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Build critique: bio/stj


floppy

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This is my first pines attempt at anything bio or street justice. The only real goals I had in mind were decent health / regen and recovery. I almost hit the s/l hard cap but my defenses are what seem lacking. My character in-game is only level 20 as of now, so I'm still getting to know the powers/playstyle.

 

Please help by offering any tips!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Radish: Level 50 Mutation Tanker

Primary Power Set: Bio Armor

Secondary Power Set: Street Justice

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Hardened Carapace -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5)

Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48)

Level 2: Inexhaustible -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13)

Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)

Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)

Level 12: Adaptation

Level 14: Ablative Carapace -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(21), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(23)

Level 16: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(37), RctArm-EndRdx(37)

Level 18: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Taunt/Rchg(27)

Level 20: Rib Cracker -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(29), PndSlg-Dmg/Rchg(29), PndSlg-Stun%(31)

Level 22: Kick -- KBDist-I(A)

Level 24: DNA Siphon -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(31), DctWnd-EndRdx/Rchg(31)

Level 26: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50)

Level 28: Spinning Strike -- Ann-ResDeb%(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg(33)

Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), StdPrt-ResKB(36)

Level 32: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

Level 35: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)

Level 38: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42)

Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)

Level 44: Parasitic Aura -- Prv-Absorb%(A), Prv-Heal/Rchg(45), Prv-Heal(45)

Level 47: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-Heal/Rchg(48)

Level 49: Laser Beam Eyes -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(50)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), NmnCnv-Heal/EndRdx(43)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(43), EffAdp-EndMod/Acc(43)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 12: Defensive Adaptation

Level 12: Efficient Adaptation

Level 12: Offensive Adaptation

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