TheMoneyMaker Posted April 8 Posted April 8 I imagine it could look redundant when combined with the Spines attack set but imagine a set that's defense is rooted in the fact that targets hitting you in melee will be risking impalement in addition to the spines deflecting attacks away from you. Because spines are usually associated with toxic damage, give it a toxic damage aura and it would have a high resistance to toxic with a mix of moderate to low defense and/or resist for other damage types. Maybe add a low mag disorient effect to one of its toggles along with some damage reflection (maybe a % of melee attacker's dmg, i don't know how much, is returned to the target as lethal due to hitting the spines) Why? Because we have spines in various styles already, so easy to implement a spine armor effect. Other power types have complementary attack and mitigation sets Dark/Dark Elec/Elec Energy/Energy Fire/Fire Ice/Ice Rad/Rad Stone/Stone COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
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