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BA/Bio struggling to reach def caps and recharge


geicojacob

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So I know I'm gimping myself my taking teleport, it's 3 power picks that don't really add anything. I know if I added stealth or combat jumping I'd get more def and lotg uniques. If at all possible I would like to keep fold space though. If anyone thinks I could get VASTLY better performance without teleport I'm open to ideas. It's been a long time since I've made a build and I don't know if I'm stretching myself too thin or not, I feel like I'm so close to getting everything I need.  Almost capped defenses, 25 seconds away from perma hasten but I have a FF proc so it's likely closer than that. One thing I notice is that I have a big psionic hole, low res/def. Does anyone have any edits, tweaks, comments, etc about this build? 

Edit: ended up dropping teleport entirely 😞 

 

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Edited by geicojacob
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Well you'll never get performance out of bio by slotting for defense. it's not what the set was meant to do, so you're sacrificing all it's strengths to be chase after its weakness.

 

You want to slot primarily to get as much recharge and recharge protection as possible, which is super easy with axe because you have lots of force feedback opportunities.

 

Your attacks should be chop, swoop, pendulum, cyclone, cleave. You don't need any of the others, and def don't need to be wasting slots on boxing. You can mix in epic attacks but going for fold space is going to hog up some power picks. Build up is a take too, but just needs the 1 slot for the build up proc.

 

You should make key binds or macros to easily swap between offensive stance and endurance stance. Endurance stance gives you big regen bonus' on your click powers, and it's worth stance dancing on a scrapper to get those bonus.

 

You can cap E/N defense pretty easy on bio but I haven't found it to be particularly useful. So I don't specifically chase hardcap on it anymore i just take w/e incidentals I get w/ it.

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Well you'll never get performance out of bio by slotting for defense. it's not what the set was meant to do, so you're sacrificing all it's strengths to be chase after its weakness.

I ended up keeping a lot of defenses but I dropped s/l down to 32.5 which made room for quite a bit. My recharge including haste is now at 146.3% which leaves hasten at 131 second cooldown. I do have a force feedback proc though so that should be good. I have perma carapace and dna siphon now and increased the slots on dna. 

 

Quote

Your attacks should be chop, swoop, pendulum, cyclone, cleave. You don't need any of the others, and def don't need to be wasting slots on boxing. You can mix in epic attacks but going for fold space is going to hog up some power picks. Build up is a take too, but just needs the 1 slot for the build up proc.

I ended up keeping gash. Honestly I just wasn't really sure what to take instead of it, so the current plan was to keep using it and then moonbeam for ranged if need be. I dropped the boxing slots. Dropping teleport let me grab shadowmeld for another lotg(with combat jumping too) for another clickie on a recharge based character. I removed the buildup slots too. 

What are your thoughts now? I tried to incorporate some of your ideas, do you think I'm still focusing way too much into defenses? 

Somehow I ended up messing up my post and deleted the formatting, now I can't find out how to export it again so I just exported a datachunck. Let me know if it doesn't work. 

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Yeah bio doesn't need defense really at all. I even feel bad putting the 2 unique defenses into it. It can get E/N up high just on its own, and you can get a good HP set bonus from putting shield walls in that power, but other than that i take weave/maneuvers only for lotg i don't even toggle them on, and you could use stealth powers for that too, and have the added bonus of sneaking through missions if you wanted.  I farm easily +3/8 s/l solo, and have no trouble in group content in thte game at all. Absorb and absurd regen is what keeps you alive, not defense that can easily be stripped away. the +4 s/l is sorta doable solo but i have to only take on 2 groups of enemies at once, and the way the maps load up that's not always possible. there's going to be a few times you get 3 or 4 groups at once, and at +4 that's just too much for my scrapper.

 

i don't have mids, but this is my current build i'm still toying with it, but have no complaints currently.

some comments:

inexhaustable - i went 3 perf shifter over 3 prev medicine only because in this particular build i'm putting in little random +movement speed cause i like to go fast. that's also why you see the synapse shock + run speed in harmonic mind. those aren't meta picks, they're flavor picks.  I don't need kick 2 slotted for more recharge resist, w/ it i'm at 95% so when i pop destiny i'm way over cap. wasn't quite sure where i wanted to put that slot and so though i'd just take the extra slow resist.

 

dna siphon most people proc slot it, and i did have it proc slotted. when i was trying harder solo's i was wanting more and faster heals so i took the procs out (except for +end) and loaded it with the healing/recharge from nictus. its a barely noticable difference and i may well go back to proc slotting it for damage.

 

with force feedbacks slotted how i have them, it seems perma vs groups and nearly perma vs 1 hard enemy.

 

my st AT  is  chop/snipe swoop cleave - cleave basically comes off CD right as swoop finishes as long as FFB has been up, on the rare occasions it hasnt' then ill just snap in a chop or snipe whichever is not on cd, which leads into the next swoop into the cleave.

 

swoop - with having 95% recharge reduction slotted i could take thos winters out, put in 1 more crit stirkes (acc/dam) and another dmg proc for more damage on swoop. which i may do.

 

i could also be really dumb and swap the inexhaustable 3 set for synapse shock 3 set and be 105% recharge(so 100% capped) reduc and not need ageless to cap it. but i haven't run into anything yet that would make me want to do that.

 

with this build hast is at a 2:06 cooldown before any FFB procs or ageless are considered in.

 

edit: i realize you don't attune purples, i accidently have bought a boatload of them over the years already attuned, so those just hang out in my base and get swapped around while i figure out builds, then i look for recipes across characters/or just buy good ones and boost them once i have a final build

scrapper-bio-battleaxe.png

Edited by Greldek
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