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Solok

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Posts posted by Solok

  1. 3 hours ago, mankar89 said:

    Knowing that due to origins being a part of the game, I think the original poster could be on to something but maybe in a different way. Maybe there could be an update to power set proliferation, adding “origin-specific” effects if one chooses to turn them on:

     

    Magic can have an option of adding runes and sparkles to blast effects, magic circles to go with holds and immobilize powers, things like that.

     

    Tech can have some kind of tech or electric effect to compliment the power effects or something.

     

    and so on and so forth. That could be fun. Would be a lot of work, but could be a nice bump 😁

     

    I would even be happy if they just expanded the Sorcery skillset which includes Mystic Flight.

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  2. 9 hours ago, Luminara said:

     

    Want != need.  If the game needed origin-specific sets, it wouldn't have lasted for 20 years without them.

     

     

    Nanotechnology.  Sub-dermal implants.  Cancerous growths controlled and shaped with electromagnetic radiation.  Magnets.

     

     

    Microchips controlling genetically modified plants.  Special computer helmet which grants telepathic communication with plants.  Intelligent plants brought through a technologically created portal to another universe.  Magnets!

     

    It's called "imagination".  Try it.  You'll find that everything in the game works when you use it.

    MAGNETS!! . . . Curses its Always Magnets !

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  3. I have a new computer so a fresh install of CoH using the new Launcher and that works great, I installed the City Mod Installer and it says the mod "Vidiotmaps for Homecoming" mod in installed. The Extra launch parameters are in the settings -assetpath assets\mods and the hc_vidiotmaps.pigg file is in the C:\Games\Homecoming\assets\mods directory but when I'm in game I don't see any of the exploration badges on the map? Did I miss something?

     

    image.thumb.png.8fff27098071dda168c24850c1230d96.png

  4. I guess I should be more specific. We already have powersets for (Fire Control/Blast/Affinity/Manipulation, Electrical Control/Blast/Affinity/Manipulation, Earth Control/Blast/Affinity/Manipulation, etc) so create a powerset for a magic based powerset called Arcane Control/Blast/Affinity/Manipulation.

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  5. Thanks Oldskool !!

    This gives me a good start. As for some of your questions, I'm not sure what I really want to do with this guy other than I don't PVP but he is my main so i want him to be decked out as OP as possible. I wouldn't even mind respec'ing a little if it helps. I'd like to do heavy damage, stay alive and be a good part of any team.  I took Fire epic just because I didn't know what else would be better and I like Fly over SS & SJ (just personal preference)

    Also I have a toon (Fire/Spines Brute) just for making money so eventually I wanna get him decked out then too but my main is my focus for now.

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  6. On 8/2/2019 at 6:56 PM, barrier said:

    Hey dude, you were given a couple of pointers on the Homecoming Discord. I suggest you rework the build around those comments and then repost.

     

    Power choices need to be looked at again. Drop every AOE from Rad to begin with. Then get SS, SJ, Tactics and Phase. Netherworld Grasp is basically mandatory on Sents right now.

    I know a lot of people prefer SS & SJ for travel powers but for me personally I prefer Fly. Does SS & SJ offer any other benefits I'm not aware of other than traveling?

    (Plus if I choose Fly it gives me an extra slot for something rather than SS & SJ - just sayin)

  7. Hey everyone. Not really much of a PVP'er here but I need your help.

    I'm trying to slot some sets in my Sentinel Radiation Blast/Willpower and I made a primary build just by throwing random sets in it but need some real direction as to what goes best to make me totally OP not just in PVP but all around.

    Attaching my preliminary build in Pines for you to look at (not really worried about travel powers or anything else they will come later just worried about Rad Blast and Willpower for now.

    Paragonman - Sentinel (Radiation Blast).mxd

  8. I think I may have found a bug, not sure but wanted to say something.

    In Faultline the Faultless Mystic badge seems to be missing. The other badges seem to be there (old fashioned, egg hunter, etc) however the physical badge for Faultless Mystic is no longer on top of the garage for some reason and the garage is not in Echo Faultline either so not sure how badge hunters can get it?

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