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Posted (edited)

Now that I've found Homecoming and played around with many builds. I'm trying to make a Traps/Dual Pistol build but can't seem to find any post about it.  I'm hoping that someone with more experience can recommend a build for me.  I've seen someone post a DP/Traps Corruptor build but am not sure how well that works for Defenders.

 

Edited by Ghostrix
Posted

This pairing is one of those that can go in wildly different directions depending on what you want, it'll be helpful if you already have a build in mind to do part of the leg work. Some additional parameters to narrow things down. Considerations such as: solo vs group, dmg vs support, slow vs fast, defense softcap vs low def, perma Hasten vs low recharge.

 

You should be able to roughly port a Corruptor build over to Defender, the sets are practically the same. If anything a Defender will hit defense goals much easier with the boost they get.

 

Traps is a very versatile set and you can be choosy with some powers. I mentioned slow vs fast because if you have time or especially in solo situations you can set up kill/safe zones. In a fast moving group it would be better to toe bomb your Trip Mine and Poison Traps. Time Bomb is skippable with a 9s cast. FF Generator will let you softcap a specific defense easily or you can accept what it gives and not pursue additional defense. Seeker Drone's is nice to pull a mob, but is skippable.

 

Depending on build goals and if you want dmg, you're going to be somewhat exchanging perma Hasten/support/def for dmg/procs. DP and Traps are very proccable. Perma Hasten will push the support side of things - aiming for multiple Acid Mortar's for debuffs and Poison Trap recharge. FFG slotted for defense. Triage is subpar for healing but good for a Prev Med +absorb 1 slot. Acid is surprisingly nice procced out. Trip can be procced or used as a set mule, in groups it's usually just a fallback aoe if you run out of something better.

 

You can still be pretty effective without perma Hasten levels of recharge. None of the cooldowns in Traps/DP are extremely prohibitive outside of Hail of Bullets. Giving up some recharge sets will let you proc powers more. I did this on my Symph/Trap Controller, still taking Hasten but eschewing perma in exchange for an overwhelming number of procced aoe's and a sufficient single target rotation.

 

Just remember to hug your Force Field Generator.

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