Forager Posted Wednesday at 10:16 PM Posted Wednesday at 10:16 PM (edited) This feels pretty complete to me. I don't have End issues, I'm never waiting on powers and most stuff dies when I want it to. I can't really think of anything I would change about it. It was also very cheap. No winters, no very rares... just the ATOs and a few of the uniques, but I did a lot of crafting, converting and selling while I leveled, so I pretty much arrived at 50 like this with the exception of a slot or two (and Arsenal Mastery instead of Fire, but I don't want to talk about that). If you need a Beam Rifle / Devices build, I'm confident in this. If you are an expert in either set I would welcome any feedback or anything I'm missing, as this is my first time sharing a build. Operator BR - Dev.mbd Edited 20 hours ago by Forager Had Achilles Heel Debuff instead of Resistance Proc in Overcharge by mistake
Forager Posted Wednesday at 10:18 PM Author Posted Wednesday at 10:18 PM (edited) The goal was to be as useful and versatile as possible without giving up too much damage. I chose to only soft-cap ranged defense so that I didn't have to give up elsewhere. I also don't hover, so I mitigate melee with good positioning, lots of Combat Teleporting and Caltrops. AoE is occasionally a problem and I get dropped occasionally, but it's safe if I'm smart. I need Break Frees more often then I need Rezzes. Beam Rifle is known as a "single target damage" set, but I haven't felt limited to that role. Overcharge comes up more often than I need it. If Aim and Overcharge are recharging and another spawn is coming up, I try to get ahead of the team and plant Remote Bomb. If all the big stuff is recharging and my team is low on damage, Disintegrate, Lancer, Cutting Beam, Caltrops, Melt Armor and by then either my big stuff is up or the lower DPS teammates can handle it. Kick isn't just a mule, I have it bound to V and use it quite a bit on mobs with a sliver of HP left. Field Operative, Celerity +Stealth, Smoke Grenade and Teleport Other make him fairly useful for things other than Blasting. With the exception of a slot or two, I mostly leveled this way... but I did originally take Arsenal Mastery. I wanted very badly to stay on theme, but Arsenal Mastery just sucks so bad. All I used from it was Surveillance to help my team do damage, but Melt Armor does that and now I have a hold in case we need that. Gun Drone is situational. I skipped Piercing Ray because I've had it before on another character and it's so slow I only ever shot dead bodies with it. Once I've got all my exploration badges, I'll probably swap Super Speed for Rise of the Phoenix for the fun factor. Edited Thursday at 12:04 AM by Forager
Octogoat Posted Thursday at 04:57 PM Posted Thursday at 04:57 PM There's a gm killing build I use that does ok in general content Found it!
Forager Posted Friday at 12:20 AM Author Posted Friday at 12:20 AM Well... it certainly has a lot of recharge. Is that what makes it a gm killing build?
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