bertboxer
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Posts posted by bertboxer
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34 minutes ago, Linea said:
You could also go a completely different direction, lowering armor, using the psuedo defense -to-hit, then putting resources toward Dark->Souldrain on high-recharge. Note Dark->Souldrain has half the recharge vs Soul->Souldrain.
wait, just to make sure i'm following correctly, there's a power called Soul Drain in both the Soul Mastery Patron pool and the Dark Mastery Epic pool and they have similar effects but the Dark version of Soul Drain has half the cooldown of the Soul version?
that said, it looks like i have to invest further into Dark to get that Soul Drain vs the Soul Patron version which I can grab earlier. are there any other standouts among ancillary pools that i should go out of my way to grab? I picked up the leadership toggles and experimental injection because it fit the theme i was going for but i can drop those if they fall behind
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30 minutes ago, Mezmera said:
On the Dual Pistols side of things here's what I go with.
Pistols
Swap Ammo
Bullet Rain
Executioner's Shot
Hail of Bullets
This is a very fine rotation and will allow for you to lay out those Dark powers while getting in your best shots.
Good info, I'll drop dual wield and empty clips moving forward in favor of hail and executioners. thanks!
6 minutes ago, Psyonico said:Really, the only "trap" in Dark Miasma is Black Hole, which I see you don't have.
yeah, the stasis effect it mentions seems tailor-made to mess up my teammates burst damage if timed incorrectly. i've only had a few issues in groups with adds joining mid-fight that black hole seems designed to address but i'd much rather be numerically more efficient for the regular fights than deal with that
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Hey all, played during live and picked things back up again with homecoming. I'm usually a tanker player but had a concept for a somewhat reformed Skull Bone Daddy as a Dark/Pistols defender. I'm in the mid 30s right now and just trying to feel my way through the powers, mainly playing in teams and taskforces and I want to make sure I'm avoiding powers that people would consider 'traps'. What I mean by that is things that are simply not worth investment and should be avoided in the majority of builds. Here's where I'm at right now. I know respeccing and end game content is its own thing but I'm mainly trying to just level normally and not be a burden to my team.
Dark Miasma
Twilight Grasp
Tar Patch
Howling Twilight
Shadow Fall
Fearsome Stare
Petrifying Gaze
Dark Servant
Pistols
Pistols
Dual Wield
Empty Clips
Swap Ammo
Bullet Rain
Pools
Hover
Fly
Experimental Injection
Maneuvers
Assault
Tactics
Are there any powers I need that I'm obviously missing or powers that are awful that I've taken?
Antagonist group types
in General Discussion
Posted
would the cimeroans count as the 'lost world' group? i'm not clear if your character is actually time traveling to the past to see them or if they are just secluded where they are in the present though