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Rad/Beam or Therm/Rad for HM ITF


Wimbochismo

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Hi guys! My 2 other defenders haven't felt as impactful for HM ITF's - not bad, but I want to push it a little harder. I'm not the best at builds, but I put together combo's from power sets that I haven't had a chance to play much, that I think could work. I made an emphasis for range defense because it seems like the way to go. Also tried to max out debuffs as much as possible. Let me know which build would work better, or just general build critiques - I'll probably make both at some point.

 

Rad/Beam: I'm leaning towards this build right now. The dmg for assisting against tough targets is stronger, and the debuffs are super strong. Team buffs/heals aren't as great. I'm debating between Fallout and EM Pulse. Fallout seems like it would be amazing with all the deaths that tend to occur. EM Pulse is a great debuff, and could potentially be good for the 2 bots; but the 15s of no endurance sounds deadly. 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Beam Rifle
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (13) Preventive Medicine - Chance for +Absorb

Level 1: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge

Level 2: Accelerate Metabolism

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (5) Preemptive Optimization - EndMod/Endurance
  • (5) Preemptive Optimization - EndMod/Recharge
  • (7) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (7) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (9) Preemptive Optimization - EndMod/Endurance/Recharge

Level 4: Cutting Beam

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (39) Artillery - Endurance/Recharge/Range
  • (40) Achilles' Heel - Chance for Res Debuff
  • (40) Shield Breaker - Accuracy/Defense Debuff
  • (40) Shield Breaker - Accuracy/Endurance/Recharge

Level 6: Enervating Field

  • (A) Endurance Reduction IO

Level 8: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (21) Dark Watcher's Despair - Recharge/Endurance
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff

Level 10: Disintegrate

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (36) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 12: Lingering Radiation

  • (A) Accuracy IO
  • (50) Tempered Readiness - Accuracy/Endurance
  • (50) Tempered Readiness - Accuracy/Slow

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Gift of the Ancients - Defense/Endurance
  • (15) Gift of the Ancients - Defense/Endurance/Recharge

Level 16: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Kick

  • (A) Empty

Level 20: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Weave

  • (A) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Endurance/RechargeTime
  • (25) Reactive Defenses - Defense/RechargeTime
  • (25) Reactive Defenses - Defense/Endurance/RechargeTime
  • (27) Reactive Defenses - Scaling Resist Damage

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 26: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Gift of the Ancients - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Endurance/Recharge

Level 28: Penetrating Ray

  • (A) Sting of the Manticore - Accuracy/Damage
  • (33) Sting of the Manticore - Damage/Endurance
  • (33) Sting of the Manticore - Accuracy/Interrupt/Range
  • (34) Sting of the Manticore - Damage/Interrupt/Recharge
  • (34) Sting of the Manticore - Damage/Endurance/Recharge
  • (34) Sting of the Manticore - Chance of Damage(Toxic)

Level 30: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Fallout

  • (A) Dark Watcher's Despair - Recharge/Endurance

Level 35: Piercing Beam

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (42) Superior Defender's Bastion - Damage/Recharge
  • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 38: Overcharge

  • (A) Superior Vigilant Assault - Damage/RechargeTime
  • (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (39) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (48) Artillery - Damage/Endurance
  • (48) Artillery - Endurance/Recharge/Range
  • (50) Artillery - Accuracy/Recharge/Range

Level 41: Dark Consumption

  • (A) Accuracy IO

Level 44: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance

Level 47: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
Level 1: Disintegrating 

Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Barrier Radial Epiphany 
------------

 

 

Therm/Rad: This one has stronger buffs/heals. Less dmg/debuff. I think the HM ITF enemies are tough to hit, so the hefty -def may do some work. I also managed to shove in every -res proc. 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Thermal Radiation
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Warmth

  • (A) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (17) Preventive Medicine - Chance for +Absorb

Level 1: Neutrino Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 2: Thermal Shield

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Recharge

Level 4: Irradiate

  • (A) Eradication - Accuracy/Recharge
  • (5) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 6: Plasma Shield

  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Recharge

Level 8: Cauterize

  • (A) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Endurance/Recharge
  • (11) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - +Regeneration/+Recovery

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 12: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - Defense/Endurance
  • (13) Shield Wall - Defense/Endurance/Recharge
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 14: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - Endurance/Recharge

Level 16: Proton Volley

  • (A) Sting of the Manticore - Accuracy/Damage
  • (19) Sting of the Manticore - Damage/Endurance
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (21) Sting of the Manticore - Damage/Interrupt/Recharge
  • (21) Sting of the Manticore - Damage/Endurance/Recharge
  • (23) Sting of the Manticore - Chance of Damage(Toxic)

Level 18: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Gift of the Ancients - Defense/Endurance
  • (34) Gift of the Ancients - Defense/Endurance/Recharge
  • (43) Kismet - Accuracy +6%

Level 20: Kick

  • (A) Empty

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance

Level 26: Heat Exhaustion

  • (A) Accuracy IO
  • (43) Recharge Reduction IO

Level 28: Cosmic Burst

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (29) Superior Defender's Bastion - Damage/Recharge
  • (29) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (31) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (31) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 30: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Melt Armor

  • (A) Shield Breaker - Accuracy/Recharge
  • (33) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (33) Shield Breaker - Accuracy/Endurance/Recharge
  • (33) Shield Breaker - Accuracy/Defense Debuff
  • (48) Achilles' Heel - Chance for Res Debuff

Level 35: Neutron Bomb

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (37) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (43) Annihilation - Chance for Res Debuff

Level 38: Atomic Blast

  • (A) Superior Vigilant Assault - Damage/RechargeTime
  • (39) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (39) Eradication - Accuracy/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Chance for Energy Damage

Level 41: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Endurance

Level 44: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Forge

  • (A) Recharge Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (5) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - Chance for +End
Level 49: Quick Form 

Level 30: Afterburner 
Level 50: Agility Core Paragon 
------------

 

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