Uncle Shags Posted yesterday at 06:20 AM Posted yesterday at 06:20 AM This fancy little fella, Dinglehopper Schmidt, is my new main, and he is friggin' AWESOME! If someone thinks of something cooler, please let me know, but for now we shall call him: Petless Tanky Blasty Support Crab...of DOOOOM!!! I play him as the name suggests. On full teams, supporting with buffs and debuffs, taking alphas like a tank, nearly invincible, and pew pew spider legs, beatch! It's super fun blasting fools while jumping around and through the scrum with impunity, all the time knowing that I'm basically a hopping popping force multiplier. Pros: Spider arms! They're awesome! No pets - screw em Pew Pew Hoppity Hop cone lineup playstyle - I find it fun Adaptable - team makeup doesn't matter much Exemplars well - I actually had fun on Synapse with lots of attacks! Pen Yin? DOMINATION. Team Support: +21% defense perma within 60ft +30% damage perma within 60ft +13% to hit perma within 60ft -35% damage resistance perma on 10 targets Vengeance Tanky: 2200 hp 46% defense m/r/aoe 63% resistance s/l/e/n/f/c Playing a juking range style with these stats is just plain ridiculous Damage: Not bad!? Nearly gapless AoE rotation Gapless ST rotation - Channelgun sucks but it can achilles. Longfang and Bayonet are decent. Longfang can oneshot +3minions Omega Maneuver I have officially renamed Alpha Maneuver. Awesome for taking the alpha aggro (it taunts) and then a big health chunk to 16 targets. If you're quick you can plop down -35% resistance after you drop it but before it goes off, so extra damage with no aggro Cons: Spider arms (but I love em!) No pets Hoppity Hop cone lineup playstyle not for everyone No travel power (I use small longbow jetpack when needed) No DDR (hasn't been an issue) No KB prot (I use Karma) Low aoe burst (other than Alpha Maneuver) Tanky but no taunt Alpha Maneuver fuse is slow SoA targetted aoe (grenades) only hits 10 (rest of the entire friggin game hits 16....) No CJ or combat tp...damnit... Low Psi res (but high defense!) Probably other cons I can't see through my rose tinted glasses - did I mention it's awesome? Incarnate Ideas: Resillient core gets res to +70% Ageless Radial solves DDR Ageless Core is great (recharge and recovery) Support hybrid fits the support theme Assault/musc for more damage I use Musc Core, Ageless Core, Support Hybrid. And the spider lore of course! I've been playing this guy for a while now, so I've got it pretty dialed in, but if anyone notices anything in my build that could be made more efficient, feel free to help me out. Arachnos Soldier (Crab Spider Soldier - Crab Spider Training)2.mbd 1
Loquis Posted yesterday at 01:44 PM Posted yesterday at 01:44 PM (edited) Looks like fun. I just started a soldier and I'm loving the guy. Edited yesterday at 01:47 PM by Loquis 1
Maelwys Posted yesterday at 04:21 PM Posted yesterday at 04:21 PM (edited) 10 hours ago, Uncle Shags said: if anyone notices anything in my build that could be made more efficient, feel free to help me out. A few things are catching my eye... Easiest quick boost would be to switch out the Karma KB protection IO (in Maneuvers) for a Steadfast one in Crab Spider Upgrade. After that you'll have a LotG 7.5% plus 4x Reactive Defences in Combat Training: Defensive and 3x LoTGs in Maneuvers - swap them around (Maneuvers wants +Def and +EndRed. Combat Training just wants +Def). Swap the Unbreakable Guard unique from Tough to Fortification (the former costs considerably more endurance). You're not getting much out of the 5th and 6th ATOs in Bayonet. The Dam/Rech and Acc/Dam/Rech could likely be swapped out for 2x Damage Procs. Frag Grenade's KB>KD could be an Overwhelming Force (which gives more +Dmg) instead of a Sudden Acceleration. Longfang's chance to hit currently isn't capped against +3 enemies. So that Shield Breaker proc might be better off being swapped out for an Acc/Dam Gladiator's Javelin unless you're getting additional +Accuracy or +ToHit from external buffs. Channelgun could squeeze the Decimation "Chance for Build Up" proc in without much negative impact to its own DPA. And it goes without saying to Boost all the appropriate IOs to +5 unless you really want to attune them for exemplaring; and to reduce local recharge enhancement as much as possible in any powers that you're slotting with procs. Arachnos Soldier (Crab Spider Soldier - Crab Spider Training)2a.mbd Edited yesterday at 04:31 PM by Maelwys 1
Uncle Shags Posted yesterday at 05:08 PM Author Posted yesterday at 05:08 PM 45 minutes ago, Maelwys said: A few things are catching my eye... Awesome! Thank you. I'm all about the feedback. Now I just have to wait to get home to look into all your suggestions.... Thanks again! 1
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