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Posted

Greetings!

 

After many years under my main, Professor Straenge, I ran the gambit in rebuilds. He started out as a Storm/Dark Defender eventually being re-made a few times before finally settling in Dominator. I started working and building up the Dark/Fire before the shut down but was never able to get him to his full potential, until now.

 

I am still working on this and looking into advise. I have tested various builds/frankenslotting and I think i may have come up with something viable.. Just curious on opinions or advice as this is all Pre-Incarnate.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Professor Straenge: Level 50 Magic Dominator

Primary Power Set: Darkness Control

Secondary Power Set: Fiery Assault

Power Pool: Sorcery

Power Pool: Speed

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(9), BslGaz-Slow%(9), BslGaz-EndRdx/Rchg/Hold(25)

Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)

Level 2: Living Shadows -- AscoftheD-Rchg/+Dmg%(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), AscoftheD-EndRdx/Rchg(25), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29)

Level 4: Arcane Bolt -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End(5), OvrFrc-Acc/Dmg(7)

Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Conf(34)

Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)

Level 10: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-%Dam(21), CldSns-ToHitDeb/EndRdx/Rchg(31)

Level 12: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(42)

Level 14: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx/Rchg(33), Thn-Acc/Dmg/EndRdx(43)

Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)

Level 18: Haunt -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Rchg(19), ExpRnf-Acc/Dmg(31)

Level 20: Embrace of Fire -- RechRdx(A)

Level 22: Hover -- LucoftheG-Def(A), LucoftheG-Rchg+(23)

Level 24: Heart of Darkness -- Stp-Acc/Stun/Rchg(A), Stp-KB%(34), Stp-Acc/EndRdx(34), Stp-EndRdx/Stun(37), Stp-Acc/Rchg(43), Stp-Stun/Rng(43)

Level 26: Tactics -- AdjTrg-ToHit/Rchg(A)

Level 28: Assault -- EndRdx-I(A)

Level 30: Shadow Field -- BslGaz-Slow%(A), BslGaz-Acc/Hold(36), BslGaz-Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(37)

Level 32: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50), Ags-Psi/Status(50)

Level 35: Umbra Beast -- SlbAll-Build%(A), ExpRnf-+Res(Pets)(37), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40)

Level 38: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rng(42)

Level 41: Fire Ball -- PstBls-Dam%(A), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(50)

Level 44: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)

Level 47: Fire Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(36)

------------

------------

Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 29.75% Defense(Energy)
  • 29.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 32.88% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 3% Enhancement(Held)
  • 3.3% Enhancement(Terrorized)
  • 6% Enhancement(Stunned)
  • 48% Enhancement(Accuracy)
  • 7% Enhancement(Confused)
  • 87.5% Enhancement(RechargeTime)
  • 6% Enhancement(Immobilized)
  • 6% Enhancement(Sleep)
  • 25.5% SpeedFlying
  • 19.08 HP (1.88%) HitPoints
  • 25.5% JumpHeight
  • 25.5% SpeedJumping
  • MezResist(Confused) 18.75%
  • MezResist(Held) 18.75%
  • MezResist(Immobilized) 18.75%
  • MezResist(Sleep) 18.75%
  • MezResist(Stunned) 18.75%
  • MezResist(Terrorized) 18.75%
  • 21.5% (0.36 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 11.5% Resistance(Smashing)
  • 11.5% Resistance(Lethal)
  • 14.5% Resistance(Fire)
  • 14.5% Resistance(Cold)
  • 15.25% Resistance(Energy)
  • 15.25% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 15% Resistance(Psionic)
  • 25.5% SpeedRunning

 

 

 

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