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Posted (edited)

As the title says.  I am trying to build out a Bio Armor/Radiation Melee Tanker. for general missioning as well as some hitting in Farms if at all possible.  Ill drop the mids file here if anyone could help this old fart out. Im terrible with slotting. I can get the concept in my head, but I just can not figure out which sets to use.

Any help would be greatly appreciated.

Hero Tanker
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────

  • Primary powerset: Bio Armor
  • Secondary powerset: Radiation Melee
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Concealment
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Hardened Carapace

  • (Empty)
  • (Empty)
  • (Empty)
  • (Empty)
  • (Empty)
  • (Empty)

Level 1: Radioactive Smash

  • (Empty)

Level 2: Inexhaustible

  • (Empty)

Level 4: Proton Sweep

  • (Empty)

Level 6: Environmental Modification

  • (Empty)

Level 8: Contaminated Strike

  • (Empty)

Level 10: Adaptation


Level 12: Taunt

  • (Empty)

Level 14: Ablative Carapace

  • (Empty)

Level 16: Radiation Siphon

  • (Empty)

Level 18: DNA Siphon

  • (Empty)

Level 20: Evolving Armor

  • (Empty)

Level 22: Combat Jumping

  • (Empty)

Level 24: Irradiated Ground

  • A: Eradication: Chance for Energy Damage
  • 25: Touch of Lady Grey: Chance for Negative Damage
  • 25: Obliteration: Chance for Smashing Damage
  • 27: Armageddon: Chance for Fire Damage
  • 27: Invention: Recharge Reduction
  • 29: Invention: Endurance Reduction

Level 26: Genetic Contamination

  • (Empty)

Level 28: Parasitic Aura

  • (Empty)

Level 30: Devastating Blow

  • (Empty)

Level 32: Atom Smasher

  • (Empty)

Level 35: Super Jump

  • (Empty)

Level 38: Maneuvers

  • (Empty)

Level 41: Tactics

  • (Empty)

Level 44: Hasten

  • (Empty)

Level 47: Conserve Power

  • (Empty)

Level 49: Physical Perfection

  • (Empty)


──────────────────────────────

Inherents:

Level 1: Gauntlet


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • (Empty)

Level 1: Stamina

  • (Empty)

Level 10: Defensive Adaptation


Level 10: Efficient Adaptation


Level 10: Offensive Adaptation


Level 35: Double Jump

 

 

 

 

 

 

Tanker (Bio Armor - Radiation Melee).mxd

Edited by vtshadow314

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