BigKahuna337 Posted December 7, 2020 Posted December 7, 2020 I'm the new /Sonic power for Blasters I feel like something isn't right. In the power Dynamo, the description calls this an absorption barrier but it doesn't seem like it does anything. On other Blaster secondaries (Temporal, Ice, Martial, Rad..to name a few) that have barrier or regeneration powers, I have either seen a regen increase in my combat attributes or it provides a barrier by ticking off HP every 3 secs or so which will grant a small barrier over the casters 100% total HP. It appears the power Dynamo in Sonic secondary for Blaster does neither of these so what's really confusing is how similar the description is to some of the similar powers in the secondary sets listed above. Is this a game glitch, or does this secondary just suck and this power was designed to do nothing??
Retired Game Master GM Tock Posted December 7, 2020 Retired Game Master Posted December 7, 2020 Admittedly a bit confused: Dynamo is an Electric Manip. secondary, not Sonic. It's the renamed "Lightning Field" which does a recovery/regen boost (you won't see HP numbers overhead, but your regeneration and recovery rate have a slight increase.) In Sonic Manipulation, Sound Barrier seems to be the closest one to what you're describing, which only has recovery increased, not regeneration. Check the power you're looking at again and let us know which is the case.
BigKahuna337 Posted December 7, 2020 Author Posted December 7, 2020 Appreciate the quick response, yeah I mixed up Dynamo and Sound Barrier. I guess what's confusing is the fact it can be slotted with Healing enhancements and the description calls s similar to other "barrier" powers but this one provides no healing or regen.
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