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I have been having fun leveling up a Psy/Martial Combat Blaster recently and usually I just look for a build I like and copy/adjust off of what looks good to me.  I have put something together based on a few other forum ideas and tips I had seen instead of going to sleep on time for work tomorrow.  I am looking to have a Fringe-Combat into Melee playstyle and most of the power choices chosen I am relatively tied to. That said, I am open to suggestions, especially on the ancillary pool choices (I really like stealth for safely getting around and in for big Wails). 

 

Spoiler

PSYMC - Hero Blaster
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Psychic Blast
  • Secondary powerset: Martial Combat
  • Pool powerset (#1): Concealment
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Teleportation
  • Epic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Dominate Will

  • A: Thunderstrike: Accuracy/Damage
  • 11: Thunderstrike: Accuracy/Damage/Endurance
  • 11: Thunderstrike: Accuracy/Damage/Recharge
  • 25: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 34: Superior Winter's Bite: Accuracy/Damage/Endurance

Level 1: Ki Push

  • A: Kinetic Combat: Accuracy/Damage
  • 3: Kinetic Combat: Damage/Endurance
  • 3: Kinetic Combat: Damage/Recharge
  • 5: Kinetic Combat: Knockdown Bonus
  • 5: Kinetic Combat: Damage/Endurance/Recharge

Level 2: Telekinetic Blast

  • A: Thunderstrike: Damage/Endurance
  • 7: Thunderstrike: Accuracy/Damage/Endurance
  • 7: Thunderstrike: Accuracy/Damage
  • 9: Force Feedback: Chance for +Recharge
  • 9: Apocalypse: Chance of Damage(Negative)

Level 4: Reach for the Limit


Level 6: Storm Kick

  • A: Kinetic Combat: Knockdown Bonus
  • 45: Kinetic Combat: Accuracy/Damage
  • 45: Kinetic Combat: Damage/Endurance
  • 45: Kinetic Combat: Damage/Recharge
  • 46: Kinetic Combat: Damage/Endurance/Recharge

Level 8: Psychic Focus

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Burst of Speed

  • A: Armageddon: Chance for Fire Damage
  • 13: Armageddon: Damage/Endurance
  • 13: Obliteration: Chance for Smashing Damage
  • 15: Eradication: Chance for Energy Damage
  • 15: Scirocco's Dervish: Chance of Damage(Lethal)

Level 12: Psionic Lance

  • A: Executioner's Contract: Damage/Endurance
  • 17: Executioner's Contract: Damage/Interrupt
  • 17: Executioner's Contract: Damage/Range
  • 37: Executioner's Contract: Damage/Recharge
  • 37: Executioner's Contract: Disorient Bonus
  • 39: Executioner's Contract: Accuracy/Damage

Level 14: Infiltration

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 42: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 42: Winter's Gift: Run Speed, Jump, Flight Speed, Range
  • 42: Winter's Gift: Slow Resistance (20%)

Level 16: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Red Fortune: Defense/Endurance
  • 40: Red Fortune: Defense/Endurance/Recharge

Level 18: Psionic Tornado

  • A: Superior Blaster's Wrath: Accuracy/Damage
  • 19: Superior Blaster's Wrath: Damage/Recharge
  • 19: Superior Blaster's Wrath: Accuracy/Damage/Recharge
  • 21: Superior Blaster's Wrath: Accuracy/Damage/Endurance
  • 21: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
  • 23: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

Level 20: Reaction Time

  • A: Preventive Medicine: Chance for +Absorb
  • 23: Preventive Medicine: Heal

Level 22: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Reactive Defenses: Scaling Resist Damage
  • 43: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 24: Inner Will

  • A: Invention: Recharge Reduction
  • 25: Invention: Recharge Reduction

Level 26: Psychic Wail

  • A: Superior Avalanche: Damage/Endurance
  • 27: Superior Avalanche: Accuracy/Damage/Endurance
  • 27: Superior Avalanche: Recharge/Chance for Knockdown
  • 29: Superior Avalanche: Accuracy/Damage/Recharge
  • 29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 31: Superior Avalanche: Accuracy/Damage

Level 28: Kick

  • A: Kinetic Combat: Knockdown Bonus
  • 37: Kinetic Combat: Accuracy/Damage
  • 43: Kinetic Combat: Damage/Endurance
  • 50: Kinetic Combat: Damage/Recharge

Level 30: Eagles Claw

  • A: Superior Blistering Cold: Accuracy/Damage
  • 31: Superior Blistering Cold: Damage/Endurance
  • 31: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 33: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 34: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 34: Superior Blistering Cold: Recharge/Chance for Hold

Level 32: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 33: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 50: Aegis: Resistance/Endurance
  • 50: Aegis: Resistance/Endurance/Recharge

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Kismet: Accuracy +6%
  • 36: Kismet: Defense/Endurance
  • 36: Kismet: Defense/Endurance/Recharge

Level 38: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Gift of the Ancients: Defense/Increased Run Speed
  • 39: Gift of the Ancients: Defense/Endurance

Level 41: Scramble Minds

  • A: Superior Defiant Barrage: Accuracy/Damage
  • 46: Superior Defiant Barrage: Damage/RechargeTime
  • 46: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
  • 48: Superior Defiant Barrage: Accuracy/Damage/Endurance
  • 48: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
  • 48: Superior Defiant Barrage: RechargeTime/+Status

Level 44: Teleport

  • A: Time & Space Manipulation: Endurance

Level 47: Teleport Target

  • A: Warp: Range / Increased Perception

Level 49: Grant Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Defiance


Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Miracle: +Recovery

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Synapse's Shock: EndMod/Increased Run Speed

Level 49: Quick Form


 

 

Edited by DoctorDank
Color Change for clarity
Posted

Here is the Data Chunk for download and a screenshot of what I am working with if you do not use Mids. 

 

 

image.thumb.png.11d0747ec3754b734c9a2df0136d1cdd.png

 

Spoiler

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