Grizlee Posted November 16 Posted November 16 (edited) Hello, I played on live a very long time ago, and have a passing recollection of how to use Mids, but with homecoming things are a little different. I was hoping a kind, critical soul would look at my proposed build path and offer advice to anything I may have missed or simply don't know about? I've been playing Felstar on Excelsior for a day now and decided instead of "winging" it I should get a proper build goal in mind. Hopefully this link works. https://api.midsreborn.com/build/download/Fy4RWzAgaB4xaTDz Thank you. EDIT: The link makes me nervous so I used Snip to screen shot the build. I am also including the Advanced window because I see that is done on these posts. Edited November 18 by Grizlee revised (correct) version update
Wimbochismo Posted November 17 Posted November 17 It looks like you're going for a perma Dom with some ranged defense for survivability. While a lot of the procs you have are increasing your dmg, I think you need to shore up a few other areas first. For instance, you could probably push ranged defense even further with a few small changes. I don't remember the exact number but I think perma Dom requires around ~7s? off of perma Hasten. Don't forget to +5 the recharges in Hasten by pressing + on numpad when hovering over them. I don't like to overly rely on Forcefeedback procs for perma Dom and they come late in your build, so toggle them off in this instance. If you make these changes you'll see that you're at 133/120s recharge on Hasten. You could probably also make a few small changes to boost recharge even further. When analyzing a build I turn off all Incarnates etc at the bottom as those may be coming late in a build. Looking at your base build and the toggle's you're running, your endurance management is actually very low. A few slots should be focused on this as well. At low levels we rarely have a lot of slots to dedicate to toggles. Lower level content is also usually a bit easier. For those reason's you should probably reorganize your power selections so that your Primary and Secondary powers come asap. Shove Boxing/Tough/Weave/Vengeance/etc to the end of a build when you have the endurance management to run them. Proccing Dark Grasp is usually something I do on a Controller. I suppose if you were going with all ranged attacks it isn't a bad idea. But Dominator's usually have at least a decent selection of dmg powers instead. I don't know if Mids proc calculations are correct, but Dark Grasp procced is giving 161.1 dpa. Dropping Power Bolt for Bone Smasher and fitting it with the full Crushing Impact set is giving 145 dpa but also adds utility with a stun and decreases enemies secondary effects. The set bonus is also better and combo's with the rest of the powerset. I'll try to give some advice on things you can do to get more efficiency out of the build: The Superior Dominating Grasp set in Living Shadows isn't worth it. Switch to the Superior Ascendency of the Dominator - it's far better and increases recharge and ranged defense. Drop 1 proc out of Whirling Hands, Total Focus, Sniper Blast, Explosive Blast. Remove 1 slot from Tough. Add 1 slot to Stamina for a flat 50+5 Endurance Modification. Add 1 slot to Health for Miracle +rec. Add 1 slot to Fly for another Blessing of the Zephyr. Add 1 slot to Maneuver's, you're missing a LotG. Add 1 slot to Weave. Consider changing the slotting in Maneuver's/Weave to a LotG, def/end, def/end/rech for maximum endurance discount. Heart of Darkness needs more accuracy. Drop the Absolute Amazement proc for an Obliteration acc/rech. Consider picking up Bone Smasher and switching the slots from Dark Grasp to it. Temp Invulnerability gives more +res than Tough does. Switch slotting in Temp Inuln to Steadfast res/def, kb protection. Then do 3 slots Reactive Armor res, res/end, end. This squeezes out more ranged defense and the best end reduction. Switch slotting in Tough to Gladiator's Armor unique and the 3 Reactive Armor. Those changes should maximize your recharge, end management, and ranged defense. 1
Grizlee Posted November 17 Author Posted November 17 (edited) Wonderfully explained and laid out. I couldn't have asked for more. Thank you very much, the Mids tips are fantastic as well. I have been playing the build as laid out, so far, and have been very pleased. With the exception of one tragic team last night ( they were clearly running super tweak builds and had the settings boosted. unfortunately they didn't tell folks they were recruiting to the team so it was a turn style of frustrated people with death debt ( me included on the final mission when my honest questions were met with fortune cookie answers and apathy ). The grasp slotting has proven something I've grown attached to 🙂 I'm a control freak. It's really an issue I struggled with on live as well. I've been playing the Dom as a chonky Controller. 🙂 Your advice has certainly made it into my build. I just need to see how it fleshes out 😄 Cheers! Edited November 17 by Grizlee
Grizlee Posted November 17 Author Posted November 17 (edited) Ok, after a bit of finagling I have made some tweaks after the lovely advice. I've decided on 2 versions: I've put the newest version in the original post for ease of locating 🙂 And one that is fully adjusted using all the advice. I figure I have more than one build slot, why not use them and see how they feel for me. Again, thank you @Wimbochismo It's very much appreciated. Cheers! Edited November 18 by Grizlee Redid level assignments and moved the build location 1
Wimbochismo Posted November 17 Posted November 17 2 hours ago, Grizlee said: Ok, after a bit of finagling I have made some tweaks after the lovely advice. I've decided on 2 versions: This one: https://api.midsreborn.com/build/download/Fy2msLEPekRd2p9Z And one that is fully adjusted using all the advice. I figure I have more than one build slot, why not use them and see how they feel for me. Again, thank you @Wimbochismo It's very much appreciated. Cheers! No problem! Even if I'm giving advice I always suggest to do your own testing to see how the build translates in-game. You may not have as many endurance issues as expected so you can always change that later. Especially with Domination giving end when its up and Conserve Power in your back pocket. Proccing Dark Grasp is totally viable, and you've already met most of your other goals anyway. Maybe adjust the Aegis set in Tough? The set bonus isn't amazing but YMMV. Otherwise the build should do everything you need it to! Looks great! 1
Grizlee Posted November 18 Author Posted November 18 (edited) 5 hours ago, Wimbochismo said: No problem! Even if I'm giving advice I always suggest to do your own testing to see how the build translates in-game. You may not have as many endurance issues as expected so you can always change that later. Especially with Domination giving end when its up and Conserve Power in your back pocket. Proccing Dark Grasp is totally viable, and you've already met most of your other goals anyway. Maybe adjust the Aegis set in Tough? The set bonus isn't amazing but YMMV. Otherwise the build should do everything you need it to! Looks great! I can't keep from tinkering! So, what do you think of this? https://api.midsreborn.com/build/download/Fy555UGQmJRgE2v9 Edited November 18 by Grizlee
Wimbochismo Posted November 18 Posted November 18 19 hours ago, Grizlee said: I can't keep from tinkering! So, what do you think of this? https://api.midsreborn.com/build/download/Fy555UGQmJRgE2v9 This one is also looking pretty solid! Bone Smasher should just be slotted for damage. The full Superior Dominating Grasp set is almost never a good idea to use in a build. I practically consider that it doesn't exist. A good alternative would be the full set of Mako's Bite - which has ranged defense and a proc in it. You already have Hecatomb, so you could also do the Crushing Impact set for a small amount of recharge. Frankenslotting for accuracy, dmg, and procs is also viable. And if you or others didn't know - when posting there should be a section to attach files at the bottom. You can drag files or select them. For those not liking to upload/download files, in Mids, at the top there is a Build Sharing dropdown. Select Secure Share if you'd like to copy/paste the Data Chunk to a post instead. 1
Grizlee Posted November 19 Author Posted November 19 (edited) 3 hours ago, Wimbochismo said: This one is also looking pretty solid! Bone Smasher should just be slotted for damage. The full Superior Dominating Grasp set is almost never a good idea to use in a build. I practically consider that it doesn't exist. A good alternative would be the full set of Mako's Bite - which has ranged defense and a proc in it. You already have Hecatomb, so you could also do the Crushing Impact set for a small amount of recharge. Frankenslotting for accuracy, dmg, and procs is also viable. And if you or others didn't know - when posting there should be a section to attach files at the bottom. You can drag files or select them. For those not liking to upload/download files, in Mids, at the top there is a Build Sharing dropdown. Select Secure Share if you'd like to copy/paste the Data Chunk to a post instead. I always have trouble getting the data chunk in posts to work. I saw the link style and thought that might be a better option for sharing. I can supply both. I also saw the old style where it puts a text version, I could give that too. I ummm, yeah. I might have changed the build again. And by might, I mean did. 😄 I've taken Vengeance out and put in Evasive Maneuvers. It's not on in the link but it gives a nice bump to defense when it's on ( which I have been keeping it on, where available - I've been doing all the flashbacks because I genuinely like doing them, solo. So far, this lil build has been a champ with them. ) I'll put the on and off versions below. It's been pretty dagum tanky so far. A great deal of fun to play. https://api.midsreborn.com/build/download/FycFVW7Bfg8IBdQg |MBD;26338;1770;2360;BASE64;| |G+FmQKwK7HZmbzyhcRUVYUNXWPy6FOnas9VS5aPj0uUCy/19ZY50Y7ouJykfvfUgCUC| |VfuFfmCVLV1/rsIB09afaV9V7ry5ds1eJiP3yg4aABTgz2eNymY4JM4Me7pFcE0BDaK| |SVXK5kprW+rg194amoAlZY6Yw/fGgIb4VuNx0m7KlRPuw5TFhiYzRv4ToxGnkXa8ZWZ| |L5SiA/2wZwNJhn5bQ27h7VA8UsabM6cOkzA1xCxGnQCZoDvQU8zkjiv3LNdGJiQmo5s| |L8Btr20urSZ7lV1cHkv4M0WsA6+ypQX+s90XrN70DIS34PkOg0PD+c114mXX+fW4Las| |1nMkN31HZ/LxFQn05NCxb+w2ZN81vPcz9l/hA0JLfrG298lbXTXiTX1kOLT/1PFp+ib| |6eiecETulbhFysJMEpJnlM4x9T2HzgArNa2NcodeOki61cxt8EpjBC3cH4QirBOZtNn| |JuPLK7/vUTE391LhPetZ4Szfvodm3hUOxGw+q5e+TMxluVy7ZRuDh6EScdvv77mCyUt| |6EjIBwNbvO5zkdGAG/OdCFXLMIhWfu2EBhx8xrFscsNiXfU32O/74PLzDm8Xb9jcs9m| |5t+39rx7sKnNivP0F/6X6H8GalW9Hf3PsNEbmoqPt4UssiWs5jCdr8FEYZOhyxSHDN2| |SechOeVvDxKXFnEnMSIw8rQKZcTDLnxqXDYEvMFT0guqmq7LAB6w+9DvqfCHPphCa5L| |u18NAi4KHI9+GgwcCG+ZbciFx7jpOQNm/q1c1HC0r/3yMJd2GRwPcuO5UyzEW+8v/jC| 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Powers taken: Level 1: Dark Grasp A: Superior Entomb: Accuracy/Hold 3: Superior Entomb: Recharge/Chance for +Absorb Level 1: Power Bolt A: Decimation: Chance of Build Up 3: Force Feedback: Chance for +Recharge Level 2: Living Shadows A: Superior Ascendency of the Dominator: Accuracy/Control Duration 5: Superior Ascendency of the Dominator: Control Duration/Recharge 5: Superior Ascendency of the Dominator: Endurance/Recharge 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge 46: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 4: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Shield Wall: +Res (Teleportation), +5% Res (All) 25: Reactive Defenses: Scaling Resist Damage 31: Kismet: Accuracy +6% Level 6: Hasten A: Invention: Recharge Reduction 11: Invention: Recharge Reduction Level 8: Fearsome Stare A: Cloud Senses: ToHit Debuff 15: Cloud Senses: Accuracy/ToHitDebuff 17: Cloud Senses: Accuracy/Recharge 27: Cloud Senses: ToHit Debuff/Endurance/Recharge 31: Cloud Senses: Accuracy/Endurance/Recharge 40: Cloud Senses: Chance for Negative Energy Damage Level 10: Boxing (Empty) Level 12: Heart of Darkness A: Eradication: Accuracy/Recharge 15: Eradication: Accuracy/Damage/Recharge 17: Eradication: Chance for Energy Damage 27: Obliteration: Accuracy/Damage/Recharge 29: Obliteration: Accuracy/Damage/Endurance/Recharge 29: Obliteration: Chance for Smashing Damage Level 14: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 19: Unbreakable Guard: Resistance 42: Unbreakable Guard: Resistance/Endurance 42: Unbreakable Guard: Resistance/Endurance/RechargeTime 42: Unbreakable Guard: +Max HP Level 16: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 46: Blessing of the Zephyr: Knockback Reduction (4 points) Level 18: Power Up A: Invention: Recharge Reduction Level 20: Whirling Hands A: Armageddon: Damage/Recharge 21: Armageddon: Damage/Recharge/Accuracy 21: Armageddon: Recharge/Accuracy 23: Armageddon: Damage/Endurance 23: Armageddon: Chance for Fire Damage Level 22: Maneuvers A: Luck of the Gambler: Defense/Endurance 25: Luck of the Gambler: Defense 31: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Tactics A: Invention: Endurance Reduction Level 26: Umbra Beast A: Expedient Reinforcement: Accuracy/Recharge 34: Expedient Reinforcement: Accuracy/Damage 34: Expedient Reinforcement: Accuracy/Damage/Recharge 34: Expedient Reinforcement: Endurance/Damage/Recharge Level 28: Total Focus A: Hecatomb: Damage 36: Hecatomb: Damage/Recharge 36: Hecatomb: Damage/Recharge/Accuracy 36: Hecatomb: Damage/Endurance 37: Hecatomb: Chance of Damage(Negative) Level 30: Evasive Maneuvers A: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Shadow Field A: Basilisk's Gaze: Accuracy/Hold 33: Basilisk's Gaze: Accuracy/Recharge 33: Basilisk's Gaze: Recharge/Hold 33: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold Level 35: Sniper Blast A: Sting of the Manticore: Accuracy/Damage 37: Sting of the Manticore: Damage/Endurance 39: Sting of the Manticore: Damage/Interrupt/Recharge 39: Sting of the Manticore: Damage/Endurance/Recharge 39: Sting of the Manticore: Chance of Damage(Toxic) Level 38: Power Burst A: Apocalypse: Damage/Recharge 40: Apocalypse: Damage/Recharge/Accuracy 40: Apocalypse: Recharge/Accuracy 43: Apocalypse: Damage/Endurance 43: Apocalypse: Chance of Damage(Negative) 43: Force Feedback: Chance for +Recharge Level 41: Conserve Power A: Invention: Recharge Reduction Level 44: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 45: Steadfast Protection: Knockback Protection 45: Reactive Armor: Resistance/Endurance 45: Reactive Armor: Resistance/Endurance/Recharge 46: Reactive Armor: Resistance Level 47: Explosive Blast A: Sudden Acceleration: Knockback to Knockdown 48: Force Feedback: Chance for +Recharge 48: Artillery: Accuracy/Damage 48: Artillery: Damage/Recharge 50: Artillery: Accuracy/Damage/Recharge Level 49: Weave A: Luck of the Gambler: Defense/Endurance 50: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 9: Numina's Convalesence: +Regeneration/+Recovery 11: Panacea: +Hit Points/Endurance 13: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Invention: Endurance Modification 9: Performance Shifter: EndMod 13: Performance Shifter: Chance for +End Level 49: Quick Form Level 16: Afterburner Level 4: Athletic Run Level 1: Blue Wisp Pet Level 2: Void Skiff Level 1: Energy Focus Edited November 19 by Grizlee
Wimbochismo Posted November 20 Posted November 20 21 hours ago, Grizlee said: I always have trouble getting the data chunk in posts to work. I saw the link style and thought that might be a better option for sharing. I can supply both. I also saw the old style where it puts a text version, I could give that too. I ummm, yeah. I might have changed the build again. And by might, I mean did. 😄 I've taken Vengeance out and put in Evasive Maneuvers. It's not on in the link but it gives a nice bump to defense when it's on ( which I have been keeping it on, where available - I've been doing all the flashbacks because I genuinely like doing them, solo. So far, this lil build has been a champ with them. ) I'll put the on and off versions below. It's been pretty dagum tanky so far. A great deal of fun to play. https://api.midsreborn.com/build/download/FycFVW7Bfg8IBdQg |MBD;26338;1770;2360;BASE64;| |G+FmQKwK7HZmbzyhcRUVYUNXWPy6FOnas9VS5aPj0uUCy/19ZY50Y7ouJykfvfUgCUC| |VfuFfmCVLV1/rsIB09afaV9V7ry5ds1eJiP3yg4aABTgz2eNymY4JM4Me7pFcE0BDaK| |SVXK5kprW+rg194amoAlZY6Yw/fGgIb4VuNx0m7KlRPuw5TFhiYzRv4ToxGnkXa8ZWZ| |L5SiA/2wZwNJhn5bQ27h7VA8UsabM6cOkzA1xCxGnQCZoDvQU8zkjiv3LNdGJiQmo5s| |L8Btr20urSZ7lV1cHkv4M0WsA6+ypQX+s90XrN70DIS34PkOg0PD+c114mXX+fW4Las| |1nMkN31HZ/LxFQn05NCxb+w2ZN81vPcz9l/hA0JLfrG298lbXTXiTX1kOLT/1PFp+ib| |6eiecETulbhFysJMEpJnlM4x9T2HzgArNa2NcodeOki61cxt8EpjBC3cH4QirBOZtNn| |JuPLK7/vUTE391LhPetZ4Szfvodm3hUOxGw+q5e+TMxluVy7ZRuDh6EScdvv77mCyUt| |6EjIBwNbvO5zkdGAG/OdCFXLMIhWfu2EBhx8xrFscsNiXfU32O/74PLzDm8Xb9jcs9m| |5t+39rx7sKnNivP0F/6X6H8GalW9Hf3PsNEbmoqPt4UssiWs5jCdr8FEYZOhyxSHDN2| |SechOeVvDxKXFnEnMSIw8rQKZcTDLnxqXDYEvMFT0guqmq7LAB6w+9DvqfCHPphCa5L| |u18NAi4KHI9+GgwcCG+ZbciFx7jpOQNm/q1c1HC0r/3yMJd2GRwPcuO5UyzEW+8v/jC| |166YjZOEmOWr/nTyFOigG6tSu4xZaxsydwkVhfBJmpex8rEPkhcqvMgrfZj98izv03E| |WzGfxbSjutQ2lE2Q8E4MklEbitgoHR/oFyuIA2C5meY15l6qvHQQArUWeiEJmkctGoH| |O4KLSSi2F5KrkQy9PB0aMu/1WPbhL/uID2CzOU1xSBNVAwkjXoLEvht22TaxKX/j5sJ| |nxZajXLVAkHSmyVYBKGD6SWjUHjSOabM5ddpRBrOmUDheQdiUlo8IxM7jz7ep1Twrn6| |2U71P64oD+HySEJcvlhzscpVY3p1h8riGEW8BTdpllUgKkG62K/Y9QkZOHfCbpZ7fZ0| |oMsVeZX516Il5PuHdMkK4VFpHu8BTcV7HwmDLhiiY8uHbKaEOwooMwpWefEONdtZ1NY| |KRrHbGcItACsckVkgFG4M+yUiQjIgxb5b7Yqmw9+fLhPo3QNa+CYYaraGplovboUfkH| |bEb0mxLxoZiH6aNFQ9ISejfcHc8sy6p0su1B5OAswyccUN1P/djYgisqEHs8HgoIebK| |nJhyiQUSG6Rhet6KyYyotQNe8F0o3hrr0JnRea6aVBEFIirYEJqGdEla1bw55QZNbFg| |3wutzVXUpUBDaVDGDAcHUG/C2RyQNGa2/XxHLWPzHEU5Rybekwn/AClRYiWBBBYIqFJ| |BO0mx3mszS7HbK361qvYxV87MqDxrRxFbSPZBSy8cQzkaQjwuBDfISwWq9uHBFeMJ3o| |XgbEaZ31memZyycg1ghFWwM+iQkIZeDemvbkbf1n7B9IX5rQXPU8otxZlwZuPUHGcN+| |8BnXpGo9dHRySLCRE64tUe0KssDj4CwSvEInY/UtuMiWS4Gb3QH/Y2shjAhmY9DbCkg| |rBOkZkNqgedjv1oNl7XnAGgNGwzwjFKVr3bBN/iLmGTwNSiCVi2J5VbA2lv4VbuAb36| |cvgIDA8gp9AxWQ1qlmxpFfr9ouuoitWNz4iulNR0runRL8rpRSZn/OVvvHoTQdpby/I| |KqhW9E2eihC6iF18QsbeLUIm6diNlerWo01a+r+7c03ke9ySIwLmNv80V0fc/yt7lYM| |hTIDPKauoF90oUb9mSS4K8QXKr6r55VmsIwU192sSFinOlACaepRsHEHU6pahwM3jIa| |UBhYOE9KB/epiew/11g8jftjGSdx7YXnYEQ3EnlKOrPApqsm5WuQ6ZXqzMIeds4gBZm| |C5QZDotT0MeMC+whDtk4O0XtQIZMkLhFKUdGrLDDpI0/RNeEWiC78lJwVKiZSoAlp0d| |RmUb3IcJItAXNE5jAvbz4KzaNPKvpRrBUg9QMHBL7f11NXOl+qo5xfBmW/oWH1y03+j| |K78rMulhodKK7SFFdLmfdW46OCHGSneFave00QObsEmeScmK64QbNR7CKlT2Z6X66GO| |zIfvy7Pp0C9bwYE6ZJxvlQfG/53TPHjK+4+PdVGCiG2U5GXZPT0Yiuv1ZuaF3Vx7Ir/| |b5WoqTle2DeuUaTE3sDo/ysUum9zc8pJt+obhKw57eqYRTB9GZolnNmSO8KVaVOIt+6| |gB4NKH1HfHEzOoG| Felstar 5.0 - Hero DominatorBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Darkness Control Secondary powerset: Energy Assault Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Dark Grasp A: Superior Entomb: Accuracy/Hold 3: Superior Entomb: Recharge/Chance for +Absorb Level 1: Power Bolt A: Decimation: Chance of Build Up 3: Force Feedback: Chance for +Recharge Level 2: Living Shadows A: Superior Ascendency of the Dominator: Accuracy/Control Duration 5: Superior Ascendency of the Dominator: Control Duration/Recharge 5: Superior Ascendency of the Dominator: Endurance/Recharge 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance 7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge 46: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 4: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Shield Wall: +Res (Teleportation), +5% Res (All) 25: Reactive Defenses: Scaling Resist Damage 31: Kismet: Accuracy +6% Level 6: Hasten A: Invention: Recharge Reduction 11: Invention: Recharge Reduction Level 8: Fearsome Stare A: Cloud Senses: ToHit Debuff 15: Cloud Senses: Accuracy/ToHitDebuff 17: Cloud Senses: Accuracy/Recharge 27: Cloud Senses: ToHit Debuff/Endurance/Recharge 31: Cloud Senses: Accuracy/Endurance/Recharge 40: Cloud Senses: Chance for Negative Energy Damage Level 10: Boxing (Empty) Level 12: Heart of Darkness A: Eradication: Accuracy/Recharge 15: Eradication: Accuracy/Damage/Recharge 17: Eradication: Chance for Energy Damage 27: Obliteration: Accuracy/Damage/Recharge 29: Obliteration: Accuracy/Damage/Endurance/Recharge 29: Obliteration: Chance for Smashing Damage Level 14: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 19: Unbreakable Guard: Resistance 42: Unbreakable Guard: Resistance/Endurance 42: Unbreakable Guard: Resistance/Endurance/RechargeTime 42: Unbreakable Guard: +Max HP Level 16: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 46: Blessing of the Zephyr: Knockback Reduction (4 points) Level 18: Power Up A: Invention: Recharge Reduction Level 20: Whirling Hands A: Armageddon: Damage/Recharge 21: Armageddon: Damage/Recharge/Accuracy 21: Armageddon: Recharge/Accuracy 23: Armageddon: Damage/Endurance 23: Armageddon: Chance for Fire Damage Level 22: Maneuvers A: Luck of the Gambler: Defense/Endurance 25: Luck of the Gambler: Defense 31: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Tactics A: Invention: Endurance Reduction Level 26: Umbra Beast A: Expedient Reinforcement: Accuracy/Recharge 34: Expedient Reinforcement: Accuracy/Damage 34: Expedient Reinforcement: Accuracy/Damage/Recharge 34: Expedient Reinforcement: Endurance/Damage/Recharge Level 28: Total Focus A: Hecatomb: Damage 36: Hecatomb: Damage/Recharge 36: Hecatomb: Damage/Recharge/Accuracy 36: Hecatomb: Damage/Endurance 37: Hecatomb: Chance of Damage(Negative) Level 30: Evasive Maneuvers A: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Shadow Field A: Basilisk's Gaze: Accuracy/Hold 33: Basilisk's Gaze: Accuracy/Recharge 33: Basilisk's Gaze: Recharge/Hold 33: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold Level 35: Sniper Blast A: Sting of the Manticore: Accuracy/Damage 37: Sting of the Manticore: Damage/Endurance 39: Sting of the Manticore: Damage/Interrupt/Recharge 39: Sting of the Manticore: Damage/Endurance/Recharge 39: Sting of the Manticore: Chance of Damage(Toxic) Level 38: Power Burst A: Apocalypse: Damage/Recharge 40: Apocalypse: Damage/Recharge/Accuracy 40: Apocalypse: Recharge/Accuracy 43: Apocalypse: Damage/Endurance 43: Apocalypse: Chance of Damage(Negative) 43: Force Feedback: Chance for +Recharge Level 41: Conserve Power A: Invention: Recharge Reduction Level 44: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 45: Steadfast Protection: Knockback Protection 45: Reactive Armor: Resistance/Endurance 45: Reactive Armor: Resistance/Endurance/Recharge 46: Reactive Armor: Resistance Level 47: Explosive Blast A: Sudden Acceleration: Knockback to Knockdown 48: Force Feedback: Chance for +Recharge 48: Artillery: Accuracy/Damage 48: Artillery: Damage/Recharge 50: Artillery: Accuracy/Damage/Recharge Level 49: Weave A: Luck of the Gambler: Defense/Endurance 50: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 9: Numina's Convalesence: +Regeneration/+Recovery 11: Panacea: +Hit Points/Endurance 13: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Invention: Endurance Modification 9: Performance Shifter: EndMod 13: Performance Shifter: Chance for +End Level 49: Quick Form Level 16: Afterburner Level 4: Athletic Run Level 1: Blue Wisp Pet Level 2: Void Skiff Level 1: Energy Focus Again, this one doesn't look too bad either! Just note that when in combat, Evasive Maneuver's gives NO defense. People typically take it as a LotG mule and to use in place of Fly for combat. It increases flight speed, provides immobilize/knockback resistance, and when you take a hit when NOT in combat the defense should still cover the first hit. 1
Grizlee Posted November 20 Author Posted November 20 4 hours ago, Wimbochismo said: Again, this one doesn't look too bad either! Just note that when in combat, Evasive Maneuver's gives NO defense. People typically take it as a LotG mule and to use in place of Fly for combat. It increases flight speed, provides immobilize/knockback resistance, and when you take a hit when NOT in combat the defense should still cover the first hit. OHHHhh. Hmm, ok. That is disappointing, but I really have enjoyed the amount of control and extra fly speed. . . Drat 🙂 No free lunches aye? 1
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