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Galinet

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Everything posted by Galinet

  1. Two new players had the same problem last night, raising the total to at least 5 players (since last wednesday). Is the only way to exit the tutorial by completing it? Can we skip it once we have started it?
  2. First of all, thanks to all that brought back this game. Started playing last night and had a problem in the Praetorian tutorial zone, with the second mission where we have to destroy a broken clockwork. Someone before me had killed them all so I searched the whole zone for them, when they were right beside the mission giver. Then saw 2 other players having the same problem, so told them to wait it out. Sure, the zone isn't that big, but it made for a bad "new player" experience. Could there be code to check whether any clockwork are currently spawned and if not, spawn some? Or maybe reduce their spawn time. They are non-aggressive and, unless I'm mistaken, do not give any exp; I don't think there would be a downside to spawning them more quickly than (what it feels like) the 7-10 minute spawner they are currently on.
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