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Help with an StJ/Invul Build


Hszmv

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Starting to buy my endgame ehancements and wanted advice for my build and where to take it.  Travel power selected is flight but beyond that something I can place into Mids (or the new one whatever it's called) would be highly appreciated.

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Well, invuln benefits a lot from the +S/L dmg res enhancements and bonuses since you can cap your S/L res (and pump up most others) without having to take Fighting Pool, that will free 3 power choices for you.

 

Of course, Invuln also benefits from +def enhancements and bonuses and you can choose betwen softcapping to S/L dmg or if you are already res capped to S/L dmg, you could softcap to exotic dmg (nrg/neg/fire/cold) for a more complete build.

 

+Recharge and +HP are also very desirable, especially +rchg to get minimum downtime or even perma Dull Pain.

 

These are the priorities I take on an Invuln char. You can also rely on Alpha slot to round them up since you can choose between +res, +rchg and even a +def/+rchg one to complement your set IO bonuses.

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Ok, this is how I'd do the build ideally. No end issues whatsoever, S/L Def softcapped with a margin to help on an occasional def debuff, almost at S/L res cap with Cardiac Alpha, awesome 2091 HP once fully accoladed, decent dmg res to other kinds of dmg except the usual toxic and psi (and even good res against fire/cold) plus only 10 secs downtime on Hasten. This is not a cheap build but you can save a few million using one Smashing Haymaker set instead of one of the kinetic combats, either the one in Shin Breaker or the one in Crushing Uppercut.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Street Justice

Secondary Power Set: Invulnerability

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Initial Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46)

Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(34)

Level 2: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37)

Level 4: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)

Level 6: Dull Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(7), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(43)

Level 8: Rib Cracker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42)

Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(11), ShlWal-ResDam/Re TP(15)

Level 12: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(42)

Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)

Level 16: Unyielding -- TtnCtn-EndRdx(A), TtnCtn-ResDam(17), TtnCtn-ResDam/EndRdx(17), TtnCtn-ResDam/EndRdx/Rchg(45)

Level 18: Spinning Strike -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(19), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45)

Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)

Level 22: Super Jump -- Jump-I(A)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(46)

Level 26: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46)

Level 28: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48)

Level 30: Resist Energies -- StdPrt-ResDam/Def+(A)

Level 32: Crushing Uppercut -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), RedFrt-Def/Rchg(36), RedFrt-Def(36)

Level 38: Resist Elements -- GldArm-3defTpProc(A)

Level 41: Electrifying Fences -- Acc-I(A)

Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50)

Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 49: Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(9)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Cardiac Core Paragon

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You could improve your overall recharge and make Hasten perma if, instead of the Kinetic Combat sets you use Crushing Impact sets and go for agility Core Paragon in Alpha slot at the expense of lowering your dmg res and to be softcapped to S/L def you will need 3 enemies in your invincibility range instead of just 1. You will also save a shitload of inf though because Kinetic Combat is damned expensive set:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Street Justice

Secondary Power Set: Invulnerability

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Initial Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46)

Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(34)

Level 2: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37)

Level 4: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)

Level 6: Dull Pain -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(7), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(43)

Level 8: Rib Cracker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42)

Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(11), ShlWal-ResDam/Re TP(15)

Level 12: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(42)

Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)

Level 16: Unyielding -- TtnCtn-EndRdx(A), TtnCtn-ResDam(17), TtnCtn-ResDam/EndRdx(17), TtnCtn-ResDam/EndRdx/Rchg(45)

Level 18: Spinning Strike -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(19), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45)

Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)

Level 22: Super Jump -- Jump-I(A)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(46)

Level 26: Shin Breaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(46)

Level 28: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48)

Level 30: Resist Energies -- StdPrt-ResDam/Def+(A)

Level 32: Crushing Uppercut -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(33), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(34)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), RedFrt-Def/Rchg(36), RedFrt-Def(36)

Level 38: Resist Elements -- GldArm-3defTpProc(A)

Level 41: Electrifying Fences -- Acc-I(A)

Level 44: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50), PstBls-Dmg/Rng(50)

Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 49: Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(9)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Core Paragon

------------

 

 

 

 

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