
Grandfeatherex
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Posts posted by Grandfeatherex
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icicles doing cold doesn't change much to me, makes sense, but it should be a split between lethal and cold probably
I still absolutely hate the change to Hibernate / "icy bastion"
on my sentinel i don't want to have to click a power twice to have the same function it did before.
and on a tank i don't want to have to add 100% more slots than it had before, to have the same functionality, and there is the chance of misclicking it a second time in exchange for a crap "buff" that i don't want
I use hibernate as a short intangibility and to bring myself to full health, changing it to fit in line with the sentinel version in name, and function smells like someone usurping the original with their fan made version, tanks had the power 20 years ago, if there is a change, they should not be subjected to it
if (likely when) the change goes live a dozen or more of my ice names will be relinquished, since i'll be deleting those alts-
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I thought "Ailment Resistance" was already renamed, and hoped the same would happen for Second Wind
aside from bad sounding names, that don't really fit, I don't want a pop up on my screen if i die, i'd rather "second wind" just recharge as a revive on death, or pop up a 4th bar, not get in the way of the hospital/sg base option
I think i will just be respeccing it out for "ailment resist", the max hp is no longer worth it to deal with having a rez that i don't want-
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On 10/21/2024 at 11:30 AM, EnnVee said:
adjusted post to make it more clear 😃
ya, i just searched for Halloween 2024 to find the list of bases and missed that this came up in a server specific one since this was the only one i found, but i'll be there lol
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i don't see much benefit from doing that (none to me since i keep solo bases for extra crafting room) but i can see negatives, like someone deciding to grief people by opening a craft window and going afk meaning nobody can use the salvage racks until someone with a high enough rank can kick them from the SG
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which server? (i was looking for the list like last year that had all the finalists)
Edit now i see it's excel -
I'd also add that not seeing the window textures really takes away from the event, and seems to make it just another event to grind out, instead of something to look around and appreciate
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On 10/12/2024 at 9:05 AM, Glacier Peak said:
They were Experimental changes being tested. Once the dev received enough feedback, they pulled it off the testing server to adjust. I think the last I read the intent was to bring power changes back to testing again when the dev has more time.
i figured it was something like that, but it only seems about 1/2 had their patch notes removed (leading to the idea that the ones that still had notes would be testable)
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None of the proposed power changes seem to be on the closed beta servers (i tried making a few of the ones that didn't have their update info wiped) on paper some (like sleep) sound good, but i'm glad to see the idea of a pet for mind was scrapped, it stands out as the only one without a pet, but also it's what makes it unique, maybe it could just have a faster cooldown and/or apply a damage/accuracy buff to targets that are confused? (if that's possible)
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9 hours ago, @T3h Ish said:
The name release has been long awaited by some, but i'd like to offer something close to my heart, and probably many others.
I would like to suggest there be a mechanism of some sort, to lock a specific name for those who are no longer with us, the name they're known for, and for a plaque placed somewhere in AP or Mercy with a scrollable list, depending on the alignment so we can have a homage/memory of them in the world they experienced with the community friends and family, if that's something they'd want anyway.
It's not entirely unprecedented, we have homages to prominent members of our community, such as Ascendant, albeit as a character performing his famous call, in our beloved City of Heroes.
If it's possible to implement that in a reasonable manner, i'd think many would appreciate it.
we are getting old, and someone "well known and respected" on one server, is totally unheard of on others (and if they are/were well known they were probably lv 50 with the known alts)
reserving and locking names, and placing monuments (especially since that can't be just on one server) would quickly get out of hand I think -
Neither bright water only, nor dark water only removes the crystals from barrier reef, hopefully this will be fixed, but can we have a "water only : default colour" without having to set it as bright, or dark?
I can't get the same water colour to match the set with the bright, or dark options, and I wouldn't want to change the colour of all the powers just so they match
(this goes for other powers that have been changed too and now have to choose 'bright or dark' and can never really match the colour it should be, like Martial combat's "reaction time" where I want the original colour but also to "show floaters") -
3 minutes ago, macskull said:
The manifests used by third party launchers are updated via a different process and can sometimes lag several hours behind. Tequila isn’t officially supported anymore and at some point won’t work at all, might as well get used to the HC launcher.
i will switch only when there is absolutely no other option, i don't like the HC look or set up, and only use it now to check markets on a second account so i don't have to keep changing log in info, i'd rather wait even if it's 24hrs to not be forced to use that HC launcher which should say something
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did this just kill tequila support? it keeps saying to update before launching the game (which i keep doing) and wont load, the HC launcher works but i don't like that launcher
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I intentionally avoided reading a lot of the body of the posts since I haven't run the arc yet, but if we're forced to get a zone change, can we at least get a generic store/quartermaster that sells enhancements in the area?
I'm not a fan of changing things in general, but the last time i went there i planed ahead and bought SO's for the slots i would unlock... to have them go red before I could slot them, meaning i had to buy them off the /ah -
I was in RWZ testing on the targeting dummies with bots fully upgraded, and after about 10 min of testing, which included resummoning bots, re-slotting bots etc i still hadn't seen the assault bot actually use conserve power and was ending out even at 80% end reduction
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where can i turn off the taunt message i get on every attack i make with my brute, and turn back on my white absorb numbers?
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11 minutes ago, Glacier Peak said:
For the past three hunts today, there has been an announcement put out in game. It's in bright orange GM lettering. Some of the previous submissions in this thread have it in their chat if you look closely.
The screenshots are saved in the same screenshot folder on the new COH Launcher as it was for the Tequila Launcher. The filepath doesn't change unless you move them yourself or install in a new location.
I don't mean the "hey this thing is happening RIGHT NOW" message (and then killing time reading the forum post to figure out what's going on). i mean an actual pop up window when you get into the game like there was about the new issue in beta, or when the donation window opens.
it doesn't share the same folder for me, since the only way i could ever find the screen shots was because on tequila there is a button you ca click that opens the screenshots directly, and when i took screen shots with the new launcher i had to go to tequila to open the screen shot folder and they weren't in it -
I wouldn't have made it in time anyway (it would have been nice if there was an in game pop up to let people know this was going to be a thing)
but but I don't even know how to get the screen shot up here, took a minute just to read the rules and by then i was 4th 😕
but this does raise the question I was trying to find the answer for I guess, which is, where are screen shots saved on the new launcher? I had to go back to tequilla to take and find screen shots -
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20 hours ago, MAH said:
"Firstly, the mechanics of the set make the set difficult to get started with. Secondly, when fully built, Titan Weapons massively overperforms compared to other melee set in almost every metric."
My perception of this was that the game developers intended to reward players for learning how to manage a relatively clunky set. Taking the skill requirements away from sets destroys any sense of pride in specialization, practice, or mastery. I view City of Heroes as a relatively easy game and the skill needed to run Titan Weapons at a high level was something that allowed players to stand out from others.
Having tested the newer version of Titan Weapons I do not see any value-added reasons to play this set over any other set. I believe that continuing to make changes with this style of thinking will lead to a game where each and every character within an AT will play too similarly to one another and powersets will be differentiated only by visuals.
I have enjoyed City of Heroes for the past 16 years, but a game where practice has no impact on performance is a game that I will tire of very quickly.
I fell the same way that it feels like every set is being "brought into line with existing sets" (even if that means changing 2/3 sets to match 1/3 of them with the ST and AoE coming at the same levels, same with blaster versions of build up changing to all come at the same level, makes each set seem like a less interesting pallet swap
I didn't do all the math and measure times down to the second on runs, but just for a 'feel' perspective it's lackluster and more boring than the TW's I already have
chaining a powers time from 1 second activation to 1.1 etc might not be too noticeable, I really hate the dmg and end reduction with momentum though.
I made a Dark/TW tank specifically because people QQ over end costs all the time and because I've never seen anyone in game use that combo, now it's just another that will fade into blandness. yes TW had high damage, but it also had high end costs and if you missed you had another slow heavy attack again and again until you got that hit (yes i understand real world physics that just swinging the TW hit or miss would add momentum, but I also understand that in the REAL world you wouldn't use a slab of concrete on an 8' poll in combat either)
NEEDING to hit to build momentum, and the high end cost felt like a justification for that high damage, on top of it's naturally slot out of momentum attacks.
if changes had to be made I'd rather see a slight changes to slow it down and keep that damage again a .1 activation time not that noticeable, keep momentum versions of attacks with the same damage, but same end cost, have taunt, rend armor, and crushing blow REMOVE momentum since the don't involve swinging the weapon seems like it would be justifiable and bring the over all DPS down but not break what made the set feel special
I'm really not looking forward to the inevitable kinetic melee changes either, yes, it "under performs" mathematically but i rolled my kin melee character up because they are FUN and have a distinct look and feel about them, not because I want to be able to solo a pylon in record time or have an AoE farm machine. the fun and uniqueness of sets seem to be getting put to the side in order for them to all perform the same, great if you only have 1 character maybe, but makes alts much less fun and interesting-
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On 2/26/2020 at 10:02 PM, macskull said:
Well it's a good thing that Dark Melee's not exactly hurting in the single-target damage department then, isn't it? These changes are simply making it also competitive in the AoE department.
I could make the same argument and assume you're playing the same game I am, in which case I have no idea how you're moving so slowly that clearing a spawn takes 30 seconds, but I'm not going to and I'm going to point you to the fact that game's balanced around SOs which means absent any other buffs this power will be available every 45 seconds tops. I don't see how adding some AoE damage to a set that's sorely lacking it is a problem, but okay.
Let's look at it this way:
- Single-target-heavy sets are useful in encounters against single hard targets with lots of HP (basically, AVs and EBs, maybe multiple bosses) which, let's be honest, are not the majority of encounters.
- AoE-heavy sets are useful in encounters against pretty much everything else, where there are lots of targets, which is the majority of encounters but they can struggle against harder single targets.
- Sets that have good AoE and single-target damage might not perform as well as either of the above sets in their applicable scenarios (which isn't even the case, since they'll perform just fine) but they're going to be pretty much universally useful. There's no reason most or all sets can't fit in this category.
I don't think any consideration has been put in to balancing around SO's for a while, or even +0/x0 settings, that seems to be what lead to the whole tank rework debacle in the first place, complaining that brutes can get to the same resist as tanks... ignoring that a tank could do it with SO's and a brute needs sets to get there
this change again just furthers making tanks farm equipment, for low lvs and at +0/x0 tanks are going to suffer with longer cooldown on shadow maul since you aren't fighting enough mobs to need the increased area. at lower levels or without sets you aren't going to have the deffence to pull off +0/x8 where the damage really improves, especially how much longer it takes waiting for the attack to come up now.
keeping the recharge time, area, and damage the same, but reducing the cast time would have seemed more ideal to me as it would have been a flat net gain both for aoe and ST attacks, now it's a hindrance to ST and AoE damage unless you artificially inflate the number of mobs you're fighting, and even then it's still increasing overall AoE output at the cost of ST dmg and anyone playing the game at default settings -
anyway the "ranged only" could be dropped and/or only apply to pets told to stay in a certain spot? it seems every change ignores that low levels also exist, when my mercs have burst and brawl i'd much rather them move in to brawl rather than stand there waiting until burst recharges, something walks to melee them and they attack with brawl, or me having to manually move my pets into melee range when their other attacks have not recharged yet
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just me? or does dark hela look an awful lot like the marvel character hela...
Focused Feedback: Powerset - Electric Armor
in [Open Beta] Focused Feedback
Posted
I still don't understand the reason to give toxic resist to static shield, i'd just keep it in Power Surge since that's where it seems to make sense (maybe negative energy resist instead?)
Power Sink has become much more tolerable now with it only dropping from -40 to -35 end drain, although i'd still prefer it work as it does on the current game, with no regen and more end sapped (or even increase the end drain or -recovery)
I never had any issue with grounded, and it's KB protection (except forgetting about it once and going on a Hami raid), and i'm for protections and armor sets being different, so i'd keep it only on the ground, but a few seconds off the ground is fine
I seldom took Power Surge, and when i did, it was mainly for the theme of the build to be in that form, with changing it to a 30 second duration i'd be less likely to ever take it, not more likely (although maybe to placate some, it could get fear/confuse protection there in it's 30 second form), I'd keep it as it currently works though, and if it needed a buff maybe give power surge the regen