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  1. I've started a Widow for now, but I'm intrigued by this suggestion. Do you have a build you like? From a few minutes of searching it seems there's quite a bit of variety for this. Hey, thanks! I'll look that over. I won't start leaning on a build plan until after the 24 respec, but I'm pretty torn at the moment between going Night Widow or Fortunata. At first glance, this looks like a promising compromise. Have there been any significant VEAT changes since this was written, or is this likely to be good as-is?
  2. I usually go through the leveling process, hitting the main task forces on the way up. I don't always make it to 50 and frequently start a new character when/if I do. I'm hoping to stick to a single character a bit more rather than having dozens of mid-level characters that never get played. I'm not expecting to find Tanker durability, Blaster damage, and Defender support all in one package, but something that can do enough damage and maybe throw out a decent heal/buff/debuff occasionally while not constantly faceplanting is what I'm hoping for. Dark/FF Corrupter sounds doable, as does a /Shield Brute. I never quite clicked with a Brute, though, but the Corrupter sounds intriguing. Truly? I'll have to give one a try. I made a Crabbermind years ago and enjoyed it for a bit, but keeping the pets alive became more chore than challenge so I left it. If Fortunata ticks the same boxes, that may be what I'm looking for. Thanks for your advice, everyone. I have some reading to do.
  3. I have less time to play than I used to, so I'm looking for recommendations for a character that can reasonably do everything, into which I can put the bulk of what time I do have. My goals are to have enough personal defenses to survive groups, enough damage to defeat them, enough buffs and/or debuffs to aid a team, perhaps even the odd control ability. Not necessarily to be the best at any one thing, but adequate at as much as possible. I'm more interested in being able to exemplar well than to excel at incarnate content, but at a bare minimum, I'd like to be able to fill in any gaps while not being a detriment to the team. That probably leaves quite a few options available. What would be your go-to for this, and why? Thanks in advance.
  4. Looking at making a Plant Controller for a duo with my wife and I'm thinking of either /Marine or /Nature. Both fit the theme I have in mind. Which of the two of these is better, mechanically? I'm a bit out of the loop on the recent changes to Plant Control. What's worth taking/skipping these days? And just for comparison, are there other sets that might be worth considering as a better pairing? Not /Storm, though. I know it's quite strong, but it never really "clicked" with me.
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