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Psychich Blast/Invulnerability (psy/inv) build critique


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Posted (edited)

Hello everyone.

 

These were my goals (just a min/max theoretical exercise):

 

- No purps (although I couldn't avoid planning ATOs) or Incarnate buffs

- Perma everything (Hasten, Dull Pain, Link Mids) which is basically just permahasten in disguise

- HP cap (perma Dull Pain + accolades basically just does it)

- S/L defense AND resist cap. S/L was rather easy, but resist can't be done without Shield Wall IO

- Will Dom./ Scramble T./Will Dom./TK Blast/Dominate/Probe (requires blapping!) ST chain

- Pile as many AoEs as possible at once, could theorize a Shockwave + Scream + Tornado + 0.03s delay + Shockwave + Scream combo (Tornado will come up 1s after that)

- As much +dmg as possible, got +17.5%

 

Stuff I wish I could do without purples/extra ton cash:

- Fully ranged ST chain (can't afford another power on this)

- Fully cap S/L res.

- S/L def cap without CJ/level 49

- Heavily proccin' dominate, but 4 slots have been eaten by Basilisk's

- Even more slow res, since ANY slow for ANY amount of time will ruin the perma trio goodness

 

Build is below:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Telekinetic Blast -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(13), SuddAcc-KB/Dmg/End(13), SuddAcc-KB/Acc/Dmg(15), SuddAcc-KB/Acc(15), SuddAcc--KB/+KD(17)
Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam(11), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(25)
Level 2: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5)
Level 4: Super Jump -- WntGif-ResSlow(A)
Level 6: Will Domination -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(7), SntWar-Acc/Dmg/Rchg(7), SntWar-Acc/Dmg/EndRdx(9), SntWar-Acc/Dmg/EndRdx/Rchg(9), SntWar-Rchg/+Absord(21)
Level 8: Durability -- PrfShf-End%(A)
Level 10: Psychic Focus -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Dull Pain -- RechRdx-I(A)
Level 16: Unyielding -- GldArm-3defTpProc(A)
Level 18: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(21), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dmg/Rng(23)
Level 20: Resist Physical Damage -- UnbGrd-Max HP%(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A)
Level 24: Tough -- Ags-ResDam(A)
Level 26: Scramble Thoughts -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(27), OppStr-Acc/Dmg/Rchg(27), OppStr-Acc/Dmg/EndRdx(33), OppStr-Acc/Dmg/EndRdx/Rchg(33), OppStr-Rchg/+Opportunity(33)
Level 28: Invincible -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(46)
Level 32: Psychic Wail -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def(43), RedFrt-Def/EndRdx/Rchg(50)
Level 38: Mind Probe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 41: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/EndRdx(46), RedFrt-Def(46)
Level 47: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), GhsWdwEmb-Dam%(50), GldJvl-Dam%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 19.13% Defense(Melee)
  • 16.31% Defense(Smashing)
  • 16.31% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.75% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 15% Enhancement(Range)
  • 43% Enhancement(Accuracy)
  • 107.5% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • -0.85 Enhancement(Knockback)
  • 7.5% SpeedFlying
  • 185.2 HP (15.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 42.5%
  • MezResist(Held) 42.5%
  • MezResist(Immobilized) 42.5%
  • MezResist(Sleep) 42.5%
  • MezResist(Stunned) 42.5%
  • MezResist(Terrorized) 42.5%
  • MezResist(Teleport) 100% (20 % chance)
  • 7% (0.12 End/sec) Recovery
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 15% Resistance(Smashing)
  • 15% Resistance(Lethal)
  • 16.5% Resistance(Fire)
  • 16.5% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 7.5% SpeedRunning
Edited by leandropj
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