed (ancient Egyptians believed that not only did the soul go on to live after death, but also that one's name was just as important in keeping the soul alive.  to have one's name scratched out was to consign the soul to destruction).

     

    You might recognize the name of that son.  Tutankhamun.  Yeah, that Tutankhamun.

     

    Oh, and Akhenaten's wife?  Nefertiti.  Uh huh.  That Nefertiti.

     

    This is why I've spent 40+ years reading about this stuff.  Tom Clancy, eat your heart out.

     

     

    I'd completely forgotten we have that option!  Use it!

     

     

    Using tattoos as make-up, you'll want blacks, greens and reds.  Black and green were used interchangeably, symbolizing life, and both colors were used for eye make-up (black on the upper eyelids, green on the lower).  They made black make-up by crushing charcoal or galena to powder and mixing it with fat.  Greens were made with malachite, again, crushed and mixed with fat.  Red rouge and lip paint was made the same way with red clay.  We know they had lapis lazuli and used it extensively in murals, statuary and glazes, and it can be mixed with fat just as easily, so there's nothing really stopping you from throwing some blues in, too.

     

     

    7 is definitely working.  👍

     

    Thank you again. I like the design now. Been working on it off and on for over a year and never liking the results. I can stop procrastinating finishing the comic now. I owe you.

  5. I wish male characters had makeup options....

     

    5 hours ago, Luminara said:

    You're straying into darker colors.  That's perfectly fine, this is a video game, not time travel to ancient Egypt.  Here's what natural linen looks like, though.

     

    Undyed Linen Fabric by the meter | Eco-friendly unbleached linen fabric

     

     

    I feel tone deaf but with colors. I've been bouncing back and forth at what looks closest to that color. It will look right right away but then two seconds later look wrong.

     

    Which is more linen looking in color? Even after I post my top two options for linen, they both look wrong five minutes later. One looks too yellow and the other too white. 

    Guard: (10, 11)

    Guard10.thumb.PNG.5de9f51ed6ea83f5694f30ac3eb6535d.PNGGuard11.thumb.PNG.f76396dc3eb4c796145d5e020c8a7d65.PNG

     

    5 hours ago, Luminara said:

    5 is really good.  If the uraeus can be colored gold without tinting anything else, you want to do that, but otherwise, that's about as accurate a model for a pharaoh you'll likely manage with the tools we have available.

     

    I wish but it only goes with the colors of one of the stripes. Wish the editor have options for three color layouts rather than only being two. The kilt is another example. That pouch in front is something I wish I could color differently than the rest of the kilt.

     

     

     

    5 hours ago, Luminara said:

    I'm favoring 4 in that series.  That top is an even better match for the skirt than the leather top was, and the looseness of the fabric is a better representation of linen (it's never tight, tends to sag and wrinkle).  I think adding the nemes to that one would be smashing, but it still works without it, and if your other Egyptians are wearing nemes, you might enjoy the change of pace.

     

    It's a damn shame we can't do the neck chain and the armlets.  I run into that restriction sometimes, it's one of the few things that makes me abandon concepts.

     

    Yeah, I have been meaning to design these characters for a long time, but stuff like that makes me abandon and procrastinate making it. For a time I was considering drawing the entire thing.

     

    Daughter: (7)

    daughter7.thumb.PNG.887ffa000c994052702e0ffb7379b084.PNG

     

     

     

    6 hours ago, Luminara said:

    Only children 6 and under would have hair (as a side-lock, a ponytail on one side of the head, not in the back).  But, again, these are your characters and I'm not going to go find an archaeologist to hunt you down and shout at you.  It's probably going to be very boring if you play all of them with nemes or cue balls, so I understand wanting to change it up a bit.


    So, magic in ancient Egypt.  There actually was a god of magic, Heka, and Egyptians did use magic in rituals, funerary rites, ceremonies and observation of important dates and events.  But there weren't any magicians.  It was the priests and priestesses of various gods and goddesses who filled that role.  And the priesthoods in ancient Egypt were, politically and financially, powerful, just one step below the pharaoh, and they dressed accordingly.

     

    But we're going to ignore that.  We're not going to dig through six hundred costume options for this, because the Egyptian pantheon has handed us a ready solution.

     

    Give your mage a god/goddess to worship, and stick the corresponding animal head on him!  A bird head for Horus, for example, or cat head for Bastet, or a canine head for Anubis, to list a few examples.  Your mage isn't actually transformed into the embodiment of the god/goddess, because that would intrude on the pharaoh's divine right (the penalty for which would invariably be death), but he can have an animal head on as a prop, both to indicate that he's paying obeisance to his god, and to convince the god to give him magic.

     

    Also, priestesses were just a common as priests, there was no gender barrier in their religion, so you could use this as an opportunity to recycle some of the pharaoh's daughter designs (all of which have been very good).  Stick an animal head on her and give her a god/goddess to worship!

     

    That is a good idea, but one I can't really use. The issue starts off with this flashback and after/through the issue you think the purpose of the flashback was to follow this resurrected guard in present day fighting an even magic user. But at the end I reveal the bad guy is that mage. So I need their heads to end up being close to the same.

    Also his magic is supposed to be more forbidden, as he is attempting to overthrow the Pharaoh and rule himself. Although none of this is really known in this issue, but if/when I get to my later issues where this is revisited, it would be shown then.

     

    What about tattoo colors? I would have assumed henna to be used but that wouldn't make sense if they didn't have reddish clothing. So I am guessing it has to be the same colors as the clothing they would dye? The ochre, umber and blue you mentioned in the first reply?

     

    Viceroy: (6, 7)

    vis6.thumb.PNG.b638a15a8720f11bd989191eb8a408d3.PNGvis7.thumb.PNG.e033d53118565b64f1ee6118d38f05b4.PNG

     

    These are also look a great deal better than what I was designing on my own after reading from wikipedia. For example, here was an early viceroy designed a few months ago. I think now he looks more Indian, like Mauryan, than Egyptian lol. 

    visbad.thumb.PNG.80f0d6d6041a4e1565d36c5792485fa5.PNG 

  6. 4 hours ago, Luminara said:

     

    Those are all good.  I'd recommend 3, with solid blue on the nemes, and maybe a second costume slot adding the cape.

     

    Pharaoh Test: (5, 6)

    Phar5.thumb.PNG.c50d02f974b5c8a74d0ad4efe661f5c0.PNGPhar6.thumb.PNG.8d0be702bf1f9fc90767801f16ecc64c.PNG

    I think I am going to avoid the animal fur. It is too flat and will probably just obscure screen shots.


     

    4 hours ago, Luminara said:

    I'd go with Strange for the hair, and add the Barbarian armlets (shoulder option), but lose the cape.  While the pharaoh's daughter might also be one of the royal wives (yes, they did that), unless she ascended the throne (yes, they did that, too), she wouldn't be wearing animal skin.  Great job putting together the top and bottom, that's a great interpretation of the kalasiris!

    Tried a few other things. Strange clips into the character model more than I like, so I'll probably have her wear something on her head or be bald.

     

    Pharaoh's Daughter: (3, 4, 5, 6)

    daughter3.thumb.PNG.a3bc0baaae8743277b682e4b4ebc6ebe.PNGdaughter4.thumb.PNG.6d4f83ef9a8aacb27b1247b99bdbddfb.PNGdaughter5.thumb.PNG.4ba823852f5a11d79083fa09399966a1.PNGdaughter6.thumb.PNG.828c95da843db2d02048207868fcbc61.PNG

     

     

    4 hours ago, Luminara said:

    That kilt is an excellent choice.

    Which kilt? Is the Scottish kilt or the chainmail kilt better?

     

    Guards: (8, 9)

    Guard8.thumb.PNG.cff186ca78f946dbe78b85efcd9ae9fa.PNGGuard9.thumb.PNG.49b8631b37342a8d510499b6bc697271.PNG

     

     

     

    Viceroy/mage Test: ( 1, 2, 3, 4, 5)

    vis1.thumb.PNG.017d22e1e92b71ce521f640696d8b02c.PNGvis2.thumb.PNG.d490d95b04c3beed948e1cf2df40d150.PNGvis3.thumb.PNG.1daefe59daa8c8b3480e09a056b7b270.PNGvis4.thumb.PNG.2bdfbd4e21bec82ec1281c26114ef1c4.PNGvis5.thumb.PNG.00d0a1a2049dbe6ffce0984ea1a45956.PNG

     

     

  7. Given what was stated and relooking at some of my reference photos I came up with the following. Would appreciate feedback of all sorts. I am most dissatisfied with the Pharaoh's daughter top half. So I'd especially love suggestions on improving that.

     

    Pharaoh Tests: (Phar 1, 2, 3, 4)

    Phar1.thumb.PNG.05f28c61d6ed9a614edaf19c79b728a9.PNGPhar2.thumb.PNG.e02dc64e333cd636fdad4db88eee8c73.PNGPhar3.thumb.PNG.a92bd7a3d1a7ec4e4e989a71ab92955a.PNGPhar4.thumb.PNG.16d4cb342b7f1bea1279f31639c07432.PNG

     

    Pharaoh's Daughter Tests: (daughter 1, 2)

    daughter1.thumb.PNG.9c97e8aac9c4b8adedb79478a6c2e4d7.PNGdaughter2.thumb.PNG.61b5f5061a2594cb8fb78d43dc768f76.PNG

     

     

    Guard tests: (1, 2, 3, 4, 5, 6, 7)

    Guard1.thumb.PNG.c972b7eef0ca18f5164aa2585ce86cdb.PNGGuard2.thumb.PNG.7ec1fe7ecc92b23b30c9a9112ef6f325.PNGGuard3.thumb.PNG.0f138326369607d3c3174b6e1ac47b80.PNGGuard4.thumb.PNG.d2fe0d4251b94c6824bf6e08008d8c2e.PNGGuard5.thumb.PNG.d0a942ba879a29d26ed6799d1be355c5.PNGGuard6.thumb.PNG.ddbf808250b051ed09417e0d3c9cca7f.PNGGuard7.thumb.PNG.27d1632499fa5dc7aadd194bd93ebd57.PNG

    • Like 1
  8. 1 hour ago, Luminara said:

    Archaeology, specifically ancient Egyptian archaeology, is one of my life-long interests, so this happens to be a topic I've already researched.

     

    Clothing was made of linen, so natural near-white colors in the beige through yellow range would be appropriate.  The higher you go on the social hierarchy, the more likely you will find color, but that color would be ochre, umber and blue, colors available to them, used strictly as ornamentation.  Splashes here and there, not monotone.  No blacks, no deep, dark colors.  Light colors were more comfortable in their environment (hot and humid).

     

    The basic style of dress in the First through Eighteenth Dynasties tended to be a simple wrap around the waist, the shenti or shendyt, for men and women.  The Talons skirt is actually an excellent match for that.  Some, those of lower station, didn't wear any more than that, and slaves were typically naked.  Not sure if there's an equivalent skirt for males in the game, but it won't hurt to look.

     

    Nudity wasn't frowned upon in that society, so many womens' clothing styles left the breasts exposed, but they were also made to cover the breasts, so we can work with that.  One type of women's dress, the kalasiris, was little more than a long tube of fabric, held up by a strap over one shoulder, sometimes two.  Another was... basically like fishnet shirts, but they hung down to the calves or ankles.  You'll want the shenti on the lower body, since we don't have fishnet skirts.  The sleeved garments left the shoulders exposed (and sometimes the breasts).  Some lighter, more sheer weaves were sometimes worn by women of higher station (Desire and Disco are good examples of this.  Frost is a good substitute for fishnet, Mesh isn't because it covers the arms).

     

    When you reach the pharaoh, it becomes a bit easier.  Most ancient Egyptians spurned animal skins and textiles (wool), but pharaohs would wear them, leopard skins for instance, as a sign of their prowess and station.  They were also the most clothed.  Clothing itself was an indicator of wealth and power, and none was more powerful than the pharaoh, so they dressed accordingly.  Also, bear in mind that some pharaohs were women, but they dressed like men (Hatshepsut routinely appeared in court and public wearing all of the traditionally male accoutrements of her station, and was bare-chested, as they would have been, to give one example).

     

    The nemes, the striped headdress we have in the game, was common for all Egyptians.  Those who didn't wear them either wore wigs or were bald.  They routinely shaved their heads to control lice and remain more comfortable in the heat.  Egyptians of higher station wore wigs, made with their own hair, hair from other people, and sometimes palm fibers as a substitute or supplement, in social situations.  The wigs weren't elaborate, generally straight, shoulder-length, with bangs.  The pharaoh would've worn various crowns, culminating with the famous double crown (which displayed their rulership over Upper and Lower Egypt), but we don't have that.  Don't sweat it, just use hair, the nemes or go bald.  Bald was the default setting for that culture, and we happen to have that in-game.

     

    Jewelry was very common.  Gold was easily obtainable, silver was rare.  Rings, bracelets, armlets and necklaces of all types are on the menu, go haywire, but make most of it gold.  For jewels, lapis lazuli, turquoise and amethyst were frequently used, but really, any shiny or pretty rock was satisfactory.  Some jewels weren't even jewels, they were glazing (the same thing that makes pottery and ceramics shiny and colorful), so you can go any way you want for that.  They even made jewelry out of flint, and had gold finger and toe covers, like finger cots (those little condom-like things you put on your fingers when you're not using gloves, but need to keep a surface clean or protect your fingers), so there's not much you can't do with it in the game.  Pile it on, they loved the stuff.

     

    Make-up was heavily used by both genders.  Blacks and greens for the eyes, red for the lips.

     

    Footwear was seldom worn.  They spent most of their time barefoot.  When they did wear something, it was a simple sandal.  I think the Roman Sandals work well as a substitute, even if they aren't historically accurate for that period and culture.  At least you'll have toes.

     

    Once you leave the Eighteenth Dynasty, you're looking more at Roman and Greek styles, intermingled with traditional Egyptian.  The toga can be used without concern for historical accuracy from that point on.

     

    I'd lean heavily on the Talons skirt for both genders, and go from there.  If your characters are exclusively male, they can all be bare-chested with varying amounts of jewelry to indicate their stations, with an animal print cape/cloak/bolero for the pharaoh.  If female, go with as close to topless as you can for the lower stations, something light and diaphanous for the middle station, then back to topless for the pharaoh, but throw a dead animal's skin on her.  Fishnet top with Talons skirt would also work for females.

     

    Just keep it simple, don't go crazy with color and remember the climate they lived in, and you should be able to cobble together plenty of fitting costumes.

     

    👍

     

     

    This is very helpful. Especially for the hair.

     

    I had figured the Egyptian hat we have ingame would only be for the pharaoh, like a crown. But apparently it is a normal hat for anyone during that time? That may make it easier when designing the guards. I can give them that. I'll also need to google egyptian crowns, since it isn't what I had assumed.

     

    Thank you very much for the help.

  9. Hi. 

     

    If this isn't the right section for this, please let me know and I will repost there or request for the thread to be moved.

     

    So I am making a CoH comic with screen shots. I've made a few before but not since CoH was murdered. I almost have my next issue done but there is a scene that I could use some help/ideas with. It takes place in ancient Egypt and I am struggling to get the costume to look right (not to mention the throne room but that's for another post).

     

    I am out of practice using the CoH costume creator. I had also posted way back in the day about underwater creatures and got a lot of help back then. So I am hoping there are some who may want to help share some ideas for ancient Egyptian costumes. Time period is purposely vague but I am thinking around the second dynasty. Before or at the time of the oldest pyramid found yet. But sticking to time period specific garb isn't that important given the limitations of the costumes available. 

     

    Characters:

    Pharaoh,

    Pharaoh's daughter,

    Pharaoh's Viceroy (think Jafar from the animated Aladdin),

    Various Pharaoh's guards (generic but I need one guard to be slightly unique since he has a main part),

    A servant or two.

     

    Right now, everything I make looks about the same (pharaoh, guards, etc) or they don't look Egyptian. Appreciate any suggestions or advise.

    • Like 1
  10. Was about to post this as its own thread when I noticed this. I'm sure it has been requested but just incase...

     

    Filled and empty scabbards and sheaths. I'm actually surprised these don't exist already. I remember I wanted them for a few characters back when CoH was live. I forgot they don't exist and tried to make a character with them again just now just to find they don't exist again. I could really use them when making my CoH comics ( jkcomics.com ), as well. 

     

     

    I'm hoping both filled and empty scabbards and sheaths can be added sometime. Maybe they exist on an NPC and we can port over that art. Or maybe we can adapt all the different weapons art to become belt and back details. 

  11. 6 minutes ago, Michiyo said:

    Demos work fine, I recorded lots when I was writing my demo player.  Confirm you are looking in the correct directory for your demos.  If you've switched to the HCLauncher, make sure you're not looking in an older folder that Tequila used.  Open HCLauncher, click "Screenshots" then navigate up one directory and you should see "Demos" (note NOT client_demos from the legacy client).  If you are using Tequila you can use the same thing "Screenshots" to open the folder, up one directory and find "client_demos".  https://cityofheroes.dev/demoplayer/DemoLauncher.exe is my Demo Player, if you are interested as well.

     

    That was it. I was looking at client_demos (as I copied my old recordings over, as well as costumes and such). Found demos folder and my three recordings are there. Thank you.

    • Thumbs Up 1
  12. Trying to record a demo so I can see certain effects and entities. However I will type /demorecord i0portaleffect1 or /demorecord testtesttest then perform the action I wanted recorded. After typing /demostop I check my client_demos folder to find no new files generated. 

     

    Are demos stored in a different directory now or has the /demorecord command changed? Or is there a known bug?

  13. I have a two page flashback in the CoH comic I am making. The scene takes place in ancient Egypt. I need a set to take screen shots with. Instead of building the entire set for such a short scene, I was hoping someone may already have an SG base that looks like ancience egypt. Pyramids, tents about, a palace (inside the pyramid or not) and a throne room. Those sort of things. 

     

    If anyone has a base like this, could you share the base codes and let me take some screen shots in it? 

  14. 2 hours ago, Shenanigunner said:

    See if MediaWiki has an update utility, or if someone has written one. I know they exist for most other database-driven apps. It's either a matter of running such a simple tool... or some deep-dive SQL rewriting. 😛

     

    Either I am not following what you are saying to do, or it isn't working. The wiki breaks once I import the old database.

  15. 1 hour ago, Shenanigunner said:

    Verify that your host (and your account) are using the most current versions of PHP etc. (On my host, I can choose older versions but it's a bad idea.) Make sure you have an account/site/database slot available from your host.

     

    Clean it all out and start with a fresh install. Can't do anything until the basic platform comes up working.

    Found what I was doing wrong with that setup. Setup says it completed and put the local settings file that was generated. But now it is just the white screen of death. I even add in the code show to the errors and it all remains white. http://mmocomicindex.com/comicindex/

     

    Current php version is 8.something. Well past the 7.4.3.

     

    I have gotten a fresh installation working. I have no clue about MySQL. What tools or scripts do you use for your database?

     

  16. 3 hours ago, Shenanigunner said:

     

    Haven't been under the hood on MW for a while (I maintain sites of all kinds) but I think the basic process is do a clean new install, use whatever tools or scripts are available to update the old database, and import it. The version/update log should tell you everything you need to know to get from your version to what's current.

     

    Make sure you server is using whatever versions of PHP, SQL etc. the app demands.

     

    Well I can't even setup a new wiki apparently. I am getting an error with a fresh database.

    610771269_stillwontwork.thumb.PNG.364b378332093a2507f00f86086632c3.PNG

  17. 6 hours ago, Shenanigunner said:

    I run a very complex, customized MediaWiki installation. It can be a headache when it gets out of date.

     

    I suggest you do a clean, working installation of MW and all plugins, and then carefully load your old data into the new databases. Trying to update an old, broken installation from backups is... well, what you've found.

     

    When you say load the old data into the new database, do you mean manually or is there an automated way? I'm told that the current database is quite large. I wouldn't be able to manually recreate each page.

  18. Hi. So I thought I'd post this here as a last ditch effort before I try dealing with complete strangers on guru or upwork. It is CoH related.

     

    Back when CoH was live, I was part of a group called the CCC (CoH Comic Creators). We had a site, cohcomicindex.com, which became mmocomicindex.com when some of them started making comics with other MMO games. It is a mediawiki site. There was a lot of information on there that we still use. 

     

    Well, of course as soon as I am getting ready to start working on my own CoH comic again, I am informed that the mmocomicindex is down. I first found that there was an issue with the company I have the url registered with. I fix that and get the following error:

    1489510776_originalerrors.thumb.png.d76cf47effaa604cf32b5e187df35f9d.png

     

    Searching, I found a few references to updating mediawiki and the extension Cite. That removed the top error. After hours, I then find out my host had changed PHP versions to one that wasn't compatible. It gets changed but something may have broken during the original updating I attempted.

     

    I tried putting the original Mediawiki files back and I get a blank screen. I tried running wm-config file through the browser. At first it would be a blank white page. I then got it to go through the update process, where it is "updating" to 1.25 (what it was before all this mess happened). It wants to update the database to 1.25 and says it completes. However the process doesn't continue past that. I click continue and it just re-updates the database again.

     

    If I try updating to 1.37, it now gets to the update database to 1.37 portion, but I get the following error:

     

    Quote

    ...collations up-to-date.
    ...index rc_name_type_patrolled_timestamp already set on recentchanges table.
    ...rev_page_id index already non-unique.
    ...pl_namespace, tl_namespace, il_to indices are already non-UNIQUE.
    ...have ct_id field in change_tag table.
    ...rc_ip in table recentchanges already modified by patch patch-rc_ip_modify.sql.
    ...have el_index_60 field in externallinks table.
    ...ug_user_group key doesn't exist.
    ...have ug_expiry field in user_groups table.
    ...img_media_type in table image already modified by patch patch-add-3d.sql.
    ...ip_changes table already exists.
    ...index PRIMARY already set on categorylinks table.
    ...index PRIMARY already set on templatelinks table.
    ...index PRIMARY already set on pagelinks table.
    ...index PRIMARY already set on text table.
    ...index PRIMARY already set on imagelinks table.
    ...index PRIMARY already set on iwlinks table.
    ...index PRIMARY already set on langlinks table.
    ...index PRIMARY already set on log_search table.
    ...index PRIMARY already set on module_deps table.
    ...index PRIMARY already set on objectcache table.
    ...index PRIMARY already set on querycache_info table.
    ...index PRIMARY already set on site_stats table.
    ...index PRIMARY already set on user_former_groups table.
    ...index PRIMARY already set on user_properties table.
    ...comment table already exists.
    ...revision_comment_temp table already exists.
    ...have ar_comment_id field in archive table.
    ...have fa_description_id field in filearchive table.
    ...img_description field does not exist in image table, skipping modify field patch.
    ...have ipb_reason_id field in ipblocks table.
    ...have log_comment_id field in logging table.
    ...have oi_description_id field in oldimage table.
    ...have pt_reason_id field in protected_titles table.
    ...have rc_comment_id field in recentchanges table.
    ...have img_description_id field in image table.
    ...index PRIMARY already set on l10n_cache table.
    ...change_tag.ct_log_id is already unsigned int.
    ...change_tag.ct_rev_id is already unsigned int.
    ...page_restrictions.pr_user is already unsigned int.
    ...user_newtalk.user_id is already unsigned int.
    ...user_properties.up_user is already unsigned int.
    ...change_tag.ct_rc_id is already unsigned int.
    ...slots table already exists.
    ...have slot_origin field in slots table.
    ...content table already exists.
    ...slot_roles table already exists.
    ...content_models table already exists.
    ...actor table already exists.
    ...revision_actor_temp table already exists.
    ...have ar_actor field in archive table.
    ...have ipb_by_actor field in ipblocks table.
    ...have img_actor field in image table.
    ...have oi_actor field in oldimage table.
    ...have fa_actor field in filearchive table.
    ...have rc_actor field in recentchanges table.
    ...have log_actor field in logging table.
    Changing 'revision.rev_text_id' default value.
    ...table site_stats already modified by patch patch-site_stats-modify.sql.
    ...index rc_namespace_title_timestamp already set on recentchanges table.
    ...change_tag_def table already exists.
    Running maintenance/deduplicateArchiveRevId.php...
    ...Update 'DeduplicateArchiveRevId' already logged as completed. Use --force to run it again.
    done.
    ...have ct_tag_id field in change_tag table.
    ...index ar_revid_uniq already set on archive table.
    ...index log_type_action already set on logging table.
    ...type_action key doesn't exist.
    ...index PRIMARY already set on interwiki table.
    ...index PRIMARY already set on page_props table.
    ...index PRIMARY already set on protected_titles table.
    ...index PRIMARY already set on site_identifiers table.
    ...index rc_this_oldid already set on recentchanges table.
    ...transcache doesn't exist.
    Running maintenance/populateChangeTagDef.php...
    ...Update 'PopulateChangeTagDef' already logged as completed. Use --force to run it again.
    done.
    ...change_tag_rc_tag key doesn't exist.
    ...have ipb_sitewide field in ipblocks table.
    ...ipblocks_restrictions table already exists.
    ...change_tag table does not contain ct_tag field.
    ...valid_tag doesn't exist.
    ...tag_summary doesn't exist.
    ...archive table does not contain ar_comment field.
    ...ipblocks table does not contain ipb_reason field.
    ...image table does not contain img_description field.
    ...oldimage table does not contain oi_description field.
    ...filearchive table does not contain fa_description field.
    ...recentchanges table does not contain rc_comment field.
    ...logging table does not contain log_comment field.
    ...protected_titles table does not contain pt_reason field.
    ...table job already modified by patch patch-job-params-mediumblob.sql.
    ...ar_usertext_timestamp key doesn't exist.
    ...usertext_timestamp key doesn't exist.
    ...archive table does not contain ar_user field.
    ...ipblocks table does not contain ip_by field.
    ...img_user_timestamp key doesn't exist.
    ...image table does not contain img_user field.
    ...oldimage table does not contain oi_user field.
    ...filearchive table does not contain fa_user field.
    ...recentchanges table does not contain rc_user field.
    ...logging table does not contain log_user field.
    ...index un_user_ip already set on user_newtalk table.
    ...watchlist_expiry table already exists.
    ...page_restrictions in table page already modified by patch patch-page_restrictions-null.sql.
    ...index ipb_address_unique already set on ipblocks table.
    ...have rev_actor field in revision table.
    Table archive contains ar_text_id field. Dropping ...
    An error occurred:
    Error 1091: Can't DROP COLUMN `ar_content_model`; check that it exists (localhost)
    Function: Wikimedia\Rdbms\Database::sourceFile( /home/jkcomi5/public_html/mmocomicindex.com/comicindex/maintenance/archives/patch-archive-MCR.sql )
    Query: ALTER TABLE `archive`
     DROP COLUMN ar_text_id,
     DROP COLUMN ar_content_model,
     DROP COLUMN ar_content_format

     

     

    That is as far as I have been able to get. People on upwork and guru want to charge be $300 to $500 to fix this and I can not currently afford this (freshly graduated college with no job yet and a wife that is a teacher). 

     

    If there is someone here who can help, I can pay something on the order of $50 to $100 or ingame currency, or buy them something on steam or similar. The CoH community has had a few wikis over the years, like paragonwiki and now the HC wiki. So hoping someone can help.

     

    Apologies if this is posted in the wrong spot. Thought it couldn't hurt to ask.

  19. 6 hours ago, AboveTheChemist said:

    I am an admitted demo novice and I am not sure if this will help but I play mine back (including doing screenshot dumps) via a shortcut using the directions on the HC wiki Demo Recording page. I used the instructions under Playing back a demo > Playback via a Windows shortcut > Method 1. Down at the bottom of that same page are some commands you can add to the shortcut to create loops, use fullscreen, etc.

     

    That is a nice article. Thank you. 

     

     

    4 hours ago, Michiyo said:

    Literally all of those are under settings

    image.png.496ca800b83c9ff3f67f98c647d828fa.png

     

    Well I'll be damned. Thank you. Sorry, I had been up for 16+ hours, not moving from my computer. Had the mmocomicindex.com site, which myself and a few other machinima-comic makers use, go down. Working non-stop to figure out the mediawiki, php and database stuff to fix it. I even remember clicking on settings looking if it was there. By bad.

     

     

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