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For alpha incarnate, Musculature is a good pick. Both shield (AAO toggle + shield charge) and fire melee (combustion + FSC) excel in doing damage and musculature can boost that further if you choose to proc out some attacks. The endurance modification will also help a bit with endurance which shield can struggle with. I would go radial musculature.

 

Interface may depend on who you ask and what your goal is. Degenerative and reactive interface slots are most useful and you can't go wrong with either. However, because they are so popular, you could end up teaming with a bunch of players that are running those interface slots and there's a limit to how many stacks of -max HP or -res can be applied (iirc it's 4 stacks). If you plan to solo and want a mob killer tank, I'd probably suggest reactive radial for the -res. Degenerative may be more useful for AV/GM fights, I would also go radial here. Again very generally, you want the 75% chance to be for the additional DoT damage and the 25% chance to be for whatever other effect is on whatever interface slot you choose.

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Posted
7 hours ago, Warshades said:

For alpha incarnate, Musculature is a good pick. Both shield (AAO toggle + shield charge) and fire melee (combustion + FSC) excel in doing damage and musculature can boost that further if you choose to proc out some attacks. The endurance modification will also help a bit with endurance which shield can struggle with. I would go radial musculature.

 

Interface may depend on who you ask and what your goal is. Degenerative and reactive interface slots are most useful and you can't go wrong with either. However, because they are so popular, you could end up teaming with a bunch of players that are running those interface slots and there's a limit to how many stacks of -max HP or -res can be applied (iirc it's 4 stacks). If you plan to solo and want a mob killer tank, I'd probably suggest reactive radial for the -res. Degenerative may be more useful for AV/GM fights, I would also go radial here. Again very generally, you want the 75% chance to be for the additional DoT damage and the 25% chance to be for whatever other effect is on whatever interface slot you choose.

 

Thanks a lot for your answer 🙂 I will do that 

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