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kyuwyn

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  1. kyuwyn

    Rad/MA help?

    First of all -- thank you for the advice, I rerolled rad/ba (my issue with MA is the same as it's always been with DM, the MA chain is beautiful, but when I play a melee, I prefer aoe heavy sets, something about explosions of numbers providing dopamine) -- The Rad/ info here has been extremely helpful tho, and enough for me to make inform decisions building. Secondly, i'm confused as to why you'd build def here too -- weave and maneuvers sure, but.. there's no form of natural def, so you'd be like a blaster sacrificing.. a lot to reach an easily debuffed number. More HP = bigger heals, bigger buffer between "alive" and "dead" for your resists to protect, bigger absorb. Point for point you'd be better off capping resists then leaning into health/recharge to pad out your heals to increase your "number of hits to dead" rather than building piddly defense (Your team will probably also provide) -- the replies here have only reinforced that sentiment. I will say tho, my first 50 on live waaay back when, was a Kat/SR scrapper, I was never worried about debuffs, before scaling resists, it was that unavoidable 5% chance to get splatted (soloing av's on SR back then was a game of "Will you hit me in the 5 minutes it takes to kill you?" cause you were 100% dead if even a basic hit you from an AV), after that, it was.. still that but less binary. SR gets like 70% DDR built in, idk why SR players would ever worry about a "debuff cascade"
  2. kyuwyn

    Symphony/TA?

    Yeah, same, it's why I asked a bunch of questions rather than attach a build. I love to theorycraft, i usually end up piecing things together with notes from research and my internal game knowledge as I go along. Secondly, thank you! that was.. honestly exactly what I was looking for. My initial concept was building towards ranged/aoe and recharge (Since I have no melee and TA is a recharge intensive set, so recharge makes sense), so good to know I was on the right track there. I actually planned to end up with hasten/hover/maneuvers/weave (It feels weird to build ANY character without hasten, I've just been doing it so long I feel like i'm leaving a gap, and well that's the standard defense trio on a controller), so that's not really an issue either, I can't think of any other pools that i'd rather take for concept so.. *shrug* All of this info was super helpful tho, thank you.
  3. kyuwyn

    Symphony/TA?

    I just came back to homecoming and saw the TA changes, and as i've always wanted to make a TA character, seemed like the time -- I enjoy the idea of being a force multiplier nature of locking everything down then debuffing them into the ground with TA. I've gotten a fire/kin dom, a mind/psi dom, and a plant/elec dom to 50, So i've got a decent grasp on the control sets and how to play them, but slotting/using TA is a mystery to me. I went with symphony simply because it fit the concept and well i've not played it, so it's all new to me, but that leaves a few problems -- mainly, I have no idea the best way to slot it. From what i've gathered, it's basically Mind or Dark, but with extra damage (the disorient specially so) as the secondary instead of -recharge/-to hit, which seems to fit the historically low-damage-outside-containtment playstyle of controllers, with the primary downsides being i t's crappy single target hold (Ice arrow I guess will patch that hole?) and it's pet being garbage as it only echoes your spell with random targets and doen't cast ion it's own -- but I primarily team on controllers, so the pets not a super deal breaker for me, I got other teammates to kill things. So I guess my primary questions are 1.) Does anyone have a build I can use to get some ideas? Still trynna parse how modern proc slotting works, I know acid arrow works best as a proc bomb, but i'm kinda foggy onthe rest 2.) Given the damage component, I should slot most controls as blasts? seems off as a controller, but it makes sense. 3.) Anything I should know about either set? I'm honestly kind of on the fence about switching symphony to earth or dark (only level 10 atm), but the only real info I could find was a post on the dom forums where the consensus is basically "The set is wonky, and the pet doesn't work for doms, but it's probably great on a controller" .. but not very much on how it actually works for a controller. to note, primary content I do is "normals" itfs, +4's, etc., I hopefully should have a good enough grasp on both sets by the time I get to endgame to guide myself XD
  4. kyuwyn

    Rad/MA help?

    Just coming back to homecoming and seeing the changes decided to roll up a tank, ended with Rad/ma -- enjoying it so far, rad is a nice toolkit, and 16 target dragon tail is hilarious -- I got it 3-procc'd and it's kind of a hilarious meat grinder. Outside of that, and "Spec tanky" and "put procs in therapy" i'm lost, any advice? Primarily gonna be trollin' around doing normal content maybe some farming.
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