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Build advice for a Fire/FIre/Fire


Gwyrdd Mawr

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Never played a blaster before no idea what I'm doing

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Fire: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
------------
Level 1:    Fire Blast    
 (A) Superior Defiant Barrage - Accuracy/Damage
 (3) Superior Defiant Barrage - Damage/RechargeTime
 (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
 (7) Superior Defiant Barrage - RechargeTime/+Status


Level 1:    Ring of Fire    
 (A) Gravitational Anchor - Immobilize
 (48) Gravitational Anchor - Immobilize/Recharge
 (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
 (48) Gravitational Anchor - Accuracy/Recharge
 (50) Gravitational Anchor - Immobilize/Endurance
 (50) Gravitational Anchor - Chance for Hold


Level 2:    Fire Ball    
 (A) Superior Blaster's Wrath - Accuracy/Damage
 (7) Superior Blaster's Wrath - Damage/Recharge
 (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (23) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


Level 4:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 6:    Rain of Fire    
 (A) Ragnarok - Damage
 (9) Ragnarok - Damage/Recharge
 (11) Ragnarok - Accuracy/Damage/Recharge
 (11) Ragnarok - Accuracy/Recharge
 (19) Ragnarok - Damage/Endurance
 (21) Ragnarok - Chance for Knockdown


Level 8:    Boxing    
 (A) Hecatomb - Damage/Recharge
 (36) Hecatomb - Accuracy/Damage/Recharge
 (36) Hecatomb - Accuracy/Recharge
 (36) Hecatomb - Damage/Endurance
 (37) Hecatomb - Chance of Damage(Negative)


Level 10:    Fire Sword Circle    
 (A) Superior Avalanche - Accuracy/Damage
 (13) Superior Avalanche - Damage/Endurance
 (13) Superior Avalanche - Accuracy/Damage/Endurance
 (17) Superior Avalanche - Accuracy/Damage/Recharge
 (17) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (19) Superior Avalanche - Recharge/Chance for Knockdown


Level 12:    Aim    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 14:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 16:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (33) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 18:    Blaze    
 (A) Apocalypse - Damage
 (46) Apocalypse - Accuracy/Recharge
 (46) Apocalypse - Damage/Endurance


Level 20:    Cauterizing Aura    
 (A) Power Transfer - EndMod
 (25) Power Transfer - Damage/Recharge
 (27) Power Transfer - Damage/EndMod
 (27) Power Transfer - Damage/Accuracy/Endurance
 (29) Power Transfer - Damage/Accuracy/Recharge/Endurance
 (29) Power Transfer - Chance to Heal Self


Level 22:    Weave    
 (A) Shield Wall - Defense/Endurance
 (42) Shield Wall - Defense/Endurance/Recharge
 (43) Shield Wall - Defense
 (43) Shield Wall - Endurance/Recharge
 (43) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 26:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 28:    Assault    
 (A) Endurance Reduction IO


Level 30:    Blazing Bolt    
 (A) Apocalypse - Damage/Recharge
 (45) Apocalypse - Accuracy/Damage/Recharge
 (46) Apocalypse - Chance of Damage(Negative)


Level 32:    Inferno    
 (A) Scirocco's Dervish - Accuracy/Damage
 (33) Scirocco's Dervish - Damage/Endurance
 (33) Scirocco's Dervish - Damage/Recharge
 (34) Scirocco's Dervish - Accuracy/Recharge
 (34) Scirocco's Dervish - Accuracy/Damage/Endurance
 (34) Scirocco's Dervish - Chance of Damage(Lethal)


Level 35:    Burn    
 (A) Armageddon - Damage/Recharge
 (37) Armageddon - Accuracy/Damage/Recharge
 (37) Armageddon - Accuracy/Recharge
 (39) Armageddon - Damage/Endurance
 (39) Armageddon - Chance for Fire Damage
 (39) Fury of the Gladiator - Chance for Res Debuff


Level 38:    Hot Feet    
 (A) Overwhelming Force - Accuracy/Damage
 (40) Overwhelming Force - Endurance/Recharge
 (40) Overwhelming Force - Accuracy/Damage/Endurance
 (40) Overwhelming Force - Damage/Endurance/Recharge
 (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 41:    Bonfire    
 (A) Force Feedback - Chance for +Recharge


Level 44:    Fire Shield    
 (A) Aegis - Resistance
 (45) Aegis - Resistance/Endurance/Recharge
 (45) Aegis - Resistance/Endurance


Level 47:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Afterburner    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Defiance    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (15) Numina's Convalesence - +Regeneration/+Recovery
 (50) Preventive Medicine - Chance for +Absorb


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (15) Performance Shifter - Chance for +End


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How you build your blaster largely depends on where you want to be in the fight.  It looks like you're going for standing in the middle and relying on Hot Feet.  Not my choice, but it can work if you remember to pop purples.  From my experience, hovering out of melee significantly improves your survival, which negates using Hot Feet and Fire Sword Circle.  Lately I've been more focused on trying to improve my ST damage and stay out of melee as much as possible, but still have enough defense/resistance to survive whatever is left after my alpha.  Of course, if you aren't dying as a blaster you're not doing enough damage, which is why ROTF is handy.

This is what I'm using at the moment.  It's not the greatest, most optimized build but it works well for my playstyle.  My goal on a team is to do hellish amounts of damage as quickly as possible.  Aim slotted with Gaussian's Build Up proc is game-changing for damage output.

For groups my attack chain looks like this: Aim, Rain of Fire, Fire Ball, Fire Breath.  If someone is grouping mobs I'll drop Aim/Build Up and Inferno.  If anything is left standing it's Blazing Bolt, Blaze, Fire Blast/Fire Sword.  If I get in trouble or we need some extra control, Bonfire slotted with KB to KD is amazing.

Good luck!  I've played a lot of characters to 50 but blasting is by far my favorite.

Blaster (Fire Blast).mxd

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