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madicen

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Posts posted by madicen

  1. 6 hours ago, Ukase said:

    So, I am going to be transparent about how lazy I am sometimes. If I could transfer incarnate materials, like those two very rares my brute got from the Labyrinth when it's had t-4 for years already...I think that would be bittersweet. 

    I think it would kind of like Hallowe'en candy as a kid. It's good! But, ultimately, when you eat a pillowcase full of candy at one setting, you get a tummy ache. (I would think, I've never actually consumed that much candy in one setting) 

    I mean, what happens if this were allowed. Someone like me with hundreds of level 50's that are t-4'd - but ultimately stop when they get t-4..I'm not sure how much help most of mine would be. But my badge character, and the 6 or so that used to be badge characters, they have a lot of rares, very rares, and tons of uncommons that I'd like to hand off. But if I did, my new characters would be done as soon as they get level 50. I wouldn't take the opportunity to see how they fare once done, I don't think. 

    Now, that's just me. I'm sure others would love it and not get the "tummy ache". 
    I would imagine the concern for Paragon devs was a player not needing to pay the sub and grind out the content. 
    As for HC Devs, I think the concern might be a lack of players participating in iTrials and such because they wouldn't need to, at least not for a while, until they used up all the old loot. 

     

    That's the thing right, even with the current system most of us who have been playing for a while already have enough transferable incarnate materials that if you really wanted to T4 a new 50 you can do it by what Vet 5?  It's just a residual effect of playing the game.  As it is mine are T4'd out by Vet 15 or 20 just from playing the game.  If we opened up all mats to be transferable that would just get worse. 

     

    The system is fine as is. 

     

     

  2. 21 minutes ago, ZacKing said:

    The AFK MMs are annoying.  There's not much anyone can do outside of reporting them and hoping a GM will take action.  As for me, if I'm leading a team or league during ToT and I see someone is AFK, I boot them and fill with someone who isn't AFK.  If there's too many MMs AFKing at the motel in PI, I move to a different location.  Let them AFK with nothing for their pets to shoot at.  

     

    As much as I dont want to begrudge anyone of how they choose to play whatever game this specific behavior, afk MM leachers, ruin the experience of everyone but themselves in a PUBLIC zone. Those types of players/people/humans I try to avoid in game and out, I'd just rather not spend my time with people who are so selfish they have no concern for the other people around them. 

     

    The one thing I can choose to do as a player is utilize the rating system, which while not visible to others clearly marks someone's global account name so I know when I see them on other characters they are someone who I don't really want to group with. 

     

    Over the years I have come to like ToT less and less. I was stoked for it this year then quickly remembered the things about I dont about it. The XP is not the greatest, with the exception of a well oiled machine with multiple Incans and the majority of the league actually playing...kind of the perfect storm but rarely happens. If I really want to level a character to 50 I just spin up my alt fire farm account and presto I have another 50 within a couple good hours. ToT for me now is get the badges and get out. I'll stick around on a new 50 for a while and lead groups when needed to "give back", but that being what I primarily spend my time doing in October when logged in not a thing anymore. 

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  3. 1 hour ago, Skyhawke said:

     

    RIght? It's our version of the Coldplay Kiss Cam. It was wild when it hit, has been fun to watch, but will be going away soon and forgotten about other than "Hey, remember that time?" posts. I did notice they got that Spotter guy out of the ban pool and he's been really flexing those smooching lips ever since. Kinda feel sorry for the guy. Either he's super delusional or being paid. One's just sad and the other's just sad and set to loose that paycheck before too long. 

     

    Spotter is a fascinating case. Their posts are CRAZY, so crazy I think they are playing a character at this point....but whoever they are they a) really have a thing against LOTROs pricing and B) have sunk over 100 hrs into SoH. Fascinating. 

     

    The deconstruction of this whole thing is going to make for some interesting video essays in the near future...perfect for Josh Strife Hayes Worst MMO Ever or nerdSlayer Death of a Gamer series. 

  4. Just when you think things could not possibly get worse over there at SoH the newest move to "combat the trolls" is to wall off discussion into "people who own the game" and "those who dont own the game". Over the weekend they didn't get enough people online concurrently to fill two groups at any point so I guess those couple dozen people have a nice safe place to keep telling each other they are right while the rest of the world is wrong, while us poors who dont want to waste our money can go over there in the corner and talk to each other. 

     

    It's like a train crash I cant help but watch at this point. There is no way they keep the lights on till end of year at this rate, unless they have something left over from the Kickstarter or a whale with deep pockets behind them privately.

     

    image.png.98572f7c3f8e19adffaec4e74587800e.png

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  5. 5 minutes ago, PeregrineFalcon said:

    I'm sorry, but were you on the same City of Heroes retail forums that I was?

     

    Because a ton of folks DID get banned for having a negative opinion. Many times.

     

    Yeah, the post that I saw that got people angry didn't seem to have an attitude to me. The person complained about the price and the dev responded with "We understand your financial constraints and respect them." That's attitude?

     

    Yeah, unfortunately I think you're right.

     

    EDIT:

    They did say "this is not going to be a AAA MMO, we're a tiny team with a shoe string budget" They've been saying for years.

     

    And I never saw them insult their audience/customers. I feel like either a bunch of shit's being made up or I really missed something big that happened while I was at work.

     

    You didn't see it since they went scorched earth and deleted threads and banned people. It so bad that PC Gamer mentioned it in their article today, specifically calling out SOH7. As to the tune they have been singing, it changed when they told us they were the first "real" mmo with such amazing tech no one else could pull off and then priced it like they were EA. The sticked post is still up, comments are locked of course, but it's right there if you want to be told what a "real mmo" is.  Telling us we're poor if we dont want to pay $60 for it, that's an insult. Shutting down uncomfortable conversations, sweeping negativity under the rug is insulting. Everything about how they have handled it has been insulting. 

     

     

     

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  6. 3 hours ago, PeregrineFalcon said:

    I have to say that I'm a little disappointed by the reception to this game. The anger that some people are showing, on Reddit and Steam, seems to center entirely around the price. People appear to be using that as an excuse to attack the game, and demonize the developers. And while that's typical of internet people, it just seems odd when the game, as delivered, is exactly what the devs said it would be.

     

    It's an MMO launched by a tiny indie team on a shoe string budget. That was always known. So I'm not sure what people expected.

    No, for me at least, the ridiculous pricing was the rotten cherry on top of the poop sundae. Personally, to me, it looks feels and plays like a trash bin Unity asset flip of a game.

     

    Look for some people and some games thats OK, that's what you're looking for. If they had come out and said "this is not going to be a AAA MMO with all the latest and greatest, what it is is a labor of love/spiritual successor to CoH but we're a small shop ect". What they came out and said is this is the "first real mmo in over a decade". To insult your target audience like that is unforgiveable, to treat us like complete idiots who dont know anything about games. To tell us we're poor if we cant afford $60 for a game that looks and plays like Second Life. 

     

    I have more indie $20 games in my Steam library than I will ever had time to play honestly. I will throw down on a game made by a small shop that does not treat their customers like idiots more often than not. Some of my favorite games from the last couple of years, games I have hundreds of hours in were made by one or two people and have Minecraft level graphics. Just in the last few years we've seen HUGE indie hits like Schedule 1 (one dev) and Valheim (five devs) break out into massive success at the $20 price point. In both of these cases one of my friend group saw it said "hmm, this looks interesting for $20" and next thing you know we're all playing it for the next couple of months....all the while saying "wow, this is AMAZING for such a small shop and only $20". The conversation around SoH though is the complete opposite...."wow, this looks like crap for $60. what are they thinking". My friend group that I game with are the same people that I played CoH with 20 years ago...WE are the target audience. 

     

    Even with all the negative noise if your game is decent people will try it. Steam lets you refund if less than 2 hours time played, we all know that. SoH currently has 16 people playing. People are voting with their wallet and they have decided this is not the game to spend $60 on. Now if they come to their senses and price it appropriately then maybe they can get some people to give it a try, but I wouldn't hold my breath. 

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  7. 14 hours ago, Lunar Ronin said:

    As much as it pains me to say it, this may quite legitimately be the worst MMOG launch since Anarchy Online, 24 years ago.  According to Kira, Heroic Games repeatedly asked MMORPG YouTubers to cover Ship of Heroes.  Well, be careful what you wish for...

     

     

     

     

     

     

     

     

     

    I will continue playing it, but I don't know what can be done to salvage the game at this point.

     

    AO launch was marred by severe technical issues, rather than it being a steaming trash heap of a game. People could not register accounts for days after purchasing the game, and if you managed to get through that the servers were very very unstable. I got stuck in a store for DAYS and could not leave. After those first few weeks though AO was amazing. Definitely the worst launch ever, gonna be a while before anyone tops that. 

     

    They have gone 100% scorched earth over there at SoH. They still are shutting down any dissent in the steam forum, banning any and all conversation that are not 100% positive...banning people who bought the game yet have complaints or suggestions. I even got banned lol. The "official" forums look like someone's freshman project from 1999, has no posts no life no interactions. The reddit (not official but the only one) is a graveyard. This game is D E A D on arrival, and thats sad. 

     

    The craziest part is they are blaming US! We're the target audience!! Many of us wanted nothing more than for this to succeed, but after seeing how the devs and community managers have acted through all this even if it were free I would not bother. The game looks like a browser MMO from 2001. They spent nine years and this is the best they could come up with? They haven't made any meaningful progress in years. 

     

    Im starting to think, and this may be tin hat territory, but maybe they released this in the state its in so it would crash and burn....free them from their legal obligations.  "We delivered a product, it wasnt a scam. It might not have been a good product, but we delivered a product". Call me crazy, but what else makes sense in this situation? 

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  8. Way back when one of the people working for Cryptic played EQ/DAOC/SWG with me and the boys. After work they would hop on Teamspeak (maybe it was Ventrilo, or Mumble, or Roger Wilco...the voice coms timeline is a little fuzzy 20 year later) with us to game. When they game got to a place where they could invite other to test it out we got a bunch of keys. CoH was just one of those game that immediately clicked with my friend group. When the game launched our guild was heavy into SWG but CoH became our downtime game, something we could all just chill and have a good time with...rather than the "serious business PvP" game that SWG was for us. I loved it, still love it, for it's simple but addictive gameplay loop, innovative systems, and just plain fun factor. Thats the short version of that story :)

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  9. On 9/2/2025 at 4:15 PM, Jiro Ito said:

    I could get behind a power that builds a cottage though.  The old SWG rangers had a campsite kit they could unpack, and everyone sitting in the campsite got boosts to buffs, healing, etc while onsite.

    Those old ranger kits got SILLY BIG. Hanging out with your pals getting ready to murder every Rebel in some guilds city in a ranger camp, dancers dancing doctors doctoring. Good times, good times. 

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  10. 6 hours ago, Ultimo said:

    What I meant was that as a Controller or Dominator, you're not really providing damage, protection or support for the team.

     

    Your damage is going to be largely slow to inflict.  Solo, this is how you defeat your foes, slowly but safely.  In groups, though, your damage is trivial, and most enemies are defeated before you do anything significant.

     

    Your protection of the team is marginal too.  Sleeps are usually broken right away, and immobilizes don't prevent enemy attacks.  Holds are better, but are either single target on foes that get killed immediately, before the presence of the hold means anything, or have such short duration and long recharge, that they're more or less irrelevant.  Of course, bosses and higher ignore all of that anyway.

     

    Your support powers are the most useful, but even then it's only marginally, because they're your secondary, and as such are relatively weak.  Dominators don't even have THAT much, as their secondary is more dps, such as it is.

     

    Yes, I find Controllers and Dominators reasonably capable on their own, but I find their ability to contribute meaningfully to teams kind of dubious.

    You're clarification did not help any. I think most people understood your position the first time, but like me found it ridiculous. Is your ideal group just 8 Blasters? Many of us, myself included, find Blasters boring AF to play. Self centered all out dps is not everyone's cup of tea, nor is it the ONLY way to play this game.

     

    I think you should actually play a Dom or Controller at end game before you try to speak on their role in groups. So far all you've done is explain that you do not understand what these AT bring to the table. 

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  11. 3 hours ago, UltraAlt said:

     A corruptor?

    Day one of what?

    Did you start playing the first day of City of Heroes original release and start powerleveling people or being power-leveled the first day the game was released?

    Actually I played beta. Back then and after release we PL'd people in Brickstown, with Fire/Kins, when the cap was 40. Any more questions?

  12. 10 minutes ago, UltraAlt said:

    why is that?

     

    I have over 60 characters. I don't powerlevel, and I'm still playing.

    I don't understand why having multiple characters requires you to powerlevel.

    Okay. And the reason that you do all of that is entirely because of being able to powerlevel and/or farm.

     

    I don't keep track of my marketing like you have. Conservatively, I would guess at this point that I have crafted and sold over 20k enhancements (I would say more likely to be well over 50k to be honest, but I don't keep track. I just churn the things out.) I sell other stuff, but I don't keep track. I too help people on the help channel and in looking for group. I haven't hit a donation window due to timing, but I am unsure how powerleveling relates donations.

     

    None of these things show that power-leveling retains players. Donating show that you are more likely to continue playing but that is different than saying that people that power level are more likely to continue playing.

     

    So I have no reason to read your post further as it is purely defensive.

    Powerleveling keeps THIS person here. That is player retention. Powerleveling keeps me here as well. It adds to MY enjoyment of the game. Its something I enjoy. It does not matter to me how others view what I enjoy in games. 

     

    This argument is as pointless now as it was during live. What's the end goal? Remove XP from AE? With less and less people logging in each week you really think intentionally turning away people is a good idea? People will leave. Maybe people you could care less for, but the community will suffer as a result.

     

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  13. If I were in your shoes I'd be making a Brute, but thats just me. There are so many great options for survivability and damage in the majority of the sets. Having a farm brute on you roster to fund your other escapades is a HUGE help. My second toon was a Rad/Fire brute. He does very well in all content outside of AE, have done it all with that character. Every time i get the itch to try out a new build I can just fire up the INF making machine and viola decked out in all purps and ATOs before you know it. Having that farm toon on a second account is even better...but thats a whole other conversation.

    9 hours ago, Myrmidon said:

    Either a Rad/Fire Brute or Fire/Rad Tanker. Capped S/L resist and Melee Defense so that S/L content is a breeze. This setup is easy to build and strong for both farming and regular content.

     

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