Tsye Posted December 31, 2024 Posted December 31, 2024 (edited) I'm relatively new, having been running around on Everlasting as my first COH experience for the past six or so months. After reading through all the info from various folks on this forum about Sentinel, Dual Pistols, SR and similar sets, I settled on the following build with my own personal tweaks and it seems to have performed well for me. I run solo 4/8 Radio missions in PI and Grandville primarily and fared well against the factions you typically encounter for those (Arachnos, Council, Carnival, Circle, Malta, etc.). I'd like to share this build and also get some feedback on any blindspots I might be missing in optimizing its performance. 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|lzYpjK/Cf/YQSBJstHiJ3UJOAXfA9Ies5R1de3awzHeb/c07PoluGP5L82oM77iO6me| |LPtlCMl17W9DiAdwX9eNW/E4vtFHPwhRVu0qnOVcMfdp8Qp/eQB0/Cdbm3Y3cjbO1et| |z4+hBj8UMTmqgiHqyyckEPga7PyAih5bM/bkhAK8S/AZM2FKMBCWAMXoQCGsI6sW+j5| |E+cX42p8n+vdCLdcnG0dJkmJQc2jltWKIh5dKR1chC5MS2mQkuCI5hT8Pd/etHMWzFc| |x/lD+tZQin1nO8OVVHQvJhq2YL3PTm7jmwFhQLPz8CygwTviii4pJuMKkuRRNyIs1tR| |nNmVGgHopIqtPLRBgH8qap6qqHGgQ61q347x7XxHj26ddDjjJk7jiZs79xpC2XB+ugK| |VnBmrQ93pEObcXCWGILKGRY3wkXVDNr9veafD39WeiV10DHDExZTmmu3r5u557xIPgS| |9YcVeBycRQLgshDdS3b6SxGXL0KdaQrT3+A7GH8kb+Fp+Hp1BW6iWc1YeC8Rbu53TnE| |7MQ4EjVaojkboyjillAWSTq+/fNw8XHkDfJUEwFC9/Q2Z2c14oHh+v1xmyX3sAANLox| |+V1F/TPCV/GS/UrmlR3sjFKSLUDSS6WRMrSuIfc4EJgQ2chK4vRHH/N/OnkDyPqwxnH| |ESPVCtDhLcO4rrDX+CPRZuAIC7cHYPRSdK/M+3PSSJtV1YyVSVULcMgt/JrP4dfcFVL| |Z1H6HsSlispjy7ZJL5Hrq9XO7pmvs8kfd5JujlHX+9LKNIjuEF1gYyjaQnRCNcZm7RD| |CfQygKTa8J+UOVuHVQTo4iW1aYZOK1qve5cwGph1d16IS+YvJyewIlfnRvRNEVURdNa| |ymZDEfx9hQ7Ykc34zD34zCcKXRyJc/X1ZEVhHTIKYgkC+Am8Z1DSRDd+42dAOvHoHWk| |qTVbZaMWAm2hBduz7ur/ZxL6ybNO+RPVuPLGvtSukfClhBXMjbfVM+tCIVJOngbPyru| |UfxtVzhLws94Ze+1iTwyNopqgzL/UM4oU05VZC/6i9b9M3MC3VcMxQGDyqTgWg/BLtU| |Yf4KNOzikjeK++1OCu4Ip82D/tS4xziga/+47KxLWcfJ3oEuKyaXx1r8nFh27ZcCubl| |T6jdlVykOEksplUupcfnelImQa/szxcv5HDeuwIXzvsSdzEfWteo4YgSy5gVCKkl61s| |ZbskfdEmTf9sPowh8ZxUEUb17wXSagBWvRxGVRvchycRTBO6BzGhe1vbjPoXNmXcq0A| |JQ8x+goOvpl3+QcHh1Nd2ZWfa4QccLEZeOtqMp+eqk+ZJ9vrDnm+8l3PHE7GXLp/rtz| |QuysP5EYPo2E0APsQlkmfvB3TRzJpwyA0pgIULEb7DOTpOlJAxIJfR5FyHObMP5jQBg| |mv1ka7zTOb8kORSe+WFAN0k3Jof+0hYxu1sPH7e6/dh9TzaXNf0g==| Spoiler Sentinel-DP-SR-PM-V4 - Villain Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Dual PistolsSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Pistols A: Gladiator's Javelin: Accuracy/Damage3: Gladiator's Javelin: Chance of Damage(Toxic)3: Shield Breaker: Chance for Lethal Damage5: Touch of Lady Grey: Chance for Negative Damage5: Apocalypse: Chance of Damage(Negative)7: Achilles' Heel: Chance for Res Debuff Level 1: Focused Fighting A: Shield Wall: +Res (Teleportation), +5% Res (All)7: Shield Wall: Defense9: Shield Wall: Defense/Endurance9: Shield Wall: Defense/Recharge Level 2: Focused Senses A: Shield Wall: Defense13: Shield Wall: Defense/Endurance15: Shield Wall: Defense/Recharge15: Shield Wall: Defense/Endurance/Recharge17: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 4: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Kismet: Accuracy +6% Level 6: Suppressive Fire A: Gladiator's Javelin: Chance of Damage(Toxic)19: Gladiator's Javelin: Accuracy/Damage19: Ghost Widow's Embrace: Chance of Damage(Psionic)21: Gladiator's Net: Chance of Damage(Lethal)21: Unbreakable Constraint: Chance for Smashing Damage23: Neuronic Shutdown: Chance of Damage(Psionic) Level 8: Swap Ammo Level 10: Master Brawler A: Preventive Medicine: Heal23: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Endurance/RechargeTime25: Preventive Medicine: Heal/RechargeTime27: Preventive Medicine: Heal/RechargeTime/Endurance27: Preventive Medicine: Chance for +Absorb Level 12: Maneuvers A: Red Fortune: Endurance29: Red Fortune: Defense29: Red Fortune: Defense/Endurance/Recharge31: Red Fortune: Endurance/Recharge31: Red Fortune: Defense/Recharge31: Red Fortune: Defense/Endurance Level 14: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 16: Enduring A: Power Transfer: Chance to Heal Self33: Performance Shifter: Chance for +End Level 18: Executioner's Shot A: Gladiator's Javelin: Accuracy/Damage33: Touch of Lady Grey: Chance for Negative Damage34: Impeded Swiftness: Chance of Damage(Smashing)34: Gladiator's Javelin: Chance of Damage(Toxic)34: Ice Mistral's Torment: Chance for Cold Damage36: Force Feedback: Chance for +Recharge Level 20: Boxing (Empty) Level 22: Tough A: Steadfast Protection: Resistance/+Def 3%36: Gladiator's Armor: TP Protection +3% Def (All) Level 24: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 28: Evasion A: Shield Wall: Defense36: Shield Wall: Defense/Endurance37: Shield Wall: Defense/Recharge37: Shield Wall: Defense/Endurance/Recharge Level 30: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Quickness A: Invention: Run Speed Level 35: Mass Hypnosis A: Fortunata Hypnosis: Chance for Placate37: Fortunata Hypnosis: Sleep39: Fortunata Hypnosis: Sleep/Recharge39: Fortunata Hypnosis: Sleep/Recharge/Accuracy39: Fortunata Hypnosis: Recharge/Accuracy40: Fortunata Hypnosis: Sleep/Endurance Level 38: Dominate A: Neuronic Shutdown: Accuracy/Recharge40: Ghost Widow's Embrace: Chance of Damage(Psionic)40: Neuronic Shutdown: Chance of Damage(Psionic)42: Gladiator's Net: Chance of Damage(Lethal)42: Gladiator's Javelin: Chance of Damage(Toxic)42: Superior Entomb: Recharge/Chance for +Absorb Level 41: Hail of Bullets A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb43: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime43: Superior Sentinel's Ward: Accuracy/Damage/Endurance43: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime45: Superior Sentinel's Ward: Damage/RechargeTime45: Superior Sentinel's Ward: Accuracy/Damage Level 44: Link Minds A: Reactive Defenses: Defense/Endurance/RechargeTime45: Reactive Defenses: Defense46: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Endurance/RechargeTime46: Reactive Defenses: Scaling Resist Damage47: Reactive Defenses: Defense/RechargeTime Level 47: Bullet Rain A: Ragnarok: Chance for KnockdownA: Ragnarok: DamageA: Ragnarok: Damage/Recharge48: Ragnarok: Damage/Recharge/Accuracy48: Ragnarok: Recharge/Accuracy48: Ragnarok: Damage/Endurance Level 49: Elude A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance11: Miracle: +Recovery11: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End13: Power Transfer: Chance to Heal Self Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 4: Athletic Run Level 1: Jump Pack Level 2: Void Skiff ────────────────────────────── Incarnates: Musculature Radial ParagonBarrier Core EpiphanyDiamagnetic Core Flawless InterfaceAssault Core Embodiment Preemptive note: I am running pistols currently, but for most of my time with this build I ran dual wield and had adjusted executioner's shot accordingly. Pistols appears to perform better on paper in terms of both damage and endurance, makes it easier to maintain the Assault Core stacking buff, easier rotation, etc. I do miss dual wield's animation, though. The order of powers taken during level up is personal preference - I am rushing having my single target rotation and most of the defensive kit fully realized as soon as possible. I always run recovery serum so endurance is usually not an issue when it comes to grabbing all the toggles early. AOE attacks are de-prioritized as I tend to focus down the biggest boss threats first, oftentimes with a good chunk of any given spawn slept. Anyway, hope for some useful feedback. Thanks. Edited December 31, 2024 by Tsye
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