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Posted (edited)

 

 Hello,

 

 I played on live a very long time ago, and have a passing recollection of how to use Mids, but with homecoming things are a little different. I was hoping a kind, critical soul would look at my proposed build path and offer advice to anything I may have missed or simply don't know about?

 

 I've been playing Felstar on Excelsior for a day now and decided instead of "winging" it I should get a proper build goal in mind.

 

Hopefully this link works. 

 

https://api.midsreborn.com/build/download/Fy4RWzAgaB4xaTDz

 

Thank you.

 

 

EDIT: 

 

The link makes me nervous so I used Snip to screen shot the build. I am also including the Advanced window because I see that is done on these posts.

 

 

 

 

 

 

 

OppsFel.JPG

FelSwoop2.JPG

Edited by Grizlee
revised (correct) version update
Posted

It looks like you're going for a perma Dom with some ranged defense for survivability. While a lot of the procs you have are increasing your dmg, I think you need to shore up a few other areas first. For instance, you could probably push ranged defense even further with a few small changes.

 

I don't remember the exact number but I think perma Dom requires around ~7s? off of perma Hasten. Don't forget to +5 the recharges in Hasten by pressing + on numpad when hovering over them. I don't like to overly rely on Forcefeedback procs for perma Dom and they come late in your build, so toggle them off in this instance. If you make these changes you'll see that you're at 133/120s recharge on Hasten. You could probably also make a few small changes to boost recharge even further.

 

When analyzing a build I turn off all Incarnates etc at the bottom as those may be coming late in a build. Looking at your base build and the toggle's you're running, your endurance management is actually very low. A few slots should be focused on this as well.

 

At low levels we rarely have a lot of slots to dedicate to toggles. Lower level content is also usually a bit easier. For those reason's you should probably reorganize your power selections so that your Primary and Secondary powers come asap. Shove Boxing/Tough/Weave/Vengeance/etc to the end of a build when you have the endurance management to run them.

 

Proccing Dark Grasp is usually something I do on a Controller. I suppose if you were going with all ranged attacks it isn't a bad idea. But Dominator's usually have at least a decent selection of dmg powers instead. I don't know if Mids proc calculations are correct, but Dark Grasp procced is giving 161.1 dpa. Dropping Power Bolt for Bone Smasher and fitting it with the full Crushing Impact set is giving 145 dpa but also adds utility with a stun and decreases enemies secondary effects. The set bonus is also better and combo's with the rest of the powerset.

 

I'll try to give some advice on things you can do to get more efficiency out of the build:

  • The Superior Dominating Grasp set in Living Shadows isn't worth it. Switch to the Superior Ascendency of the Dominator - it's far better and increases recharge and ranged defense.
  • Drop 1 proc out of Whirling Hands, Total Focus, Sniper Blast, Explosive Blast. Remove 1 slot from Tough.
  • Add 1 slot to Stamina for a flat 50+5 Endurance Modification.
  • Add 1 slot to Health for Miracle +rec.
  • Add 1 slot to Fly for another Blessing of the Zephyr.
  • Add 1 slot to Maneuver's, you're missing a LotG.
  • Add 1 slot to Weave. Consider changing the slotting in Maneuver's/Weave to a LotG, def/end, def/end/rech for maximum endurance discount.
  • Heart of Darkness needs more accuracy. Drop the Absolute Amazement proc for an Obliteration acc/rech. 
  • Consider picking up Bone Smasher and switching the slots from Dark Grasp to it.
  • Temp Invulnerability gives more +res than Tough does. Switch slotting in Temp Inuln to Steadfast res/def, kb protection. Then do 3 slots Reactive Armor res, res/end, end. This squeezes out more ranged defense and the best end reduction.
  • Switch slotting in Tough to Gladiator's Armor unique and the 3 Reactive Armor.

Those changes should maximize your recharge, end management, and ranged defense.

  • Thanks 1
Posted (edited)

Wonderfully explained and laid out. I couldn't have asked for more.

 

Thank you very much, the Mids tips are fantastic as well. 

 

I have been playing the build as laid out, so far, and have been very pleased. With the exception of one tragic team last night ( they were clearly running super tweak builds and had the settings boosted. unfortunately they didn't tell folks they were recruiting to the team so it was a turn style of frustrated people with death debt ( me included on the final mission when my honest questions were met with fortune cookie answers and apathy ).

 

The grasp slotting has proven something I've grown attached to 🙂 

 

I'm a control freak. It's really an issue I struggled with on live as well. I've been playing the Dom as a chonky Controller. 🙂 

 

Your advice has certainly made it into my build. I just need to see how it fleshes out 😄

 

Cheers!

Edited by Grizlee
Posted (edited)

Ok, after a bit of finagling I have made some tweaks after the lovely advice. 

 

I've decided on 2 versions:

 

I've put the newest version in the original post for ease of locating 🙂 

 

And one that is fully adjusted using all the advice. I figure I have more than one build slot, why not use them and see how they feel for me.

 

Again, thank you @Wimbochismo It's very much appreciated.

 

Cheers!

 

 

 

 

 

 

Edited by Grizlee
Redid level assignments and moved the build location
  • Thumbs Up 1
Posted
2 hours ago, Grizlee said:

Ok, after a bit of finagling I have made some tweaks after the lovely advice. 

 

I've decided on 2 versions:

 

This one:

 

https://api.midsreborn.com/build/download/Fy2msLEPekRd2p9Z

 

And one that is fully adjusted using all the advice. I figure I have more than one build slot, why not use them and see how they feel for me.

 

Again, thank you @Wimbochismo It's very much appreciated.

 

Cheers!

 

 

 

 

felstar 3.JPG

Felstar 2.0 Advanced.JPG

 

No problem! Even if I'm giving advice I always suggest to do your own testing to see how the build translates in-game. You may not have as many endurance issues as expected so you can always change that later. Especially with Domination giving end when its up and Conserve Power in your back pocket.

 

Proccing Dark Grasp is totally viable, and you've already met most of your other goals anyway. Maybe adjust the Aegis set in Tough? The set bonus isn't amazing but YMMV.

 

Otherwise the build should do everything you need it to! Looks great!

  • Thanks 1
Posted (edited)
5 hours ago, Wimbochismo said:

 

No problem! Even if I'm giving advice I always suggest to do your own testing to see how the build translates in-game. You may not have as many endurance issues as expected so you can always change that later. Especially with Domination giving end when its up and Conserve Power in your back pocket.

 

Proccing Dark Grasp is totally viable, and you've already met most of your other goals anyway. Maybe adjust the Aegis set in Tough? The set bonus isn't amazing but YMMV.

 

Otherwise the build should do everything you need it to! Looks great!

 

I can't keep from tinkering! 

 

So, what do you think of this?

 

https://api.midsreborn.com/build/download/Fy555UGQmJRgE2v9

 

 

 

 

 

 

 

Felfinal.JPG

felfinal2.JPG

Edited by Grizlee
Posted
19 hours ago, Grizlee said:

 

I can't keep from tinkering! 

 

So, what do you think of this?

 

https://api.midsreborn.com/build/download/Fy555UGQmJRgE2v9

 

 

 

 

 

 

 

Felfinal.JPG

felfinal2.JPG

 

This one is also looking pretty solid!

 

Bone Smasher should just be slotted for damage. The full Superior Dominating Grasp set is almost never a good idea to use in a build. I practically consider that it doesn't exist. A good alternative would be the full set of Mako's Bite - which has ranged defense and a proc in it. You already have Hecatomb, so you could also do the Crushing Impact set for a small amount of recharge. Frankenslotting for accuracy, dmg, and procs is also viable.

 

And if you or others didn't know - when posting there should be a section to attach files at the bottom. You can drag files or select them. For those not liking to upload/download files, in Mids, at the top there is a Build Sharing dropdown. Select Secure Share if you'd like to copy/paste the Data Chunk to a post instead.

  • Thanks 1
Posted (edited)
3 hours ago, Wimbochismo said:

 

This one is also looking pretty solid!

 

Bone Smasher should just be slotted for damage. The full Superior Dominating Grasp set is almost never a good idea to use in a build. I practically consider that it doesn't exist. A good alternative would be the full set of Mako's Bite - which has ranged defense and a proc in it. You already have Hecatomb, so you could also do the Crushing Impact set for a small amount of recharge. Frankenslotting for accuracy, dmg, and procs is also viable.

 

And if you or others didn't know - when posting there should be a section to attach files at the bottom. You can drag files or select them. For those not liking to upload/download files, in Mids, at the top there is a Build Sharing dropdown. Select Secure Share if you'd like to copy/paste the Data Chunk to a post instead.

 

I always have trouble getting the data chunk in posts to work. I saw the link style and thought that might be a better option for sharing. I can supply both. I also saw the old style where it puts a text version, I could give that too.

 

I ummm, yeah. I might have changed the build again. And by might, I mean did. 😄

image.thumb.jpeg.478547044514b2918f684e2edd597dd5.jpeg

 I've taken Vengeance out and put in Evasive Maneuvers. It's not on in the link but it gives a nice bump to defense when it's on ( which I have been keeping it on, where available - I've been doing all the flashbacks because I genuinely like doing them, solo. So far, this lil build has been a champ with them. ) I'll put the on and off versions below. It's been pretty dagum tanky so far. A great deal of fun to play.

 

https://api.midsreborn.com/build/download/FycFVW7Bfg8IBdQg

 

 

 

 

 

 

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Felstar 5.0 - Hero Dominator
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Darkness Control
  • Secondary powerset: Energy Assault
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Grasp

  • A: Superior Entomb: Accuracy/Hold
  • 3: Superior Entomb: Recharge/Chance for +Absorb

Level 1: Power Bolt

  • A: Decimation: Chance of Build Up
  • 3: Force Feedback: Chance for +Recharge

Level 2: Living Shadows

  • A: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 5: Superior Ascendency of the Dominator: Control Duration/Recharge
  • 5: Superior Ascendency of the Dominator: Endurance/Recharge
  • 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

Level 4: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 25: Reactive Defenses: Scaling Resist Damage
  • 31: Kismet: Accuracy +6%

Level 6: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 8: Fearsome Stare

  • A: Cloud Senses: ToHit Debuff
  • 15: Cloud Senses: Accuracy/ToHitDebuff
  • 17: Cloud Senses: Accuracy/Recharge
  • 27: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 31: Cloud Senses: Accuracy/Endurance/Recharge
  • 40: Cloud Senses: Chance for Negative Energy Damage

Level 10: Boxing

  • (Empty)

Level 12: Heart of Darkness

  • A: Eradication: Accuracy/Recharge
  • 15: Eradication: Accuracy/Damage/Recharge
  • 17: Eradication: Chance for Energy Damage
  • 27: Obliteration: Accuracy/Damage/Recharge
  • 29: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 29: Obliteration: Chance for Smashing Damage

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 19: Unbreakable Guard: Resistance
  • 42: Unbreakable Guard: Resistance/Endurance
  • 42: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 42: Unbreakable Guard: +Max HP

Level 16: Fly

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 46: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 18: Power Up

  • A: Invention: Recharge Reduction

Level 20: Whirling Hands

  • A: Armageddon: Damage/Recharge
  • 21: Armageddon: Damage/Recharge/Accuracy
  • 21: Armageddon: Recharge/Accuracy
  • 23: Armageddon: Damage/Endurance
  • 23: Armageddon: Chance for Fire Damage

Level 22: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 25: Luck of the Gambler: Defense
  • 31: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Tactics

  • A: Invention: Endurance Reduction

Level 26: Umbra Beast

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 34: Expedient Reinforcement: Accuracy/Damage
  • 34: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 34: Expedient Reinforcement: Endurance/Damage/Recharge

Level 28: Total Focus

  • A: Hecatomb: Damage
  • 36: Hecatomb: Damage/Recharge
  • 36: Hecatomb: Damage/Recharge/Accuracy
  • 36: Hecatomb: Damage/Endurance
  • 37: Hecatomb: Chance of Damage(Negative)

Level 30: Evasive Maneuvers

  • A: Luck of the Gambler: Defense
  • 37: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 32: Shadow Field

  • A: Basilisk's Gaze: Accuracy/Hold
  • 33: Basilisk's Gaze: Accuracy/Recharge
  • 33: Basilisk's Gaze: Recharge/Hold
  • 33: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold

Level 35: Sniper Blast

  • A: Sting of the Manticore: Accuracy/Damage
  • 37: Sting of the Manticore: Damage/Endurance
  • 39: Sting of the Manticore: Damage/Interrupt/Recharge
  • 39: Sting of the Manticore: Damage/Endurance/Recharge
  • 39: Sting of the Manticore: Chance of Damage(Toxic)

Level 38: Power Burst

  • A: Apocalypse: Damage/Recharge
  • 40: Apocalypse: Damage/Recharge/Accuracy
  • 40: Apocalypse: Recharge/Accuracy
  • 43: Apocalypse: Damage/Endurance
  • 43: Apocalypse: Chance of Damage(Negative)
  • 43: Force Feedback: Chance for +Recharge

Level 41: Conserve Power

  • A: Invention: Recharge Reduction

Level 44: Temp Invulnerability

  • A: Steadfast Protection: Resistance/+Def 3%
  • 45: Steadfast Protection: Knockback Protection
  • 45: Reactive Armor: Resistance/Endurance
  • 45: Reactive Armor: Resistance/Endurance/Recharge
  • 46: Reactive Armor: Resistance

Level 47: Explosive Blast

  • A: Sudden Acceleration: Knockback to Knockdown
  • 48: Force Feedback: Chance for +Recharge
  • 48: Artillery: Accuracy/Damage
  • 48: Artillery: Damage/Recharge
  • 50: Artillery: Accuracy/Damage/Recharge

Level 49: Weave

  • A: Luck of the Gambler: Defense/Endurance
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 9: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 13: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 9: Performance Shifter: EndMod
  • 13: Performance Shifter: Chance for +End

Level 49: Quick Form


Level 16: Afterburner


Level 4: Athletic Run


Level 1: Blue Wisp Pet


Level 2: Void Skiff


Level 1: Energy Focus


 

 

Felstar 5.0 off.JPG

Felstar 5.0 on.JPG

Felstar 5.0 on 2.JPG

Edited by Grizlee
Posted
21 hours ago, Grizlee said:

 

I always have trouble getting the data chunk in posts to work. I saw the link style and thought that might be a better option for sharing. I can supply both. I also saw the old style where it puts a text version, I could give that too.

 

I ummm, yeah. I might have changed the build again. And by might, I mean did. 😄

image.thumb.jpeg.478547044514b2918f684e2edd597dd5.jpeg

 I've taken Vengeance out and put in Evasive Maneuvers. It's not on in the link but it gives a nice bump to defense when it's on ( which I have been keeping it on, where available - I've been doing all the flashbacks because I genuinely like doing them, solo. So far, this lil build has been a champ with them. ) I'll put the on and off versions below. It's been pretty dagum tanky so far. A great deal of fun to play.

 

https://api.midsreborn.com/build/download/FycFVW7Bfg8IBdQg

 

 

 

 

 

 

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Felstar 5.0 - Hero Dominator
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Darkness Control
  • Secondary powerset: Energy Assault
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Grasp

  • A: Superior Entomb: Accuracy/Hold
  • 3: Superior Entomb: Recharge/Chance for +Absorb

Level 1: Power Bolt

  • A: Decimation: Chance of Build Up
  • 3: Force Feedback: Chance for +Recharge

Level 2: Living Shadows

  • A: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 5: Superior Ascendency of the Dominator: Control Duration/Recharge
  • 5: Superior Ascendency of the Dominator: Endurance/Recharge
  • 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

Level 4: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 25: Reactive Defenses: Scaling Resist Damage
  • 31: Kismet: Accuracy +6%

Level 6: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 8: Fearsome Stare

  • A: Cloud Senses: ToHit Debuff
  • 15: Cloud Senses: Accuracy/ToHitDebuff
  • 17: Cloud Senses: Accuracy/Recharge
  • 27: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 31: Cloud Senses: Accuracy/Endurance/Recharge
  • 40: Cloud Senses: Chance for Negative Energy Damage

Level 10: Boxing

  • (Empty)

Level 12: Heart of Darkness

  • A: Eradication: Accuracy/Recharge
  • 15: Eradication: Accuracy/Damage/Recharge
  • 17: Eradication: Chance for Energy Damage
  • 27: Obliteration: Accuracy/Damage/Recharge
  • 29: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 29: Obliteration: Chance for Smashing Damage

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 19: Unbreakable Guard: Resistance
  • 42: Unbreakable Guard: Resistance/Endurance
  • 42: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 42: Unbreakable Guard: +Max HP

Level 16: Fly

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 46: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 18: Power Up

  • A: Invention: Recharge Reduction

Level 20: Whirling Hands

  • A: Armageddon: Damage/Recharge
  • 21: Armageddon: Damage/Recharge/Accuracy
  • 21: Armageddon: Recharge/Accuracy
  • 23: Armageddon: Damage/Endurance
  • 23: Armageddon: Chance for Fire Damage

Level 22: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 25: Luck of the Gambler: Defense
  • 31: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Tactics

  • A: Invention: Endurance Reduction

Level 26: Umbra Beast

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 34: Expedient Reinforcement: Accuracy/Damage
  • 34: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 34: Expedient Reinforcement: Endurance/Damage/Recharge

Level 28: Total Focus

  • A: Hecatomb: Damage
  • 36: Hecatomb: Damage/Recharge
  • 36: Hecatomb: Damage/Recharge/Accuracy
  • 36: Hecatomb: Damage/Endurance
  • 37: Hecatomb: Chance of Damage(Negative)

Level 30: Evasive Maneuvers

  • A: Luck of the Gambler: Defense
  • 37: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 32: Shadow Field

  • A: Basilisk's Gaze: Accuracy/Hold
  • 33: Basilisk's Gaze: Accuracy/Recharge
  • 33: Basilisk's Gaze: Recharge/Hold
  • 33: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold

Level 35: Sniper Blast

  • A: Sting of the Manticore: Accuracy/Damage
  • 37: Sting of the Manticore: Damage/Endurance
  • 39: Sting of the Manticore: Damage/Interrupt/Recharge
  • 39: Sting of the Manticore: Damage/Endurance/Recharge
  • 39: Sting of the Manticore: Chance of Damage(Toxic)

Level 38: Power Burst

  • A: Apocalypse: Damage/Recharge
  • 40: Apocalypse: Damage/Recharge/Accuracy
  • 40: Apocalypse: Recharge/Accuracy
  • 43: Apocalypse: Damage/Endurance
  • 43: Apocalypse: Chance of Damage(Negative)
  • 43: Force Feedback: Chance for +Recharge

Level 41: Conserve Power

  • A: Invention: Recharge Reduction

Level 44: Temp Invulnerability

  • A: Steadfast Protection: Resistance/+Def 3%
  • 45: Steadfast Protection: Knockback Protection
  • 45: Reactive Armor: Resistance/Endurance
  • 45: Reactive Armor: Resistance/Endurance/Recharge
  • 46: Reactive Armor: Resistance

Level 47: Explosive Blast

  • A: Sudden Acceleration: Knockback to Knockdown
  • 48: Force Feedback: Chance for +Recharge
  • 48: Artillery: Accuracy/Damage
  • 48: Artillery: Damage/Recharge
  • 50: Artillery: Accuracy/Damage/Recharge

Level 49: Weave

  • A: Luck of the Gambler: Defense/Endurance
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 9: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 13: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 9: Performance Shifter: EndMod
  • 13: Performance Shifter: Chance for +End

Level 49: Quick Form


Level 16: Afterburner


Level 4: Athletic Run


Level 1: Blue Wisp Pet


Level 2: Void Skiff


Level 1: Energy Focus


 

 

Felstar 5.0 off.JPG

Felstar 5.0 on.JPG

Felstar 5.0 on 2.JPG

 

Again, this one doesn't look too bad either!

 

Just note that when in combat, Evasive Maneuver's gives NO defense. People typically take it as a LotG mule and to use in place of Fly for combat. It increases flight speed, provides immobilize/knockback resistance, and when you take a hit when NOT in combat the defense should still cover the first hit. 

 

  • Thumbs Up 1
Posted
4 hours ago, Wimbochismo said:

 

Again, this one doesn't look too bad either!

 

Just note that when in combat, Evasive Maneuver's gives NO defense. People typically take it as a LotG mule and to use in place of Fly for combat. It increases flight speed, provides immobilize/knockback resistance, and when you take a hit when NOT in combat the defense should still cover the first hit. 

 

OHHHhh. Hmm, ok. That is disappointing, but I really have enjoyed the amount of control and extra fly speed. . . 

 

 

Drat 🙂  No free lunches aye?

  • Banjo 1

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