Has there been any discussion about Arachnos base maps and their terrible lighting with an intent on improving them? Does this issue bug anyone else? I personally dislike playing on the poorly lit Arachnos base maps so much that it hampers my enthusiasm for creating villians, knowing I will have to play those maps so frequently on Redside. I don't know if the terrible lighting/draw distance was done purely for gfx limitations, but obviously by todays standards any PC should be able to render a properly lit Arachnos base with ease.
Anyways, I bring this up because I would love if in a future issue a rework on Arachnos base maps was made to improve their lighting and visibility. It's just painful to me how decidedly worse missions on those maps are as a result of what I personally think is terrible design. So much annoyance could be relieved with more lighting and draw distance.
Do others agree, or is this mostly a me issue?