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Spidermind Build Advice


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I've come back after an extended period away.  I was working on a "Spidermind" themed build.  Essentially, it was a Crab Spider Soldier ranged build with a focus on pets.  I was trying to go very theme heavy but still be effective.  I no longer have the original build plan due to a computer upgrade.  I could really use some guidance on where to go with Incarnates and Slots/Sets

 

# **Villain Arachnos Soldier**

### *Build plan made with Mids' Reborn v3.7.4 rev. 9*


----

- **Primary powerset: Crab Spider Soldier**
- **Secondary powerset: Crab Spider Training**
- **Pool powerset (#1): Speed**
- **Pool powerset (#2): Flight**
- **Pool powerset (#3): Leaping**
- **Pool powerset (#4): Fighting**
- **Ancillary powerset: Mace Mastery**

----


# **Powers taken:**


**Level 1: Channelgun**
- A: Invention: Accuracy
- 3: Invention: Accuracy
- 3: Invention: Damage Increase
- 5: Spider's Bite: Accuracy/Damage
- 5: Spider's Bite: RechargeTime/Global Toxic


**Level 1: Crab Spider Armor Upgrade**
- A: Invention: Resist Damage
- 7: Invention: Resist Damage
- 7: Invention: Resist Damage


**Level 2: Longfang**
- (Empty)
- (Empty)
- (Empty)
- (Empty)
- (Empty)
- (Empty)


**Level 4: Combat Training: Defensive**
- A: Invention: Defense Buff
- 13: Invention: Defense Buff
- 15: Invention: Defense Buff


**Level 6: Hasten**
- A: Invention: Recharge Reduction
- 15: Invention: Recharge Reduction
- 17: Invention: Recharge Reduction


**Level 8: Suppression**
- A: Invention: Accuracy
- 17: Invention: Accuracy
- 19: Invention: Damage Increase
- 19: Invention: Damage Increase
- 21: Invention: Endurance Reduction
- 21: Invention: Defense Debuff


**Level 10: Hover**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 12: Combat Jumping**
- A: Invention: Endurance Reduction
- 23: Invention: Defense Buff


**Level 14: Fly**
- A: Invention: Flight Speed


**Level 16: Venom Grenade**
- A: Invention: Accuracy
- 23: Invention: Accuracy
- 25: Invention: Damage Increase
- 25: Invention: Damage Increase
- 27: Invention: Endurance Reduction


**Level 18: Frag Grenade**
- A: Invention: Accuracy
- 27: Invention: Accuracy
- 29: Invention: Damage Increase
- 29: Invention: Damage Increase
- 31: Invention: Endurance Reduction
- 31: Invention: Knockback Distance


**Level 20: Tactical Training: Maneuvers**
- A: Invention: Endurance Reduction
- 36: Luck of the Gambler: Defense/Endurance
- 36: Luck of the Gambler: Defense


**Level 22: Tactical Training: Assault**
- A: Invention: Endurance Reduction


**Level 24: Fortification**
- A: Invention: Endurance Reduction
- 34: Invention: Resist Damage
- 36: Invention: Resist Damage


**Level 26: Omega Maneuver**
- A: Invention: Recharge Reduction
- 34: Invention: Recharge Reduction


**Level 28: Summon Spiderlings**
- A: Expedient Reinforcement: Accuracy/Recharge
- 31: Expedient Reinforcement: Accuracy/Damage
- 33: Expedient Reinforcement: Damage/Endurance
- 33: Expedient Reinforcement: Accuracy/Damage/Recharge
- 33: Expedient Reinforcement: Endurance/Damage/Recharge
- 34: Expedient Reinforcement: Resist Bonus Aura for Pets


**Level 30: Call Reinforcements**
- A: Invention: Accuracy
- 37: Expedient Reinforcement: Accuracy/Damage
- 37: Expedient Reinforcement: Damage/Endurance
- 37: Expedient Reinforcement: Accuracy/Damage/Recharge
- 39: Expedient Reinforcement: Endurance/Damage/Recharge
- 39: Invention: Recharge Reduction


**Level 32: Mental Training**
- A: Invention: Run Speed


**Level 35: Serum**
- A: Invention: Recharge Reduction
- 39: Invention: Recharge Reduction
- 40: Invention: Recharge Reduction
- 40: Invention: Healing
- 40: Invention: Healing
- 42: Invention: Healing


**Level 38: Web Envelope**
- A: Invention: Recharge Reduction
- 42: Invention: Recharge Reduction
- 42: Invention: Immobilisation Duration
- 43: Invention: Immobilisation Duration
- 43: Invention: Immobilisation Duration


**Level 41: Shatter Armor**
- A: Invention: Accuracy
- 43: Invention: Accuracy
- 45: Invention: Damage Increase
- 45: Invention: Damage Increase
- 45: Invention: Damage Increase


**Level 44: Summon Blaster**
- A: Sovereign Right: Resistance Bonus
- 46: Expedient Reinforcement: Accuracy/Damage
- 46: Expedient Reinforcement: Damage/Endurance
- 46: Expedient Reinforcement: Accuracy/Damage/Recharge
- 48: Expedient Reinforcement: Endurance/Damage/Recharge
- 48: Invention: Recharge Reduction


**Level 47: Tactical Training: Leadership**
- A: Invention: Endurance Reduction


**Level 49: Combat Training: Offensive**
- A: Invention: Accuracy


----


# **Inherents:**


**Level 1: Conditioning | Hidden**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- (Empty)


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- (Empty)


**Level 1: Hurdle**
- (Empty)


**Level 1: Health**
- A: Invention: Healing
- 50: Invention: Healing
- 50: Invention: Healing


**Level 1: Stamina**
- A: Invention: Endurance Modification
- 48: Invention: Endurance Modification
- 50: Invention: Endurance Modification


**Level 14: Afterburner**


----

# **Incarnates:**


**Agility Total Core Revamp****Pyronic Core Judgement****Paralytic Core Interface****Arachnos Total Core Improved Ally****Ageless Core Invocation****Assault Genome**

----

# **Stats Breakdown:**


### ***- Defense -***


- **Smashing:** 20.17%
- **Lethal:** 20.17%
- **Fire:** 20.17%
- **Cold:** 20.17%
- **Energy:** 21.73%
- **Negative:** 21.73%
- **Toxic:** 20.17%
- **Psionic:** 20.17%
- **Melee:** 20.17%
- **Ranged:** 35.18%
- **AoE:** 20.17%

### ***- Resistance -***


- **Smashing:** 27.21%
- **Lethal:** 27.21%
- **Fire:** 37.43%
- **Cold:** 37.43%
- **Energy:** 41.93%
- **Negative:** 41.93%
- **Toxic:** 37.43%
- **Psionic:** 3.17%

### ***- HP & Endurance -***


- **Regeneration:** 199.63%
- **Max HP:** 1711.57 | 
- **End Recovery:** 8.75/s
- **End Use:** 1.26/s End. (Net gain: 7.49/s)
- **Max End:** 100

### ***- Movement -***


- **Run Speed:** 26.47 mph
- **Jump Speed:** 32.29 mph
- **Jump Height:** 18.67 ft
- **Fly Speed:** 76.35 mph

### ***- Stealth & Perception -***


- **Stealth (PvE):** 0 ft
- **Stealth (PvP):** 0 ft
- **Perception:** 846 ft

### ***- Misc -***


- **Haste:** 286.25%
- **ToHit:** 10%
- **Accuracy:** 14.24%
- **Damage:** 129%
- **End Rdx:** 0%
- **Threat:** 200

### ***- Status Protection -***


- **Held:** 12.3
- **Stunned:** 12.3
- **Sleep:** 12.3
- **Immobilized:** 22.68
- **Knockback:** 0
- **Repel:** 0
- **Confused:** 9.19
- **Terrorized:** 9.19
- **Taunt:** 0
- **Placate:** 0
- **Teleport:** 0

### ***- Status Resistance -***


- **Held:** 7.5%
- **Stunned:** 7.5%
- **Sleep:** 568.05%
- **Immobilized:** 7.5%
- **Knockback:** 0%
- **Repel:** 0%
- **Confused:** 68.05%
- **Terrorized:** 68.05%
- **Taunt:** 60.55%
- **Placate:** 60.55%
- **Teleport:** 0%

### ***- Debuff Resistance -***


- **Defense:** 0%
- **Endurance:** 0%
- **Recovery:** 0%
- **PerceptionRadius:** 51.9%
- **ToHit:** 33%
- **RechargeTime:** 40%
- **SpeedRunning:** 40%
- **Regeneration:** 0%

----


# **Set Effects Breakdown**


__**Spider's Bite**__
(Channelgun)
- 2.5% DamageBuff(All)
- 35.34 Toxic Damage (8% chance , Cancels on Miss)

__**Luck of the Gambler**__
(Hover)
- +7.5% Enhancement(RechargeTime)

__**Luck of the Gambler**__
(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration

__**Expedient Reinforcement**__
(Summon Spiderlings)
- 1.5% Resistance(Energy,Negative), 2.5% Status Resistance
- 3% DamageBuff(All)
- +6.25% Enhancement(RechargeTime)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)

__**Expedient Reinforcement**__
(Call Reinforcements)
- 1.5% Resistance(Energy,Negative), 2.5% Status Resistance
- 3% DamageBuff(All)
- +6.25% Enhancement(RechargeTime)

__**Sovereign Right**__
(Summon Blaster)
- 10% Resistance(All)

__**Expedient Reinforcement**__
(Summon Blaster)
- 1.5% Resistance(Energy,Negative), 2.5% Status Resistance
- 3% DamageBuff(All)
- +6.25% Enhancement(RechargeTime)


----


# **Set Buffs Totals**


__**Damage (Toxic) (35.34 Total)**__- +35.34 Toxic Damage (8% chance , Cancels on Miss) (From Spider's Bite: RechargeTime/Global Toxic in Channelgun)


__**Damage(All) (11.5% Total)**__- +3% Damage(All) (From Expedient Reinforcement in Summon Spiderlings)
- +3% Damage(All) (From Expedient Reinforcement in Call Reinforcements)
- +3% Damage(All) (From Expedient Reinforcement in Summon Blaster)
- +2.5% Damage(All) (From Spider's Bite in Channelgun)


__**Energy/Negative Defense (1.56% Total)**__- +1.56% Energy/Negative Defense (From Expedient Reinforcement in Summon Spiderlings)


__**Defense (Ranged) (3.13% Total)**__- +3.13% Defense(Ranged) (From Expedient Reinforcement in Summon Spiderlings)


__**Enhancement (RechargeTime) (26.25% Total)**__- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)
- +6.25% Enhancement(RechargeTime) (From Expedient Reinforcement in Summon Spiderlings)
- +6.25% Enhancement(RechargeTime) (From Expedient Reinforcement in Call Reinforcements)
- +6.25% Enhancement(RechargeTime) (From Expedient Reinforcement in Summon Blaster)


__**MezResist(All) (7.5% Total)**__- +2.5% MezResist(All) (From Expedient Reinforcement in Summon Spiderlings)
- +2.5% MezResist(All) (From Expedient Reinforcement in Call Reinforcements)
- +2.5% MezResist(All) (From Expedient Reinforcement in Summon Blaster)


__**Regeneration (20% Total / 17.08 HP/s)**__- +10% (0.54 HP/sec) Regeneration (From Luck of the Gambler in Tactical Training: Maneuvers)
- +10% (0.54 HP/sec) Regeneration (From Expedient Reinforcement in Summon Spiderlings)


__**S/L Resistance (20% Total)**__- +10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Spiderlings)
- +10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Blaster)


__**Fire/Cold Resistance (20% Total)**__- +10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Spiderlings)
- +10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Blaster)


__**Energy/Negative Resistance (24.5% Total)**__- +10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Spiderlings)
- +10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Blaster)
- +1.5% Energy/Negative Resistance (From Expedient Reinforcement in Summon Spiderlings)
- +1.5% Energy/Negative Resistance (From Expedient Reinforcement in Call Reinforcements)
- +1.5% Energy/Negative Resistance (From Expedient Reinforcement in Summon Blaster)


__**Resistance (Toxic) (20% Total)**__- +10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Spiderlings)
- +10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Summon Blaster)


__**Resistance (Psionic) (20% Total)**__- +10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Spiderlings)
- +10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Summon Blaster)


 


 

 

 

Spidermind.mbd

Edited by Cursemonger
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