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Posted (edited)

EDIT: dropped Flashing Steel for Maneuvers and moved some slots/sets around. Now up to 75% energy resist and 35/37% melee/AOE defense.

 

Wondering if someone could take a look at this for me. He's only level 22 in-game but I like to start buying attuned IOs early so trying to get a build together and, at least on paper, he looks a little squishy. My main is an untouchable Inv/DB tank so I may just be spoiled but I'm sure I could be optimizing this better. 

 

- I would like to keep Soul Mastery and Spring Attack for theme if possible (he's a dimension-hopping teleporter).  

- Since I am taking Darkest Night, is it even worth adding more defense or should I be aiming for something else?

- I would like to keep the budget around 200m if possible. I plan on farming to improve all my toons with purples once I have them all at 50 with basic builds completed.

- Is it worth picking up the Presence pool to stack with Cloak of Fear? I've seen a few DA builds do this but I kind of feel like that's time wasted that I could be using to DPS.

- Optimal slotting for the damage aura??

- I exclusively play in teams so solo viability is not a concern. 

 

Thank you!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Katana
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (5) Aegis - Endurance/Recharge
  • (5) Aegis - Psionic/Status Resistance
Level 1: Sting of the Wasp
  • (A) Empty
Level 2: Death Shroud
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (7) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Kick
  • (A) Empty
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 8: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (9) Obliteration - Chance for Smashing Damage
  • (9) Scirocco's Dervish - Chance of Damage(Lethal)
  • (11) Fury of the Gladiator - Chance for Res Debuff
  • (11) Numina's Convalesence - Heal/Endurance
  • (33) Numina's Convalesence - Heal/Endurance/Recharge
Level 10: Dragon's Roar
  • (A) Taunt Duration IO
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Gift of the Ancients - Defense
  • (13) Gift of the Ancients - Defense/Endurance
  • (15) Gift of the Ancients - Defense/Recharge
  • (15) Gift of the Ancients - Endurance/Recharge
  • (34) Gift of the Ancients - Defense/Endurance/Recharge
Level 14: Super Jump
  • (A) Empty
Level 16: Divine Avalanche
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Murky Cloud
  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 20: Obsidian Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 22: Spring Attack
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (23) Scirocco's Dervish - Accuracy/Recharge
  • (23) Scirocco's Dervish - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (25) Scirocco's Dervish - Damage/Endurance
  • (27) Obliteration - Chance for Smashing Damage
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - End/Resist
Level 26: Oppressive Gloom
  • (A) Endurance Reduction IO
Level 28: The Lotus Drops
  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (29) Superior Might of the Tanker - Damage/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 30: Weave
  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
Level 32: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
Level 35: Soaring Dragon
  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (37) Analyze Weakness - Chance for +ToHit
Level 38: Golden Dragonfly
  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (39) Touch of Lady Grey - Chance for Negative Damage
  • (40) Achilles' Heel - Chance for Res Debuff
  • (40) Perfect Zinger - Chance for Psi Damage
Level 41: Soul Tentacles
  • (A) Annihilation - Chance for Res Debuff
  • (42) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (42) Annihilation - Accuracy/Damage/Endurance
  • (42) Annihilation - Accuracy/Damage
Level 44: Dark Obliteration
  • (A) Bombardment - Damage
  • (45) Bombardment - Accuracy/Recharge/Endurance
  • (45) Bombardment - Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge
  • (46) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (46) Bombardment - Chance for Fire Damage
Level 47: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff
  • (48) Dampened Spirits - To Hit Debuff/Endurance
  • (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (48) Dampened Spirits - Recharge/Endurance
Level 49: Build Up
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet 
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 
Level 2: Swift
  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (40) Preventive Medicine - Chance for +Absorb
  • (43) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod/Recharge

------------

Edited by Sovereigne

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