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Fire Blast/Radiation Emission


Jon

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Hey guys. I've been playing around on a Fire/Rad the last few days and it is quickly becoming one of my favorite characters. I figured I should post the build I'm using for it because it seems to be a little bit different than other people's approaches that I've seen on the forums.

 

Important notes for this build:

  • Perma AM + Hasten
  • Fast snipe when you apply +5 boosts to the tohit enhancements in Tactics (which I'm not sure you can do in Pines)
  • The ability to use the snipe in your regular attack chain with all your toggles on without running out of end
  • Softcapped S/L/E defense, N/Ranged also softcapped when Support Hybrid is active
  • Intended primarily for level 50 play (requires T4 Alpha and Clarion to function smoothly)

 

A lot of people seem to not like Choking Cloud but I personally love the power. I play very aggressively by jumping into melee a lot, which is why I went for S/L defense instead of Ranged, and Choking Cloud has been really helpful for getting through alpha strikes and general survivability in close quarters.

 

I also really hate EM Pulse and will probably respec out of it at some point. I will probably replace it with Fallout - both powers are already pretty situational (which is why I didn't bother with slotting on EM Pulse), but at least Fallout doesn't screw with my end use.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Mystery: Level 50 Magic Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Radiation Emission

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Fire Blast

  • (A) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage
  • (50) Thunderstrike - Accuracy/Damage/Recharge

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Endurance/RechargeTime
  • (5) Preventive Medicine - Heal/RechargeTime
  • (5) Preventive Medicine - Heal/RechargeTime/Endurance
  • (7) Preventive Medicine - Chance for +Absorb

Level 2: Fire Ball

  • (A) Annihilation - Accuracy/Damage
  • (42) Annihilation - Damage/RechargeTime
  • (43) Annihilation - Accuracy/Damage/RechargeTime
  • (48) Annihilation - Accuracy/Damage/Endurance

Level 4: Accelerate Metabolism

  • (A) Efficacy Adaptor - EndMod
  • (15) Efficacy Adaptor - EndMod/Recharge
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (19) Efficacy Adaptor - Accuracy/Recharge
  • (19) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Endurance

Level 6: Rain of Fire

  • (A) Ragnarok - Damage
  • (11) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Damage/Endurance
  • (15) Ragnarok - Chance for Knockdown

Level 8: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (39) Dark Watcher's Despair - To Hit Debuff
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 10: Enervating Field

  • (A) Endurance Reduction IO
  • (21) Endurance Reduction IO

Level 12: Aim

  • (A) Recharge Reduction IO

Level 14: Super Speed

  • (A) HamiO:Microfilament Exposure

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (40) Superior Malice of the Corruptor - Damage/Recharge
  • (42) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (43) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (46) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Lingering Radiation

  • (A) Recharge Reduction IO

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Reactive Defenses - Scaling Resist Damage
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Kismet - Accuracy +6%

Level 26: Blazing Bolt

  • (A) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)
  • (39) Endurance Reduction IO

Level 28: Choking Cloud

  • (A) Superior Entomb - Accuracy/Hold
  • (36) Superior Entomb - Hold/Recharge
  • (37) Superior Entomb - Endurance/Recharge
  • (37) Superior Entomb - Accuracy/Hold/Endurance
  • (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (39) Superior Entomb - Recharge/Chance for +Absorb

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Inferno

  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (33) Superior Scourging Blast - Accuracy/Damage
  • (34) Superior Scourging Blast - Damage/RechargeTime
  • (50) Superior Scourging Blast - Accuracy/Damage/RechargeTime

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance

Level 38: EM Pulse

  • (A) Recharge Reduction IO

Level 41: Boxing

  • (A) Accuracy IO

Level 44: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance

Level 47: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (9) Miracle - +Recovery
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Pyronic Core Final Judgement

Level 50: Degenerative Radial Flawless Interface

Level 50: Clarion Core Epiphany

Level 50: Agility Core Paragon

Level 50: Polar Lights Core Ally

Level 50: Support Core Embodiment

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